It got what it takes. CoP in 1080p with everything maxed out, even aa 4x gives 40-60 fps. I use a laptop, so that video card should give you more visual power as a desktop gpu.
It got what it takes. CoP in 1080p with everything maxed out, even aa 4x gives 40-60 fps. I use a laptop, so that video card should give you more visual power as a desktop gpu.
VHMOGR 1.4.11 should work with CoC 1.4.14. If any issues occur, please report back to me. Thanks and enjoy.
I can't find any animation files for detectors in v.4 repack of OWR3. Obviously, in game there is no movement/sprinting animations when using detectors.
Hey Stalkers! All weapon mods have been updated for CoC 1.4, so did OGR, hopefully... Enjoy!
I want to, but the lack of time i got right now stop me from doing it properly.
It's in the description
Don't download
3500+ kills, 500 stashes found, not hard to guess he begun his campaign long before 1.4RC patches were uploaded and still play on 1.3.2.
I tried to find a way of differentiating outfit classes (rookie, light, heavy) by using different glove design. I can change the heavy glove for the light and use a design like psz9d, cs3b or nbc suit glove style.
I packed light+heavy outfits again, changed textures between them and added a new one for the heaviest one. I didn't tested this so please tell me if anything is wrong. Download below:
Download849.mediafire.com
Actually this happened to me also, getting exhausted message without using sleep dep in vanilla. I had to restart the game for the message and the blur to disappear. Quick loading wouldn't work.
Coc.epicstalker.com
You can provide save games, follow the instructions when reporting and copy/paste the log too in the report.
I don't know, but he said "was" so i believe he was talking about HMA 1,2 and 3, the last one being in CoC now. If he was talking about vanilla ones, they are in V.H.M.O.G.R. 1.4 addon.
Yanov is a freedom location in CoC. Duty base is in Rostok (Bar).
It's already in CoC since version 1.3.00. Install CoC and update to the latest version.
I doubt they would change the hands to old vanilla ones.
Hmm, maybe VHMOGR 1.4 will be integrated in CoC like HMA3 was in v.1.3.00 :)
Install CoC on a different path (other folder), like a standalone game, not like a regular mod.
Great! You can use other features from the pack too.
Install Call of Chernobyl in a different folder than Call of Pripyat. Ex: if you got CoP in D:\Games\Stalker: Call of Pripyat, CoC can be in D:\Games\Stalker: Call of Chernobyl. This should work for steam version too. Do not install CoC as a regular mod, since it is standalone.
You have to take in consideration not only the weapon's dispersion parameters, but ammo statistics too. I noticed in STCOP that shotgun ammo is pretty good (having buckshot=40 compared to ao which has buckshot=8 and owr buckshot=20). .
About the accuracy parameters been shown for weapons with high dispersion base, i was right.
In ui_wpn_params.script, changes can be made to statistics interval, from 0.7, 1.0 to 0.4, 1.0 or even 0.1, 1.0. The thing is that now weapons with below medium accuracy show good accuracy, snipers show very good accuracy (but not max) and weapons with very low accuracy start to have a line, two on the accuracy bar. This change to the interval mention above make accuracy differences between weapons being smaller than before. Must be taken in consideration that weapons have accuracy upgrades and could end up with assault rifles having max accuracy bar. I don't know, i haven't tested this. I'm currently using "return normalize(fire_dispersion_base, 0.4, 1.0)" in owr3, and there are still weapons like bm16 (toz 66) which don't show any accuracy because their dispersion is too high. Setting 0.1, 1.0 makes the BM16 to show a line in the accuracy bar, but for example beretta pistol has 75% accuracy with this setting.
It does. Must be merged with 1.4 files.
Maybe it has something to do with ui_wpn_params.script, it shows all stats (hit_power, PDM_disp_base, rpm, fire_dispersion_base) between some interval, and probably if the script is not updated for every weapon pack, it can't show stats lower than a certain minimum number. I believe accuracy for newer versions of CoC (1.3.2+) is the result of 1-fire_dispersion_base and it is shown if fire_dispersion_base (resulted) is between 0.7 and 1.0, and if USAS has fire_dispersion_base (resulted) below 0.7, there is no accuracy bar. Just my theory.
Would be better without the gameplay sequences (just my opinion).
Next OGR Scopes: Moddb.com. They look ok?
It is, if you extract SoC's files, import the .ogg file from there and put it in CoC, rename it if it uses different name, put it in the correct folder, etc. Personally I won't do that, CoC now will use the official theme.
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