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If you mean visually, there isn't much more I can do with the engine.
As for the Typhoon, it has not been forgotten, but main variants of the Rafale for now, fixing and filling other roles of the Mig-31 next. The Typhoon might be before or after the Mig-31.
Yes, at least one of the Rafale C variants will be in.
just a quick and small heads up, the update that fixes the workshop aircraft is now available. I'll post the related news in steam very shortly. the delay was because I want to cinclue a way to prevent the "´" crash if it was added in a custom mission by mistake, but despite many attempts it was unsuccessful and had to remove that aditional code
About the targeting scheme and other options, I agree, I should make by default what most people feel comfortable about.
About the forum, I gave my input, look forward to talk more about it because there were some things I didn't understand.
@Hellrot_RuRu34 I believe I fixed the issue, just need further confirmation and I'll likely post the update tomorrow
@Nergal01 Sorry I just didn't had anything interesting to talk about
@Nergal01, it was the weekend, it is summer, and it is very hot.
Sure, I'll give a look! I'm fixing some small things if i find the issue I will push the update in a few days
@Mattoropael I just found the "issue", it working properly but the values are different:
0-> All objects
1-> ground only
2-> sea only
3-> air only
Okay Mattoropael I'm going to tackle this now. I've been fixing and issue reported by SpootKnight that is duplicate and wrong unit entries in the editor in the presence of tweaked specs as workshop items.
Be more positive Nergal01!
VT is the result of the contribution of many, but for being mostly the effort of the single person that never made a game of this scale before, I think it went okay.
But I hope lessons have been learned and these signs of inexperience won't happen again.
@Nergal01 Let's just say I was not surprised with a hiccup in this update release. I tried to be extra careful in avoiding any mistakes in the code this time... at least I was able to enable the visibility of workshop for VT users.
Yes, it is undeniable that these mistakes hinder in making VT more successful.
As for icebergs, I spent a bit of time thinking about this comment, gathering my own feelings on this matter.
The answer is, I'm sorta okay~ with this partnership... and here is why:
First, I think you answered yourself, I don't think it would be possible to release VT on steam alone.
Second, I would be very easy for me to throw the blame to them, but mistakes happen. Even if it wasn't done by myself, it makes me think if I'm not truly responsible for allowing it to happen in the first place.
In the end, they did some mistakes, but I also made a lot.
It is embarrassing but I didn't knew how to post images in steam...
also I would be very pleased if you could the end of your comment with: "i-it's not I like your game or anything! humph"
To the tsundere guest: I recommend you to create an account to avoid your comments being removed by karma
interesting, it is very different from the image I've posted, the intakes are similar to the original, it seems more like an intermediate evolution. I can't find much info, it is possible that is the D variant and what I posted is something else or a step ahead.
Now I'm looking more closely, I think the black ACX is the late model
Yes I know, it really is. Then you may like this update. it wasn't given a lot of emphasis but several crashes were fixed and the core was revised to be to prevent those hard to find bugs.
I've made a new report that should be available soon.
It is about the Rafale and all the info I've gathered.
Does anyone have information or pictures of the Rafale D? I can't find anything useful.
The update is already available for play. The workshop activation should follow soon.
You can find the full change list the steam forum
I like a LOT the PZL-230 and its variants, overtime I've been gathering all references I could find. The only reason I didn't started working on it is because there are a few aircraft I would like to tackle first.
In this update no, but if this update does not require more changes in code I think, without stretching too much, I can release a update every month with a small hand of variants/fictional or a single new family entry.
Changes in the gameplay code is what makes the release take longer, a simple changes can have nasty side effects overall, testing everything takes a considerable amount of time, and even that sometimes is not enough to spot the most obvious issues.
The update will be:
-fixed several chares in multiplayer
-Fixes to increase stability
-New stall mechanic, this version feels more "right" and allows for zoom climb
-More weapons (mostly for mirage aicraft, and some were already available in the unofficial patch)
-Also includes the unofficial patch 1 by default
-fixes on the loadouts (Mirage F1/F2 variants are now fully loaded)
-Updated and fixed specs in a variety of aircraft
-Fixed several challenges and the aircraft list in the challenge mode
-F-5E and Rafale B01
May not seem like it, but it has been a long road from one step to another.
(Previously shown) Rafale at 70%:
Ralafe at 90%:
Also, I only found out later but I've been doing the prototype version of B variant, there are some slight changes to the mass produced, but the biggest difference is the use of older weapons (that's good because only the older weapons are in the game for now.)
The update will be released when the Rafale is 100% implemented.
Bird Of Prey
The afterburner effects sure!
But the smoke trails, believe me, I tried several times and I've spent a lot of time on testing different techniques, but this was the best compromise given to the engine limitations.
Steam workshop is finally, complete! Took a while especially in this last part to test the compatibility to all kinds of changes I could think of.
I've seen the request for firing units, I didn't said anything before because I was with my hands full with the workshop, but I'll have a look at it next. But I can already foresee some limitations:
-The fireable units can only be aircraft or bomber units.
-And these units won't have a visible loadout while they are attached to the parent unit.
It doesn't have a paint job yet because I'm fixing the inaccuracies the blueprints had.
yes I'm interested in it, the J-20 as well, but before that I want to add the EF-2000, Rafale and F-18