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the weather, still needs more work before moving to more advanced elements. But about the turbulence, that could be combined with some sort of new mechanics that creates unusual effects inside a limited area.
as for the other question, there is the action "unit position", you can use it in any unit. but when applying to the player combine it with a quick fade in/out
yes, I also believe the effect should be optional
It is great to know that. Yes at this moment what is really important is clean up the issues the game, but about the installation, that is the unfortunate limitation the engine carries.
I´ve been completing a dozen of new weapons, but I need to add them to the game.
These weapons are being done for the new units. I still need to make some more, especially for the EF-2000, the variants of this family are all about different weapon loadouts.
About the new update, it will be to fix most of the issues in the existing units and challenges, however it is not ready yet.
A while ago I've finished reviewing all playable units. I still have to check the challenges and to check them all it will take a bit of time, so instead I´ll only going to look at the challenges that have been reported here or on steam . This way it is more likely that I´ll be able to upload the new build tomorrow.
@ bornloser the YF-23 it is not in the challenge mode, other units are also missing, I´ll add them for this update.
@ John_Silver, at the moment I’m reviewing all units and challenges, to fix all issues reported here and in the forum threads, so feel free to here or in the forums post any issue that you may find.
@ Nergal01, about the alternate method to spot undetected units, the heat detection, but it will be limited to some aircraft, it only wasn’t added yet because I still haven’t found a way to generate the heat emission values for the units
For the Bird of prey you need be unlock the F-117A first
That option will be available in this update.
Against other undetected units, I usually act as bait firing random missiles to attract the enemies, then I just keep a close eye at the radar to see where the missile comes from
@ Nergal01 That wouldn’t be a bad idea, even if is not yet used for the landing/takeoff mechanics it can be used for ground parking
It is great to see that the EF-2000 will get some love after it is released
@Nergal01, Actually I intended to add the EF-2000 in this update, (but I feel no one is waiting for this aircraft), but things didn't go the way I wanted so I was forced to make some changes.
About the report, I changed my mind, I'm going to post it tomorrow morning, this way instead of a simple text report, I can talk about the process and show pics of some stuff that wasn't completed in time for this update.
@ Guest Feb 23 2015, 2:43pm, About the top view for landing, I actually considered that some time ago, but because the game can be easily edited and has the goal to be as user friendly a possible to user content, it must have mechanics that are robust enough to tolerate unintended uses. if the game was protected and was mean to only allow official content, it would be a lot easier to make the landing and takeoff that would only need to work in perfect conditions or I could even fake the whole system.
I might consider it again as a temporary measure, but it would require more work for the mission designer to make it work.
@ szboudreau01, this case was an exception, but yes, all the updates are more likely to be released first/only in the incubator branch
Don’t worry F-11 Still works
The new update, the beta, is now available but only main branch at the moment.
In the next hours I’ll post a new report here talking in depth about it.
A quick look at the folders and it seems the beta is around 400Mb.
As for the radar I forgot about that, I’ll add in the next updates after the beta.
But yes, the M61 Vulcan needs some tweaks in the overheating rate
yes especially for the F-5 and F-4, but I think the F-16 and Su-27 need a few more well known production units.
yes! it has been a while, but the beta release seems the right time to make a new report.
@szboudreau01 & @Koeben making a city is perfectly possible, what stops me from do it is the lack of more urban scene objects.
@Bornloser sure, I plan to make more maps like this, so I'll use the next one to make the tutorial
@ Nergal01, yes, the simple issues like animation were fixed immediately after they were reported
@ Guest yes, it will be roughly half of what is planned to add before release
@Guest Yes, this will be in the upcoming beta.
Unless something goes really bad, the beta will be available next week
Something that I was working this afternoon that might be interesting to share:
The tile technique I was trying to do didn't work so well so I end up making an island for the boss structure.
@Guest That is something I want to see if I can add it, the campaigns were built with this limitation in mind but if it was added it would open a lot more possibilities in the story telling. After the beta release I will attempt to add it.
@ bornloser you can already add them in the battle scenario missions, but not during gameplay
@ Guest The beta should have been almost ready to go, but I stumbled to several issues that I want see them fixed before the beta release. It’s hard to make a perdition because some bugs can put up a fight, so the best answer I can give is really “soon”.
But yes to all those questions.
@bornloser, I like that idea as well. The aircraft selected for each nation was made according to some characteristic of the nations, but it is no where close to be considered as individual doctrines.
@ Guest, the list of playable units will be changed from what is available now, some F-14 will be available, but the unit that you have the chance to play will vary accordingly to your actions in previous missions.
It is not available in the current public version, in later there will be a field called “Char_#_Use_PlayerData”, when setting this as true it will ignore the “Char_#_UnitCallName” and it will use everything the player selected for the mission, i.e. aircraft, skin and special weapon.
@ Nergal01 nah, those are just for reference, this is to leave an unused slot in the campaign data for when these units are added, because changing the number of playable aircraft in a campaign after release will corrupt the saves.
@ SpootKnight no, the conflict will be mostly between tree small nations. a PMC will join the conflict but it will have a secondary supporting role.
This is the list of aircraft for that PMC:
JAS 39 Gripen
It is important to note that there is no real defining rule in this regard, the aircraft availability is a case-by-case scenario.
Each Mission/BS/Campaign will have its own list, that will be selected accordingly to the story you want to tell and gameplay requirements.
In the scenarios that I´m working, each nations have their own list, but it is a mix and match of all nations and manufactures, and each fictional nation will only have access to a few variants of the selected families.
For example here is the list of aircrafts of the main nations of RB campaign:
Bird Of prey
Only if you switch sides you will be able to play with other aircraft.
(this is the list of what each nation uses,but some of these aircrafts won't be available by the time of release and they will be replaced by other units)
@szboudreau01, I apologize in advance if you think I´m being rude in what I´ll say next, but that is not my intention.
Because in the past few days you were always very eager asking for the YF-23, now that has been revealed I just want to play a little with you, so allow me to say this:
"D-D-Don't misunderstand, it's not like I did it for you!
I did it because I had freetime, that's all!
I just wanted to make it, alright?! Baka!