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Triangle Studios is proud to announce the release of the digital download version of It came from space, and ate our brains. Which will be available as...
'it came from space, and ate our brains' out now + greenlight
We've previously mentioned that we're doing a lot of research on how people lived in and around the era of Grutte Pier. Same goes for the buildings, surrounds...
designing the villages #6
Yesterday we’ve finally released the official gameplay traler, and we can safely say that responses so far have been very positive! As a final bonus...
new screenshots (kickstarter: 7days left)
It. Is. Finally. Here! The official gameplay trailer for Cross of the Dutchman is ready for all of you to behold and enjoy. For the first time, we're...
official gameplay trailer
Another week filled with Kickstarter-rollercoaster-crazyness has passed, but our update is now overdue, so time to inform you about the latest on Cross...
kickstarter report: day 19
We are now halfway through our Kickstarter campaign, and it is time to highlight one of the rewards we're offering. In this update, you'll get a sneak...
kickstarter report: day 13
In the previous post in this series, we talked about creating our own terrain tool as the one we used wasn't flexible enough for our needs. The other...
terrain tile editor
We have now arrived at day 7 of our Kickstarter campaign, and even though we have had some great responses, things are not as well as we had hoped. Last...
kickstarter report: day 7. mocap and new reward level.
A long overdue update on the topic of the terrain textures. As we are building the towns and cities we need for CotD, we noticed that our terrain textures...
creating terrain textures #2
We’re out the gates! Our Kickstarter project is live, and we will use our blog (and the Kickstarter site) to update our visitors on the progress! So...
kickstarter report: day 1
For months we've been working internally on CotD, and with an avid group of followers, it's been quite the adventure already. However, we're kicking things...
kickstarting cross of the dutchman
Our previous concept art articles already showed the perspective and style that Cross of the Dutchman will feature. It is now up to the artists and designers...
creating terrain textures
Everyone is familiar with famous sayings or phrases. They can have a famous source, but just as often they have no source at all. Some have been told...
leaver dea as slaef
In the previous articles in this series you've read how we created the villages from concept art to actual 3D models. In this post we'll explain how we're...
designing the villages #5
Creating an adventure game like Cross of the Dutchman involves the creation of many different characters. In previous articles, we've demonstrated how...
creating a 3d character
Most of you will know that our game Cross of the Dutchman is based on a true story. It’s based on the character “Grutte Pier” Gerlofs Donia who...
friesland: the land of grutte pier
We’re making some decent progress on the 3D assets for CotD, about half of the assets that we’ll use in the different environments have been finished...
designing the villages #4
We’re back with more pictures of assets! The textures are coming along pretty nicely as well, but we’ll keep those for another time. For now, let’s...
designing the villages #3
Triangle Studios is proud to reveal the teaser trailer for their upcoming action-adventure game: Cross of the Dutchman.
cross of the dutchman teaser trailer revealed!
Grutte Pier grew up in Kimswert, a small village just below Harlingen. Historically, villages were small clustered settlements or communities, larger...
designing the villages #2
The game world of CotD has a wide variety of different areas; from villages to harbors to swamps and even forrests. We wanted to make sure that we had...
designing the villages
This is an article I’ve been looking forward to personally. One of the biggest issues we faced when writing the story of Pier, is how we would portray...
grutte pier donia, savior or pirate?
The hero of our story, Great Pier (or Grutte Pier Donia like he was called in Frisia) was the kick-off of the design process for the game. We wanted to...
designing a hero
We did a lot of research in order to make our game look like it is really set in medieval Friesland. We already demonstrated lot of elements featuring...
weather conditions in cross of the dutchman
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