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TheDavil
TheDavil Jan 23 2013, 8:16am replied:

The doors on the fence are kind of hard to find, they're in the center of each wall. You can pick them out because the posts are close together where they are. As far as saving, that feature is in the next release towards the end of the month.

+1 vote   game: Apocalypse Not
TheDavil
TheDavil Jan 12 2013, 10:23pm replied:

Beta will be free for the forseeable future

+2 votes   game: Apocalypse Not
TheDavil
TheDavil Jan 7 2013, 9:18pm replied:

You need 3 to follow you in order to put up fences around areas. As long as you have a minimum of 3 you can walk into an area and hold c then select fortify to have them start building walls. All the intricacies of the game are also in the readme file.

+2 votes   game: Apocalypse Not
TheDavil
TheDavil Dec 31 2012, 11:34am replied:

Yes I have some plans for that which involve using different model pieces to give the look of more varying zombies and also not to make them just green colored. I also plan to do the same with survivors and also for the normal human enemies. That's all a bit farther in the future though since artwork tends to take me a longer time.

+1 vote   media: Apocalypse Not Version 0.0.25 Current Status
TheDavil
TheDavil Dec 24 2012, 2:46am replied:

Wouldn't bother me at all

+1 vote   game: Apocalypse Not
TheDavil
TheDavil Dec 11 2012, 2:54pm replied:

Thanks, that may be an issue with the engine, but there are sensitivity controls in game. I will probably make the buttons work via keyboard at some point.

+1 vote   article: Apocalypse Not v0.0.24 Released, now on Linux!
TheDavil
TheDavil Dec 10 2012, 9:30pm replied:

Indeed there is a mac, linux, and windows version available

+3 votes   article: Apocalypse Not v0.0.24 Released, now on Linux!
TheDavil
TheDavil Dec 10 2012, 7:23pm replied:

Already there, all the guns use iron sights to aim.

+2 votes   game: Apocalypse Not
TheDavil
TheDavil Nov 22 2012, 2:25pm replied:

It's not dead and it's only me working on it for the moment. But yea I've been away for awhile and I've got quite a few things in the works.

+2 votes   game: Apocalypse Not
TheDavil
TheDavil Oct 15 2012, 6:53pm replied:

Yes there's a lot more to come.

+1 vote   download: Apocalypse Not v0.0.23a 32-bit
TheDavil
TheDavil Oct 6 2012, 4:56pm replied:

The updated version has been posted on the official website just re-download and install to correct the problem. The file is also awaiting authorization on the IndieDB page as v0.0.23a.

+1 vote   article: Apocalypse Not v0.0.23 Released
TheDavil
TheDavil Oct 6 2012, 3:49pm says:

I am aware of an issue preventing fortifications from being completed. The issue has been fixed and is awaiting upload both here and on the official site. Thank you for your patience.

+1 vote   article: Apocalypse Not v0.0.23 Released
TheDavil
TheDavil Sep 12 2012, 10:32am replied:

Either through Steam or Desura. Hopefully Steam cause it offers DRM that doesn't hassle the user.

+1 vote   download: Apocalypse Not v0.0.22 64-bit
TheDavil
TheDavil Sep 10 2012, 11:39am replied:

Thanks I really appreciate the encouragement

+2 votes   game: Apocalypse Not
TheDavil
TheDavil Sep 5 2012, 4:37am replied:

Thanks, I appreciate you trying it.

+1 vote   game: Apocalypse Not
TheDavil
TheDavil Sep 5 2012, 4:36am replied:

That's a good suggestion. I'll probably end up lowering the amount a bit if this one fails.

+2 votes   game: Apocalypse Not
TheDavil
TheDavil Aug 27 2012, 11:14pm replied:

The issue is due to the models being used for the zombie which are temporary. The new model is going to be put in for this next release. So far I've been able to put in about 80 zombies with the new low poly model before I had any significant fps drop.

+2 votes   game: Apocalypse Not
TheDavil
TheDavil Aug 26 2012, 12:17pm replied:

I'll see if I can get that into the next version

+1 vote   download: Apocalypse Not v0.0.21 64-bit
TheDavil
TheDavil Aug 24 2012, 7:14pm replied:

Thanks, I appreciate your encouragement.

+2 votes   game: Apocalypse Not
TheDavil
TheDavil Aug 24 2012, 7:13pm replied:

They shouldn't be clipping through the walls anymore, at least not much. But thanks for the support.

+1 vote   game: Apocalypse Not
TheDavil
TheDavil Aug 24 2012, 3:27pm replied:

Thanks, that is what I'm going for.

+1 vote   media: M1911 Preview
TheDavil
TheDavil Aug 24 2012, 11:58am replied:

I'm not trying to copy DayZ. This is meant to have a sense of purpose, not just a sandbox type make your own story kind of thing.

+1 vote   article: Apocalypse Not v0.0.21 Released
TheDavil
TheDavil Aug 24 2012, 11:53am replied:

Thanks

+1 vote   article: Apocalypse Not v0.0.21 Released
TheDavil
TheDavil Aug 24 2012, 10:40am replied:

This is a true statement and I will be correcting this in the next release. Firing the 1911 in-game already does provide a bigger kick though.

+1 vote   article: Apocalypse Not v0.0.21 Released
TheDavil
TheDavil Aug 24 2012, 10:33am replied:

Are you using a Mac or PC?

+1 vote   game: Apocalypse Not
TheDavil
TheDavil Aug 24 2012, 10:32am replied:

Yes

+1 vote   game: Apocalypse Not
TheDavil
TheDavil Aug 22 2012, 1:29am replied:

I'll see how long I can keep it up, right now I'm a one man show.

+3 votes   game: Apocalypse Not
TheDavil
TheDavil Aug 21 2012, 7:10pm replied:

I've made the game run a lot smoother in the next version. I'm also adding in some more starting options such as how many zombies can be present at one time, which will make the game run better for slower computers.

+2 votes   game: Apocalypse Not
TheDavil
TheDavil Aug 20 2012, 9:09am says:

I apologize for the error I made uploading the 64-bit version yesterday. I sent in the wrong file, and have resubmitted the correct .zip to IndieDB. In the mean time the 32-bit version is still on here and the 64-bit version can be downloaded from the official website.

+2 votes   game: Apocalypse Not
TheDavil
TheDavil Aug 19 2012, 9:46pm replied:

It's based on the stars not on the Gregorian calendar we all use now.

+1 vote   poll: Your aims in 2012
TheDavil
TheDavil Aug 12 2012, 12:17pm replied:

Everything I intend to do is 100 percent possible through Unity. In fact the code for all of it is already ready and implemented. The only issue is getting the artwork finished. I intend to start focusing the updates on more buildings and weapons in the future releases. And I'm just about to start a kickstarter which, if successful, would get me the pro version of unity and the extra funds I need to buy some good looking models for the survivors and zombies.

+5 votes   game: Apocalypse Not
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