Game Designer with experience in every aspect of the game creation process, from brainstorming, finding potential bugs, creating game assets, rigging characters, research, and finding solutions to problems.
The first trailer for "Clastle" is up on the game's Indie DB page. Here's the process I went in creating it.
First I came up with the concept of the character's death being the two beats of sound after I had so much fun seeing people's expressions to the variety of way the character can die. The song I picked was essitianlly perfect because that pattern repeats throughout the whole song.
Next I needed to find software for screen capturing. I went through lots of programs before finding fraps . It works well, but the free version has a watermark near the top. If you crop the image though, it disappears. After recording, I needed to find software to convert the AVI files FRAPs made and turn them into quicktime movie files so I could use Final Cut Pro, and Apple Motion 3 on a MAC.
I found this program that works wonderfully at the task. Then, I edited the video, added music, etc, and finished the first trailer.
Hello everyone at IndieDB.
My name is Jared Thorbahn (thorbahn3).
I started loving games when I was six years old (1991) after playing Sonic the Hedgehog on our newly acquired Sega Genesis. Ever since then I wanted to create video games, but often thought the prospect of doing so was out of reach because of where I live (Central Ohio). I would see people doing wonderful things in places like LA and thought there was no way I could do that. Well, years passed and video games finally came to me.
You see, one day I came to the realization that I would be continuing down this path of earning minimum wage the rest of my life if I didn't do something. To change that I went to my local technical college (Central Ohio Technical College). At the register's office was a poster for their new program of Digital Media Design - Game Design Option. I signed up immediately.
Since then I've learned a lot. Photoshop, Illustrator, UDK, Torque, Gamemaker, Final Cut Pro, Motion 3, a little bit of C++, and a whole lot more. The thing I find the most fun is that with each new game I help create the product gets better. The latest one is called Clastle, a classic platformer where the player navagates a castle in order to find the king. Me and a couple of fellow COTC alumi/students are working on finishing it by the end of summer.