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1. I would love to explore the volcanoes on the Hawaiian Islands for diamonds and such since it's a hotspot for them.
2. My weapon of choice would probably be a sword, machete or dagger/knife, since close-range combat is something I've always been interested in. I'd probably keep a pistol of some sort on hand if someone wants to turn it into a gunfight though.
3. Nickname would probably be Walshinator, because it's something I'm kinda attached to and it is pretty catchy XD
I see, well sign me up boss.
So how does this work? Is it sorta like a Game Jam in that you get a short period of time to make a game based on a theme or something else?
Sorry if it's a noob question I'm just a bit confused as to what we're actually doing because the rules haven't really explained that point for me.
Seeing this makes me feel all nostalgic
Hey guys, been a while since I checked in, how have things been going?
I love the new look :D
I really hate to be "that guy" but...
Grammar is off in multiple places.
I'm assuming English isn't your first language?
Glad to hear that progress is being made :)
Have you tried redownloading it?
Try to be more specific so that devs know what to fix and how to approach it.
- How does it "Look awful"? Where?
- Which mechanics? Where? How do they suck?
I love it bro, keep up the good work :) and please, take all the time you need, and perhaps a bit more for a break now and then ;)
The others did, yeah. I was planning to have my own version of Jeff, but decided with the team about a month or two ago that he wasn't really necessary. Got a few crazy characters already.
Must have been using Internet Explorer
There are already hundreds (probably borderline thousands) of "[...] Night(s) At [...]" games. It doesn't seem like a smart move.
I'm not against him continuing game development, but I think it would be more beneficial if he expanded his horizons a bit more; tried something different with it. Maybe experimenting with another engine, to suggest one thing.
Problem with that is that I don't think Valve will be allowing Slender titles onto Steam anytime soon, even if it is free. Mostly because they don't want any issues with Slender Man's option holders (who hold the rights to adapt Slender Man into books, films, games, etc.), who have threatened to shut down projects (a prime example is Faceless, which had Eric Knudsen's - AKA Victor Surge - permission and blessing on the project) and succeeded with others (e.g. The Slender Man Movie).
Not saying it isn't possible, just not very probable, so I wouldn't get my hopes up.
We have no intention of doing so, we're going to give it everything we've got
Hey mate, you sent me a message a while back, still interested in helping out?
Looking good, breh :D
Ooh nice :D
Glad to see that this thing's still alive ^^
I honestly don't think it needs any more games. I respect that Scott is making them to earn a living but after this he needs to move on to something new (after all, he can't live off of FNAF forever).
Those graphics are so beautiful
Actually, that was one of the arguments that they raised with Valve, but in the end they still had to deal with the option holders. That was in 2012, when Faceless was going to be free.
However, if you look at the Christmas 2014 journal, guess who showed up again?
<i>"Faceless did certainly have its struggles this year, earlier on we were told to cease all development by a lawyer for the Slender Man's option holders.
Despite direct support from Eric Knudsen himself, the option holders own the rights to adapt the Slender Man to media such as film/TV, and videogames. They relied on outdated information from way back when we were called "Slender: Source" and sought to close the project down. Fortunately, after much deliberation and communication, we are pleased to say that the request was dropped after the option holders acknowledged that we provided enough information that The Being is altogether a different entity, despite the remaining similarities in its appearance."</i>
Both times, the issue was resolved but not for the reason you thought. Both times, the option holder had to be dealt with. And I think Valve would be extra tough on games with "Slender" or "Slender Man" in the title (or, likely in Faceless' case, SM or an entity that looks like him being in one of the main images unless - as I have stated before - the option holder's express permission has been granted for use of SM)
Hey guys, been on the group for a while but I don't think I ever really introduced myself here. I'm Daniel (most people know me as Dan, TheWalshinator or Walsh) and I'm the project leader at Walshinator Productions, where me and my currently small team are working on a first-person psychological horror game series called ALWAYS HUNTING, a prototype for the first of which (Jacob's Story) is currently in development.
Help is always welcome and greatly appreciated, so if you are interested in helping out or just want to chat (which I'm totally fine with), feel free to send me a PM or hit me up on Skype (thewalshinator1). I'll say now that we do not currently have a budget, so paid work isn't an option right now but might become available in the future, because I plan to launch a fundraiser campaign after the prototype's three levels are completed.