This member has provided no bio about themself...

Comment History
TigerNightmare
TigerNightmare - - 4 comments @ Perfected Doom 3

So, I've been messing around with soul knights and they seem to be really bugged. Sometimes I get an error that says it can't load the console when trying to load a saved game and this happens much more often if there were soul knights on the map while the game was saving. Without fail, the game crashes after the Sabaoth boss death scene every time if there are soul knights on the map. And of course, there seem to be problems with scripted animations like a door opening or the bridge that pivots to the four points and soul knights can interrupt these if they're standing near/on the moving object.

Not related to the soul knights is how I'm able to survive falls to a few previously unsurvivable areas and just get stuck, like the molten hot area beneath the aforementioned bridge and the pit underneath the Sabaoth boss arena.

Good karma+1 vote
TigerNightmare
TigerNightmare - - 4 comments @ Perfected Doom 3

Oh, thanks. Is it normal for the game to freeze up like that when summoning the soul knight?

The read me seems inaccurate at parts, though. The line about the double barreled shotgun says secondary mode has the choke feature of the normal shotgun's secondary mode but it seems to fire the second shell. It also says the chain gun's secondary fire uses 10 rounds per shot but the ammo gauge shows it using up 20.

Good karma+1 vote
TigerNightmare
TigerNightmare - - 4 comments @ Perfected Doom 3

Youtu.be
Someone tell me what the hell happened here. Some monster spawned when I used the soul cube and then my game crashed.

Good karma+1 vote
TigerNightmare
TigerNightmare - - 4 comments @ Perfected Doom 3

I'm playing through the section that's called Tower of Babel and while having no flashlight here is a minor pain, this part with the two mancubi and the infinitely spawning maggots isn't very intuitive. I keep running around and using way too much ammo blasting stray maggots that harass and there's a stone door that makes an electric 'locked' sound when I touch it. At one point, while walking on the upper level, this gate rose up as I passed by. I went in and then I fell somewhere outside. I could barely see anything and I couldn't seem to find my way back. I had the same problem with the red commando hunting earlier that forced me to reload a save because I fell to the bottom with no way back up. Anyway, I'll probably figure it out eventually, but maybe there's something to do to make it less tedious. Maybe a sound or a light or something that directs the player's attention.

Good karma+1 vote