Youtuber, self taught voice actor, artist, private comedian, retro gamer, A:CM Mod Tester, father, chronic pain sufferer and all round nice guy.

Comment History  (0 - 30 of 98)
TheSpoons313
TheSpoons313 - - 98 comments @ ACM Overhaul V6 Install Guide by TheSpoons313

I've been supplying a working batch file on our Discord Server until the mod is re-uploaded. For support go here. Discord.gg


Good karma+1 vote
TheSpoons313
TheSpoons313 - - 98 comments @ ACMO V6 MODDB SEP2020

There are two specific waves of Xenos in the tunnel, if you push too far forward too soon, wave 2 spawns over wave 1 making it utter bedlam. At the end of the tunnel there is a xeno which keeps spawning from the floor on the left corner, it's a proximity spawn that is triggered by the player and is bugged right now. You need to kill the two main waves and then lure the others out of the nest into the tunnel to kill them, whilst popping off the corner Xeno every time you pass its corner. They are not meant to spawn indefinitely at all, but there are so many of them there, that it truly feels that way. They will eventually stop coming from the nest, then all you have to do is shoot the corner Xeno and run into the nest to the exit door. Shoot the first lurker for the checkpoint.
It's a really challenging section now, but man do you feel great when you finally beat it!

Good karma+1 vote
TheSpoons313
TheSpoons313 - - 98 comments @ ACMO V6 MODDB SEP2020

Is that in the main game or bug hunt? If it's the main game, it's caused by a bugged installation using the broken batch file.

Good karma+1 vote
TheSpoons313
TheSpoons313 - - 98 comments @ TemplarGFX's ACM Overhaul

Hi, I'm not sure if that is possible to be honest. Most of the mod changes affect the main game. Stasis Interrupted is not very cooperative when it comes to changes and like to crash sporadically when modified.
I know what you mean about ammo being short in the first mission, I managed to get through it with the pistol towards the end believe it or not, quite a challenge I must say.

Good karma+1 vote
TheSpoons313
TheSpoons313 - - 98 comments @ TemplarGFX's ACM Overhaul

Hi, this is caused by the batch file not working correctly(it's broken ).Edit the v6 batch file, delete everything, paste this in, save and re install the mod. After this, only install batch 6-2 as 6-1 is outmoded and again delete the Documents ACM folder before launch.

echo off
Echo ACM Overhaul V6 Mod Enabler
Echo ---------------------------
Echo This file deletes game files to allow modded file usage
Echo If you are installing on an existing ACM installation, you will need to
Echo Delete/Rename the folder My Documents\My Games\Aliens Colonial Marines\PecanGame\
Echo Skipping this step will stop the changes applying to all levels
Echo Including Bug Hunt and Stasis Interrupted
Echo
Echo Version 6 should not be installed over an earlier version of ACM Overhaul
Echo Use Steam 'Verify Game' to revert your installation to default
Echo Press CTRL+C now to cancel
pause
Del Binaries\Win32\_ACM.EXE
Ren Binaries\Win32\ACM.EXE _ACM.EXE
Ren Binaries\Win32\ACM_fix.EXE ACM.EXE
Del PecanGame\CookedPCConsole\DEFGEN_UnlocksVersus_SF.upk.uncompressed_size
Del PecanGame\CookedPCConsole\GearboxFramework.upk.uncompressed_size
Del PecanGame\CookedPCConsole\PecanGame.upk.uncompressed_size
Del PecanGame\CookedPCConsole\PecanGameHorde.upk.uncompressed_size
Del PecanGame\CookedPCConsole\Engine.upk.uncompressed_size
Del ACMOverhaulV6Install.bat
Del ACMOverhaulV6Update.bat
cls
Echo Complete!
pause

If you don't want to do it this way, join our discord group and i'll send you a working batch file on there. Discord.gg

Good karma+1 vote
TheSpoons313
TheSpoons313 - - 98 comments @ TemplarGFX's ACM Overhaul

Hi, is your "non Steam" Version an illegal copy with a crack to make it work? If this is so, the mod won't work with it. This is because the crack changes the games EXE file and the mod renames it.

If it's a legal version from another vendor it should still work, you just need to go to the games installation directory to install the files and not Steam. Be sure your graphics card drivers are up to date too, as this causes the game not to load past the splash screen.

Good karma+2 votes
TheSpoons313
TheSpoons313 - - 98 comments @ TemplarGFX's ACM Overhaul

Are you the chap I just answered in the discord chat? I just need to be sure so I don't repeat the same thing to you on here, cheers.

