- the weirdness. Psychedelic nightmare is only one component of the weirdness of this mod. Throughout CtA you may get a feeling of uncanny valley; the maps use vanilla textures, models and displacements, yet something still feels quite off. While most mappers at least try to imitate the overall look and feel of the original HL2 experience, Leon throws all that out the window and does things his way, designing on a whim. The locations have no sense of realism and map transitions are abrupt and often make no sense (for example, you somehow ascent up the mountain even though the maps are mostly horizontal). This is likely the result of Leon following map design philosophies of "boomer shooter" mods which tend to put gameplay above realism and immersion.
- sound design. You can always trust Leon to put the most off-the-wall, random music tracks and sound effects ever. Like CoD and Max Payne 2 music, or random Overwatch announcements that make no sense. Also, it appears that Leon has absolutely no concept of soundscapes - everything you ever hear is done through "ambient_generic". Not a good choice for things like atmospheric sound (because it's not directional) or music (because it can overlay with other tracks). This is especially noticeable when you backtrack through areas which had ambient souns only to find that they're completely quiet.
- technical stuff. Let's be honest: this mod is old, buggy and held together by duct tape (this especially shows in stealth and nightmare sections). Visual bugs are plentiful and maps sometimes don't render properly. From the gameplay side, Leon's attempts at "pushing the envelope" tend to go sideways. The very idea of a stealth section in a game that's not coded for stealth is quite absurd. What's even more absurd is having to fight without a suit. You can't even switch weapons or see your health without a suit. Even you if power through the part where you're stripped of weapons and suit and make it to the nightmare section without turning on cheats, you will screwed over by the very last area of the nightmare. You're spawned in a circle of Combine and they gun you down, you're unarmed, and there's nothing you can do about it. You'll have to turn on god or notarget. Expect they're not supposed to shoot you at all. If you play the mod on older Source SDK version, the Combine will spawn with no ammo and platform will lower in the nick of time before they reload. Apparently, you can spawn Combine without ammo and Leon wanted to experiment with that. Unfortunately, this feature does not work in Steampipe version of Source SDK. CtA is one of the few mods where it's best to play it on the lower version of Source SDK to get a better experience.
Overall, this mod reflects Leon's general map design tendencies: whimsical, illogical and interesting; flawed, but peculiar. Personally I like playing and replaying these mods because they're so perfectly flawed. Leon "SPY-Maps" Brinkmann can even be considered an antithesis to Minerva's Adam Foster: while Adam aims to create maps with cinematography, polish, atmosphere and realism, Leon's maps are entirely game-y, spontaneous, and off-the-wall, yet they have just as much passion and soul put into them.
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