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0 comments by TecnoBacon on Apr 17th, 2012

Small patch today but:
Fixed Backwater for those playing Collector.
Adjusted alife switching in alife.ltx and offline alife to be the same and to not mess up quests like escort in DV.
Fixed Actor immunities at start of new game.
ADDED more actions (courtesy of dAVROs) to the motivator now that we have better hit control.
More core optimizations in the alife system

Now working on the final balancing of the weapon characteristics in rx_shoot_enable to get the rest of my weapons in and assigned the right recoil parameters. You already are using this system unless you set rx_shoot_enable to false in the modders script. Submit any weapons you think have wrong/bad recoil and sway so I can get them all tweaked before patch 8.
Submit to: stalkersoup@tecnobacon.com

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TecnoBacon

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STALKERSOUP MEGA MOD Developers Group Reality = Persistance A.E. NS DMX 134 re-coded using newer techniques making this the most stable and playable 'MEGA...

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TecnoBacon
TecnoBacon May 16 2013, 11:26pm says:

109931 is in repository

New game required as respawn tables in old saves are corrupt.

Many fixes and improvements, new content and much better alife.

Weather pack needs to be updated, please do not use until then.

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TecnoBacon
TecnoBacon May 5 2013, 11:44am says:

109930 is in the repository, all should update

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TecnoBacon
TecnoBacon Apr 25 2013, 10:52am says:

109928 Update
Almost ready, still working on wharehouses. Actually it is a flaw in the group spawner, some of the spawn radius callouts were commented in the all.spawn and this one inadvertantly commented out the logic for the squad spawns so the barrier squad that is supposed to be attached to the captain never spawn.

The load out system was the key to balancing the squads in combat situations, can't wait until I have time to expand them from 5 levels of probability to 10. I need to get the weapons catagorized and completely listed (dAVROs has been doing some, thanks!), then I (or someone) can truly balance them accross the Zone.

New Bioradar also works smooth and is much better in combat. It now will show all living creatures first then corpses up to the scan limit. This way a reasonable limit can be placed on the radar update slice to prevent staggers and stalls.

I have perfected the 'one in the gut then one in the head' style combat... when you shoot an npc in the gut he will scrunch over and loose his composure for a short time which allows for the second shot. The timmings and hit ranges are very touchy and now that the ranges are correct small changes make BIG differences.

Hopefully I will have the bad squad spawning fixed soon and can release this patch.

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SirDimpleDrops
SirDimpleDrops Mar 20 2013, 10:18pm says:

I'm having the same problem! Once It happens to me when I start the game. I patch the game to the latest patch and after I start a new game my icons are distorted and all! I've not a clue how to fix it. I delete the user.ltx and replace it again then the same thing happens. I'd really love to play this mod but I can't. So any suggestions TecnoBacon? I would really appreciate it! Thanks :D

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TecnoBacon
TecnoBacon Apr 25 2013, 10:54am replied:

this is the texture_lod value, it must be 0 or 1, 2 is not supported.
It changes to 2 when you put texture detail to half or less.

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TecnoBacon
TecnoBacon Mar 8 2013, 11:07pm says:

109927 is in the repository.

ALL should update.

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TecnoBacon
TecnoBacon Feb 24 2013, 11:20am says:

109926 is in repository

also small pre-patch fix available

also updated BIN with farplane clipping for swamp and other bad occlusion map levels

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TecnoBacon
TecnoBacon Jan 18 2013, 5:29pm says:

Patch 109925 is in the repository

+1 vote     reply to comment
TecnoBacon
TecnoBacon Aug 7 2012, 2:39pm replied:

sorry for the late answer, fast responses from stalkersoup@tecnobacon.com

/ to start engine

+1 vote     reply to comment
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