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It's changed quite a bit in the 1.0 demo, the attacks all have a secondary effect. Normal shots are now double-taps with chance of doing extra damage, and the rapid fire now stuns enemies as well. I could hardly finish one level before, now it's almost too easy (normal mode anyway). Miner is still quite challenging to use though.
Wasn't sure what to expect, usually don't like that (IWBTG) style, but it's fun, respawns quickly. I like the field of vision idea in a platformer.
I played Under the Garden soo long ago, had no idea a sequel would come out. Purchase Immediately! So beautiful.
He broke in with a group of zombies my first time. Thought I would get the drop on him hiding around the corner in the kitchen. Nope BLAM! Last thing I heard was, 'You sneaky little bastard!' something like that.
Hunger lock is an issue that is supposed to be changed in the next update. Meanwhile check the forums, there is an explanation on how to effeciently avoid it. Basically make a ton of food before doing too many tasks.
In the meantime there is an option to disable the music, when it bugs you turn it off and supply your own background music (works same for DF).
On that note I hope the options become available from in-game in a future update.
I'm sure it will be up here soon, but Alex's part 1 preview of .40 up on Youtube.com, looks nice :)
I assume it means the map size is increasing too?
If you got them armored up first, try designating an area to mine, around a smaller group of enemies if you can. Try to set a large area that will make a lot of guys come running to mine, usually they will kill enemies, then turn back to the task if none are too close. After digging, they tend to head home, not full-proof but it tends to work more than not.
The new version uses mud for mushroom farms, not sure if anything else yet though.
It's actually from the game, all music made by it's creator Tarn Adams.