is this a replacement for the SotP Punic? if it is, will there be a option to switch back to the SotP Punic?
is this a replacement for the SotP Punic? if it is, will there be a option to switch back to the SotP Punic?
The one in Spartan Assault looks to be a simple reshade of the Halo Wars 1 model, which I wouldn't be surprised if it was
I think the reason they look that way is because the Spirit of Fire has very limited resources, so anything to streamline production was needed.
I'm still confused where you got that from, because I'm loosing my mind trying to find it
no, I have no idea were you got that, as I read everywhere, Halopedia, Waypoint, Halo.Wiki, even the Halo Encyclopedia book. But the Grizzly is it's own chassis and has it's own production line. They both have the same manufacturer, Chalybs Defense Solution, however they don't share any of the components, despite how similar they look. Also, one of the Key features of the Grizzly is that it has thicker armor, this includes the hull and turret, but with your model, they look to be the same.
That doesn't really explain why the Charon is slower then the other two.
Am I missing something, why is the Charon slower then the other two Frigates? If anything, I thought the Paris would be the slowest one of the the three
they've said since pretty much the beginning that they'll do a during/post war split. What I'm asking is at most is really a stat change on models that are already in the game.
A Interesting Idea, since you're gonna basically spit the mod to during and post war, how about the War time Titans will be the Punic for the UNSC and OSS for the Covenant then for Post-War, we have the Infinity for the UNSC and the OAS for the Covenant. Alternatively, you can have a prototype Infinity for War time were it doesn't have any shields and less MACs
I'm somewhat confused by how Multiplayer works. When I see matches in "Find a Game", does it only show SotP games or does it show every game despite what mod is activated?
did it fix the AI?
I would think they'll have more planets because in vanilla in order to capture a planet, you have to have it under your, for lack of a better term, cultural rule. SotP doesn't have any real way to spread the culture
I know this is a bit silly, but I'm curious if we can have a Frigate as a Vehicle similar to the Kodiak is other C&C3; mods
Would be a little weird to add because there isn't any Culture victory or way to spread it in the mod, so the vanilla races would most likely have more planets then you
a tip to deal with the flood
Covenant: GET ALL THE CAS AND OSSs!
UNSC: Pray the flood is preoccupied with the Covenant
honestly, Anchor+SMACs,Sabre hangers, and Orbital command is actually alot of firepower. 2 Anchor stations focused solely on firepower, protection, and hangers can probably defend a planet by itself
If you really want the CSO, just take the CAS or OAS, up size it by 5.8x, and give it a little more firepower, shields, and health.
TheRedFireHawk
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