Good karma+1 vote
TheSpoons313
TheSpoons313 - - 98 comments @ TemplarGFX's ACM Overhaul

Some of the weapons share the same pickup design and are not always what you think they are, if you don't currently need them it won't let you pick them up. The same thing happens with the red medical boxes, they are only available if you are suitably injured. If this is not the case and you can't pickup what you actually need then that is an install bug and the game needs to be re-installed. Note. when you re-install the game, don't use patch 6-1 as it is outdated, use 6-2 after the main install is done and when you do install the patch delete the my documents ACM folder again before booting the game.
You'll need to fix the batch file too as it is still broken. Before using it open it with notepad, delete everything, paste the following in, save and then run it.

Edit the v6 batch file, delete everything, paste this in, save and re install.

echo off
Echo ACM Overhaul V6 Mod Enabler
Echo ---------------------------
Echo This file deletes game files to allow modded file usage
Echo If you are installing on an existing ACM installation, you will need to
Echo Delete/Rename the folder My Documents\My Games\Aliens Colonial Marines\PecanGame\
Echo Skipping this step will stop the changes applying to all levels
Echo Including Bug Hunt and Stasis Interrupted
Echo
Echo Version 6 should not be installed over an earlier version of ACM Overhaul
Echo Use Steam 'Verify Game' to revert your installation to default
Echo Press CTRL+C now to cancel
pause
Del Binaries\Win32\_ACM.EXE
Ren Binaries\Win32\ACM.EXE _ACM.EXE
Ren Binaries\Win32\ACM_fix.EXE ACM.EXE
Del PecanGame\CookedPCConsole\DEFGEN_UnlocksVersus_SF.upk.uncompressed_size
Del PecanGame\CookedPCConsole\GearboxFramework.upk.uncompressed_size
Del PecanGame\CookedPCConsole\PecanGame.upk.uncompressed_size
Del PecanGame\CookedPCConsole\PecanGameHorde.upk.uncompressed_size
Del PecanGame\CookedPCConsole\Engine.upk.uncompressed_size
Del ACMOverhaulV6Install.bat
Del ACMOverhaulV6Update.bat
cls
Echo Complete!
pause

Good karma+1 vote
TheSpoons313
TheSpoons313 - - 98 comments @ TemplarGFX's ACM Overhaul

That's an issue that Templar said can't be fixed, but is easily passed by re-loading the checkpoint after the crash.

Good karma+1 vote
TheSpoons313
TheSpoons313 - - 98 comments @ TemplarGFX's ACM Overhaul

Marked as answered in Discord.

Good karma+1 vote
TheSpoons313
TheSpoons313 - - 98 comments @ TemplarGFX's ACM Overhaul

Make sure your graphics card drivers are up to date as this causes launch failures.

Good karma+1 vote
TheSpoons313
TheSpoons313 - - 98 comments @ TemplarGFX's ACM Overhaul

When you change the weapon position back it is a "little" futher away from the screen,that was my point. Other than that, all other model positions are fixed and always have been. The only other FOV setting is in the options menu. I'll ask Templar if there is another way though.

Good karma+1 vote
TheSpoons313
TheSpoons313 - - 98 comments @ TemplarGFX's ACM Overhaul

That is what changes the postions of the weapons back to the original position.

Good karma+1 vote
TheSpoons313
TheSpoons313 - - 98 comments @ TemplarGFX's ACM Overhaul

You can change it using the addon pack dude.

Good karma+1 vote
TheSpoons313
TheSpoons313 - - 98 comments @ TemplarGFX's ACM Overhaul

No probs :D

Good karma+1 vote
TheSpoons313
TheSpoons313 - - 98 comments @ TemplarGFX's ACM Overhaul

Hi, As you move down the tunnel there are two waves of Xenos,(this can look like one if you pass the center point before finishing the first wave), after those you can reach the first open door to your left, where two more Xenos will spawn. Most often here O'Neil gets stuck due to a pathing problem left by Gearbox Software, ( his path literally leads into the wall lol). What you have to do is go to the end of the tunnel and keep your eye on the Xeno that spawns from the left corner floor, this one never stops spawning. Shoot that one, then run past it, (but not too far) to coax the remaining Xenos out. Run back to the main tunnel and shoot them all as they come out for you, you might have to do it a few times, but eventually you will be able to shoot the one in the corner (again) and then walk on freely to the lurker nest where O'Neil will spawn in, triggering the checkpoint.
Be sure to walk to the exit doors and shoot the first lurker, even if it kills you after escaping one pounce the checkpoint still triggers.

