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Comment History
The_Hamster
The_Hamster - - 4 comments @ quake2xp

I started it from console and is working fine now.

skill 2
map base1

Looks great, love what you did with it. Thanks!

Good karma+1 vote
The_Hamster
The_Hamster - - 4 comments @ quake2xp

So with the openal the game now loads, and I can run deathmatch maps under multiplayer fine. However the regular single player game throws an error.

Pastebin.com

------- Server Initialization -------
-------------------------------------

Changing map...
reconnecting...
------- Server Initialization -------
********************
ERROR: Couldn't load maps/xswamp.bsp
********************

I have downloaded all the packs from Sourceforge.net and placed in the baseq2 folder. The q2xpmaps.pkx is present in that folder.

Good karma+1 vote
The_Hamster
The_Hamster - - 4 comments @ quake2xp

Found an defopenal32.dll in another game folder. Copied it to quake2 folder and renamed openal32.dll. Worked. Thanks.

Good karma+1 vote
The_Hamster
The_Hamster - - 4 comments @ quake2xp

Thanks for the help.
======= Winsock Initialized ======

==== Starting OpenGL Renderer ====

========System Information========

Cpu Brand Name: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
Number of Cpu Cores/Threads: 8
CPU Speed: ~3498MHz
Supported Extensions: MMX SSE SSE2 SSE3 SSE4 EM64T

Memory loaded: 20 PCT
Total physical RAM: 16256 MB
Available physical RAM: 12933 MB
Total PageFile: 32510 MB
Available PageFile: 28723 MB
Total Virtual Memory: 2047 MB
Available Virtual Memory: 1725 MB

OS: Microsoft Windows 7 x64 Business Edition Service Pack 1 build 7601

UserName: Curtis

===OpenIL library initiation...===
OpenIL VENDOR: Abysmal Software
OpenIL Version: 178
==================================

Initializing OpenGL display
...setting mode 0:[1920x1080] Full Screen
...attempting fullscreen
...using desktop frequency: 60 hz
...calling CDS: ok

============================= Checking Basic WGL Extensi

...using WGL_ARB_pixel_format
...using WGL_EXT_framebuffer_sRGB
...using WGL_EXT_swap_control
...using WGL_EXT_swap_control_tear
...ignoring WGL_ARB_multisample

=============================

WGL_PFD: Color 32-bits, Depth 24-bits, Alpha 8-bits, Stencil 8-bits

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 470/PCIe/SSE2
GL_VERSION: 4.5.0 NVIDIA 352.86

===================================== Checking Basic Quake II XP Extensi========

...using GL_ARB_multitexture
...using GL_EXT_texture_filter_anisotropic
[16 max] [16 selected]
...ignoring GL_ARB_texture_compression
...using GL_ARB_texture_cube_map
...using GL_ARB_seamless_cube_map
...using GL_EXT_stencil_two_side
...using GL_EXT_depth_bounds_test
...using GL_ARB_texture_non_power_of_two
...using GL_ARB_texture_rectangle
...using GL_ARB_vertex_buffer_object
...using GL_ARB_draw_buffers
...using GL_ARB_framebuffer_object
Max Render Buffer Size: 16384
Max Color Attachments: 8
Max Buffer Samples: 32
...using GL_ARB_fragment_shader
...using GL_ARB_vertex_shader
...using GL_ARB_gpu_shader5

GLSL Version: 4.50 NVIDIA
maxFragmentUniformComponents: 2048
maxVertexUniformComponents: 4096
maxVertexAttribs: 16
maxVaryingFloats: 124
maxVertexTextureImageUnits: 32
maxTextureImageUnits: 32
maxCombinedTextureImageUnits: 192
maxFragmentUniformComponents: 2048

Initializing programs...

Load null program succeeded
Load ambient world program succeeded
Load light world program succeeded
Load ambient model program succeeded
Load light model program succeeded
Load gauss blur program succeeded
Load star blur program succeeded
Load radial blur program succeeded
Load dof blur program succeeded
Load motion blur program succeeded
Load ssao program succeeded
Load bloom program succeeded
Load refraction program succeeded
Load thermal vision program succeeded
Load water program succeeded
Load lava program succeeded
Load particles program succeeded
Load generic program succeeded
Load cinematic program succeeded
Load load screen program succeeded
Load fxaa program succeeded
Load film grain program succeeded
Load gammaramp program succeeded

GLSL shaders loading time: 0.0730 sec

=====================================
...Created SSAO FBO.

===Starting OpenAL audio subsystem===

...WARNING: couldn't find OpenAL driver 'OpenAL32.dll'
OpenAL failed to initialize; no sound available
Shutting down OpenAL subsystem
...shutting down QAL
-------------------------------------

======== Init Music subsystem =======

CDAudio_Init: MCI_OPEN failed (296)
=====================================

LoadLibrary (./baseq2/gamex86xp.dll)
------- Server Initialization -------
-------------------------------------
====== Quake2xp Initialized ======

Music shutdown

======== Init Music subsystem =======

CDAudio_Init: MCI_OPEN failed (296)
=====================================

loopback: client_connect

Good karma+1 vote