Game Designer with experience in every aspect of the game creation process, from brainstorming, finding potential bugs, creating game assets, rigging characters, research, and finding solutions to problems.

Report article RSS Feed How I went creating the trailer for "Clastle."

Posted by thorbahn3 on Jul 10th, 2010

The first trailer for "Clastle" is up on the game's Indie DB page. Here's the process I went in creating it.

First I came up with the concept of the character's death being the two beats of sound after I had so much fun seeing people's expressions to the variety of way the character can die. The song I picked was essitianlly perfect because that pattern repeats throughout the whole song.

Next I needed to find software for screen capturing. I went through lots of programs before finding fraps . It works well, but the free version has a watermark near the top. If you crop the image though, it disappears. After recording, I needed to find software to convert the AVI files FRAPs made and turn them into quicktime movie files so I could use Final Cut Pro, and Apple Motion 3 on a MAC.

I found this program that works wonderfully at the task. Then, I edited the video, added music, etc, and finished the first trailer.

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