On UBD, the smartgun won't last long enough to kill all of the Xenos in the tunnel with it's meager 500 rounds. Instead save it for the bottom of the tunnel and use a combination of a Pulse Rifle, grenades and Battle Rifle to get to the rear end and then run back to pickup your Smartgun that you should'ave left on the floor as you entered the tunnel.

Good karma+1 vote
TheSpoons313
TheSpoons313 - - 98 comments @ TemplarGFX's ACM Overhaul

P.S. Don't use other mods with the Overhaul Mod, it's not developed to work with them and considering that the Overhaul mod has the highest graphics enhancements over all, you don't need them. You can use your own shaders though.

Good karma+1 vote
TheSpoons313
TheSpoons313 - - 98 comments @ TemplarGFX's ACM Overhaul

Yes. it's very simple and doesn't need additional programs or mods to do so. In steam, right click on A:CM, go to Properties/Launch Options and type -force-d3d11 in the launch options field, then run the game.
I just tested this and can confirm that it works. I'm sure mine was running DX 11 as default anyway.

Good karma+1 vote
TheSpoons313
TheSpoons313 - - 98 comments @ TemplarGFX's ACM Overhaul

Hi, other than the very rare disconnection and Ripley's gun having an issue, coop is fine. Just be sure that your coop buddies have the same mod version installed as you do and you'll be fine.

Good karma+1 vote
TheSpoons313
TheSpoons313 - - 98 comments @ TemplarGFX's ACM Overhaul

Hi there, the Rampart crash is known and is one that Templar says can't be fixed without removing all of the graphics modifications from that particular level. Fortunately it's on a checkpoint and you can just reload after the crash and continue your game.
Are you able to continue on after a reload? Maybe one day Templar might discover what causes this, but for now it's just one of the little remaining bugs we've come to accept.

Good karma+1 vote
TheSpoons313
TheSpoons313 - - 98 comments @ TemplarGFX's ACM Overhaul

TemplarGFX and community Champion Larnievc say;

The test version comes with 'enhanced' spawns installed as its so much more fun, but there are a few situations where a scripted unit is duplicated. Luckily once they do whatever they are supposed to do they become normal again. In Sulaco Falls a Wey Yu PMC is supposed to come out of the door and hide behind cover, but if you shoot at him before he comes out he will back off into the room and never complete his little sequence. Just wait for them to all come out of the door and make a move for the escape pod. Or you can just run past him, he wont come through that next door" This should be the same with the Xeno, don't rush or push too fast though areas, or the increased spawn limit will very occasionally spawn one.
That being said, the increased spawns are not in the final release, but are an optional addon, so this shouldn't happen anymore.

Good karma+1 vote
TheSpoons313
TheSpoons313 - - 98 comments @ TemplarGFX's ACM Overhaul

I'll inquire for you :D

Good karma+2 votes
TheSpoons313
TheSpoons313 - - 98 comments @ TemplarGFX's ACM Overhaul

Stasis Interrupted Mission 2: Awakening is on the list to be fixed, hopefully soon :D
In respect of the guards, you are not supposed to run past them. You have to use the lift, move the crane, walk across and jump down to get out. Choose your landing area carefully, around the stairs normally does it and then run up the steps to the exit door.

Good karma+1 vote
TheSpoons313
TheSpoons313 - - 98 comments @ TemplarGFX's ACM Overhaul

That would cause many scripted exceptions where the game looks for the expected model ID and crashes/ freezes. Templar did tell me that he can't change or delete specific model spawners because they are locked to their respective maps, of which he can't access with a hex editor.

Good karma+1 vote
TheSpoons313
TheSpoons313 - - 98 comments @ TemplarGFX's ACM Overhaul

I've just confirmed the Raven is invincible and needs a patch, I literally beat it up for nearly 5 mins to no avail lol

Good karma+1 vote
TheSpoons313
TheSpoons313 - - 98 comments @ TemplarGFX's ACM Overhaul

Thanks for the info :D

Good karma+1 vote
TheSpoons313
TheSpoons313 - - 98 comments @ TemplarGFX's ACM Overhaul

I'll put that on my test list for tomorrow.

Good karma+1 vote
TheSpoons313
TheSpoons313 - - 98 comments @ TemplarGFX's ACM Overhaul

Thanks for the info, it's always appreciated :D

Good karma+2 votes
TheSpoons313
TheSpoons313 - - 98 comments @ TemplarGFX's ACM Overhaul

We are looking into these unexpected problems occurring in the mod. Hang tight, they will be solved.

Good karma+4 votes
TheSpoons313
TheSpoons313 - - 98 comments @ TemplarGFX's ACM Overhaul

No, why would you want one?

Good karma+1 vote