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@Mattoropael I just found the "issue", it working properly but the values are different:
0-> All objects
1-> ground only
2-> sea only
3-> air only
Okay Mattoropael I'm going to tackle this now. I've been fixing and issue reported by SpootKnight that is duplicate and wrong unit entries in the editor in the presence of tweaked specs as workshop items.
Be more positive Nergal01!
VT is the result of the contribution of many, but for being mostly the effort of the single person that never made a game of this scale before, I think it went okay.
But I hope lessons have been learned and these signs of inexperience won't happen again.
@Nergal01 Let's just say I was not surprised with a hiccup in this update release. I tried to be extra careful in avoiding any mistakes in the code this time... at least I was able to enable the visibility of workshop for VT users.
Yes, it is undeniable that these mistakes hinder in making VT more successful.
As for icebergs, I spent a bit of time thinking about this comment, gathering my own feelings on this matter.
The answer is, I'm sorta okay~ with this partnership... and here is why:
First, I think you answered yourself, I don't think it would be possible to release VT on steam alone.
Second, I would be very easy for me to throw the blame to them, but mistakes happen. Even if it wasn't done by myself, it makes me think if I'm not truly responsible for allowing it to happen in the first place.
In the end, they did some mistakes, but I also made a lot.
It is embarrassing but I didn't knew how to post images in steam...
also I would be very pleased if you could the end of your comment with: "i-it's not I like your game or anything! humph"
To the tsundere guest: I recommend you to create an account to avoid your comments being removed by karma
interesting, it is very different from the image I've posted, the intakes are similar to the original, it seems more like an intermediate evolution. I can't find much info, it is possible that is the D variant and what I posted is something else or a step ahead.
Now I'm looking more closely, I think the black ACX is the late model
Yes I know, it really is. Then you may like this update. it wasn't given a lot of emphasis but several crashes were fixed and the core was revised to be to prevent those hard to find bugs.
I've made a new report that should be available soon.
It is about the Rafale and all the info I've gathered.
Does anyone have information or pictures of the Rafale D? I can't find anything useful.
The update is already available for play. The workshop activation should follow soon.
You can find the full change list the steam forum
I like a LOT the PZL-230 and its variants, overtime I've been gathering all references I could find. The only reason I didn't started working on it is because there are a few aircraft I would like to tackle first.
In this update no, but if this update does not require more changes in code I think, without stretching too much, I can release a update every month with a small hand of variants/fictional or a single new family entry.
Changes in the gameplay code is what makes the release take longer, a simple changes can have nasty side effects overall, testing everything takes a considerable amount of time, and even that sometimes is not enough to spot the most obvious issues.
The update will be:
-fixed several chares in multiplayer
-Fixes to increase stability
-New stall mechanic, this version feels more "right" and allows for zoom climb
-More weapons (mostly for mirage aicraft, and some were already available in the unofficial patch)
-Also includes the unofficial patch 1 by default
-fixes on the loadouts (Mirage F1/F2 variants are now fully loaded)
-Updated and fixed specs in a variety of aircraft
-Fixed several challenges and the aircraft list in the challenge mode
-F-5E and Rafale B01
May not seem like it, but it has been a long road from one step to another.
(Previously shown) Rafale at 70%:
Ralafe at 90%:
Also, I only found out later but I've been doing the prototype version of B variant, there are some slight changes to the mass produced, but the biggest difference is the use of older weapons (that's good because only the older weapons are in the game for now.)
The update will be released when the Rafale is 100% implemented.
Bird Of Prey
The afterburner effects sure!
But the smoke trails, believe me, I tried several times and I've spent a lot of time on testing different techniques, but this was the best compromise given to the engine limitations.
Steam workshop is finally, complete! Took a while especially in this last part to test the compatibility to all kinds of changes I could think of.
I've seen the request for firing units, I didn't said anything before because I was with my hands full with the workshop, but I'll have a look at it next. But I can already foresee some limitations:
-The fireable units can only be aircraft or bomber units.
-And these units won't have a visible loadout while they are attached to the parent unit.
It doesn't have a paint job yet because I'm fixing the inaccuracies the blueprints had.
yes I'm interested in it, the J-20 as well, but before that I want to add the EF-2000, Rafale and F-18
You mean the header image, or the concept image just below?
The concept looks very similar to the T-4MS with a few changes.
As for the workshop items, it was for resting purposes, but they are real items, The FO is another fictional design but at the moment it is using some of the F-5E files.
The workshop items are fully functional (but only after the next build) but there are some quirks but there are some limitations I need to expand. Now that I seen it in practice it has some strengths and some weakness compared to the moddb. it is very clean and easy to add remove mods, but it can't overwrite the original files, I've added the possibility to give precedence to the modded files like aircraft, weapons and other elements, but it is impossible at the moment to make workshop items that change the core files.
@Nergal01, don't worry I actually would have lived quite well with that title, even if it is a hyperbole. If there is something I have to thanks VT is how it teached me to deal with negative comments, no need to feel emotions, they are just feedback.
Yes, I don't care. It was made with almost nothing and ends in the same way, I think there is a certain beauty in this.
But I think is clear for everyone that VT wasn't made with profits as the main goal, if it was, it would have been structured to be much smaller, closed and scaled in completely different way.
I don't see the problem, if there is at least 1 person waiting for it then the update still matters.
Okay I'll use that F-5 variant for the workshop item:
I have to add at least one workshop item before it goes public. I was thinking in adding a fictional F-5, but I'll consider in adding this instead if I can reuse the mapping from the original A-10.
At the moment I'm adding the point 5. by enabling the duplicate button in the editor.
I think it should sufficient, the only limitation is that the item can't be duplicated into different sub missions.
I just didn't understand your point 6.
As for coop, there are some changes that I need to do in the code for that to work, but the way the engine was built, I think it is far easier adding online coop than split screen.