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Thanks of the heads up, I´ve lost sight of it after it was buried by other threads
Yes, but actually what I was asked to make it something more like a teaser.
The F-35 report will be posted today. (I hope)
Sorry for this delay, but I’ve been invited by Icebergs to with them to GDC event so I’ve been very busy making the arrangements.
The model shown there it isn’t really an actual variant; it is actually a compilation of the most common elements which other variants are developed from. The main difference of the one presented here and the A version is that it lacks the gun and arresting hook bumps.
But I also noticed when making this aircraft, that image is not fully accurate with the existing F-35s
It’s really the F-35, in this case this teaser it was just to announce that report it will be posted in the next days.
Most of the variants are already known but it hasn’t been presented in an official report yet.
yes, it will be added later, there are other relevant variants missing as well.
Yes, on the A-10 stats I agree with you. Before the release there will be a revision of all parameters to consider shape, moving parts, possible weight and thrust. In some aircraft may not change much, but between the variants it will have more noticeable differences in performance.
Yes, I've been failing a bit with updates. But you all are completely right, at the moment I’m already preparing the news for the F-22, it will be up very soon. There are also plenty other aircrafts to show. This delay was because I waiting for them to be fully completed before being reveled. But since there is already huge amount of stuff to show it is better to present what is already in.
Most of the F-14 family is already done; the only important variant missing is the ASF-14.
I'll have a look into that.
Some of them have been already fixed, but as the development progresses naturally more pop up. But when the game reaches beta all the bugs will be addressed.
About the HUD there have been some changes but a complete revision will be when all game play mechanics are added.
Yes, no problem with that.
it means AirForce Delta Strike, it is a PS2 game
it had a large variety of aircrafts, and space battles, and in Mars...
good point, I believe it can be limited to maximum 3 entries per person
That is hard to decide/limit, because there some unusual designs that at first impression may seem completely sci-fi, one example can be the bird of prey. But to maintain consistency with other aircrafts design must be something that would fit well in a 1960-2030 time frame.
it's true, it was inspired in the AFDS, the VN style narration intended to be used in a future campaign.
Don't worry about that, this is not a art contest, you can always draw on paper and use coloring tools if you feel more comfortable that way.
the colored version is just to get the idea how it looks like in the default skin.
It is possible, but if added, will certainly be a full-scale manned aircraft.
The F-35 also have an interesting variety of units.
But it will be the F-22, in variants this aircraft is the king.
Up to now, no, but the mirage 2000 is guaranteed, the other F2 and III families I’m not sure if they will be in at time of release, specially the III since it has a quite sizable family.
Partial inclusion of that family is a possibility, but I have to look in to that. But between those two I’m more inclined towards the F2 that leads to the Mirage G.
I’ve been a bit “away”/(too focused in the development) these last couple of days, but at the moment I’m finishing writing the next report, it will be about the Mirage F1.
There are other aircrafts families almost ready so more reports will pop up soon.
Yes, you are right, there is already a lot to show, but I’ve been failing in keeping you updated with the latest stuff.
I’ll update very soon more posts, and I’ll try to be more present in the forum.
No,that’s actually stuff they gather, I only provide game materials, like screenshots and aircrafts “blueprints”.
News have been delayed because I’ve feeding the Iceberg staff with some content for them to show firsthand in the facebook, however there was plenty of materials that were left unused, especially new aircrafts. So think it’s about time to post them here as news.
I also agree with that, even if it doesn’t branch out into a completely separate story, there are some fun things can still be done to add more replay value. Like for example if you only destroy the TGTs and spare other fighters, they may come back in later missions as surviving aces.
The SP and MP will be both linked to the challenge mode,
So if you unlock an aircraft there you will be play with it either online or offline modes.
But I won’t rely on that to balance the multiplayer, for that it will be added other rules that will make less capable units a viable choice.
Also I’m considering alternative methods for unlocking in case the player doesn’t want or is unable to clear some challenges.
Yes, your interpretation is correct. Most of the time the all the non playable units will have their own missions, making the battlefield more dynamic.
Personally I don’t mind playing again if the campaign was enjoyable (or if I don’t have any other alternative like multiplayer or skirmish mode)
But I’ll try not to rely too much on grinding because I’m well aware that is a cheap way to extend the game’s play time. But some better units it will still require some effort to unlock them (either by skills or persistence) otherwise it would be too easy and wouldn’t give any sense of achievement.
The EXP/rank stats are for unlocking stuff in a campaign, it is optional. I plan to add a different unlocking method for the three campaigns: money/Shop, mission/story progress and Exp/rank. Custom campaigns are free to use it or not.