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TKD93
TKD93 - - 4 comments @ Morrowind Rebirth 6.61

I love your mod a lot and I'm glad it's so often updated!

I decided to give you feedback on one issue. Maybe not everyone will agree with me but I think that changes made to racial powers and abilities should be rolled back to ones from previous versions or otherwise nerfed a little bit. You seem to have buffed them a little in 4.3.

Why do I think so? I always liked Rebirth's racial changes because they were giving you just a little bit of an edge over your opponents. Short-lived advantage that could make you win an even battle but not too overpowered. What I always disliked about other race-changing mods is that these powers were easy to abuse and could make you win a battle you would otherwise have no chance to win. Therefore it's easy to just wait 24 hours in order to get through a dungeon you'd normally have no chance winning.

Of course I understand that you can limit yourself, you can roleplay etc. But when you're stuck it's often tempting to abuse these powers. Moreover I think that racial powers are meant to be somewhat "innate" or "natural". And while I understand this is a fantasy world I find milder powers to be much more believable than being able to stomp all your opponents with supernatural strength.

Now, not everyone might agree with this and I'm aware of that. Just my feedback.

Good karma+2 votes
TKD93
TKD93 - - 4 comments @ Morrowind Rebirth 6.61

Thank you again.

About textures: I was actually thinking about textures for the new stuff your mod adds. Like new creatures or armor. If I replace every vanilla texture using various texture packs then won't Rebirth new items stand out too much?

Good karma+1 vote
TKD93
TKD93 - - 4 comments @ Morrowind Rebirth 6.61

Great to hear that. Thank you for your changelog, it's really helpful. Can't wait to see full one in the future. :)

I would be grateful if you could answer just one more question for me. I see your mod adds a bit new textures. Are these textures high resolution? I plan on adding Darknut's texture packs mostly so I don't want them to look out of place. If I replace all vanilla textures with Darknut's or similiar then will I have everything high-res?

Also, your mod seems to fix all those landscape seams which I guess makes "Texture Fix" type of mods obsolete? What about mesh mods - are they also unnecessary now or can I add them?

Thank you in advance.

Good karma+1 vote
TKD93
TKD93 - - 4 comments @ Morrowind Rebirth 6.61

Does your mod address ridiculously imbalanced equipment and nerf it down a little? Like for example that Amulet of Shadow in Lady's Ring quest which gives you 80 points of chameleon and makes you effectively invisible regardless of your sneak skill level? Not to mention that it's so easy to obtain too...

Also, does your mod address various game-breaking exploits like for example being able to become god-like via enchanting / alchemy or being able to, say, make a custom levitate spell and kill everyone from above without retaliation? Did you block or nerf certain spells / enchantments / ingredients in order to prevent that?

I'm asking because I don't want to throughoutly read all the changelogs. A common counter-argument is that you might as well just don't use these options. That's true but "opportunity makes the thief" as they say. I still prefer to block such options just in case.

I consider using either your mod or BTB's Game Improvements (which deals with all these problems) and that's why am I asking. One last thing: will there sometime be an unified changelog or more comprehensive readme listing all notable changes?

Thank you for your answer in advance.

Good karma+1 vote