Lead Software Engineer Creator of STALKERSOUP

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Been awhile since I have posted here, sorry. A lot has happened to the mod since last post, 53 levels fully active with much more content. The ZEP (Zone Expansion Project) is complete as well as the Collector Treasure Hunt (adapted from dAVROs). Also now complete is the Gold Bars Quest and the mod is now packaged in .db files in such a way that many options and environments can be easily swapped in and out. Visit stalkersoup.com for more.


Patch 109935

Patch 109935

TecnoBacon Blog 1 comment
STALKERSOUP

STALKERSOUP

TecnoBacon Blog 0 comments
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TecnoBacon

TecnoBacon

5 members Developer

STALKERSOUP MEGA MOD Developers Group Reality = Persistance A.E. NS DMX 134 re-coded using newer techniques making this the most stable and playable 'MEGA...

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TecnoBacon Creator
TecnoBacon

I am now at 109995 and preparing 109996 for this week. In this patch I have optimized the load out and looting systems, also fixing the LDK issue at the same time. I have also fixed all the object ids that have a '-' instead of a '_' in them that were causing LUA C-STACK errors when passed to the encyclopedia. I also had to fix them in the all.spawn but I created a legacy xml that allows you to continue using your existing saves. The old torrent version no longer exists but now there is a good auto-installer/updater at JAMMER's stalkersoup.com (not my site). Soon I will upload a new installer version which will be the same one used on the special STALKERSOUP 15gig USB drives shipping on release to the Friends of STALKERSOUP (FSS).

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Bolognius_Maximus
Bolognius_Maximus

That's cool. I remember those flashdrives, glad to see it's getting closer to that time.

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TecnoBacon Creator
TecnoBacon

Have not been here for awhile.
the MOD is now at 1.0.9.9.8.7 and very stable, visit tecnobacon.com for info and link to the repository.

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TecnoBacon Creator
TecnoBacon

Patch 109935 is available.

All should update, new games not needed but if an old save has an issue then please send to stalkersoup@tecnobacon.com and I will try to resolve it for you.

Things are moving fast and there is work starting on getting the task descriptions improved so a guide should not be needed as the NS guide is becomming less accurate all the time.

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TecnoBacon Creator
TecnoBacon

109933fix 2 is in the Repository.
This fix will take care of Voronin and also the bad saves but you must go back to a save before the corruption of your bio radar and/or when your pause menu screen fails.

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TecnoBacon Creator
TecnoBacon

109931 is in repository

New game required as respawn tables in old saves are corrupt.

Many fixes and improvements, new content and much better alife.

Weather pack needs to be updated, please do not use until then.

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TecnoBacon Creator
TecnoBacon

109930 is in the repository, all should update

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TecnoBacon Creator
TecnoBacon

109928 Update
Almost ready, still working on wharehouses. Actually it is a flaw in the group spawner, some of the spawn radius callouts were commented in the all.spawn and this one inadvertantly commented out the logic for the squad spawns so the barrier squad that is supposed to be attached to the captain never spawn.

The load out system was the key to balancing the squads in combat situations, can't wait until I have time to expand them from 5 levels of probability to 10. I need to get the weapons catagorized and completely listed (dAVROs has been doing some, thanks!), then I (or someone) can truly balance them accross the Zone.

New Bioradar also works smooth and is much better in combat. It now will show all living creatures first then corpses up to the scan limit. This way a reasonable limit can be placed on the radar update slice to prevent staggers and stalls.

I have perfected the 'one in the gut then one in the head' style combat... when you shoot an npc in the gut he will scrunch over and loose his composure for a short time which allows for the second shot. The timmings and hit ranges are very touchy and now that the ranges are correct small changes make BIG differences.

Hopefully I will have the bad squad spawning fixed soon and can release this patch.

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SirDimpleDrops
SirDimpleDrops

I'm having the same problem! Once It happens to me when I start the game. I patch the game to the latest patch and after I start a new game my icons are distorted and all! I've not a clue how to fix it. I delete the user.ltx and replace it again then the same thing happens. I'd really love to play this mod but I can't. So any suggestions TecnoBacon? I would really appreciate it! Thanks :D

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TecnoBacon Creator
TecnoBacon

this is the texture_lod value, it must be 0 or 1, 2 is not supported.
It changes to 2 when you put texture detail to half or less.

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Latest tweets from @stalkersoup

STALKERSOUP Patch 110004alpha has been posted in the Tecnobacon.com repositories.

Apr 30 2016

First patch for 110000alpha has been posted as 110001, just replaces 4 gamedata files, do a new start then continue with your existing save

Feb 8 2016

I finally have the pre-release version up 110000alpha which replaces 109999. It has been completely reorganized and optimized.

Feb 8 2016

Thank you all for the support during the BETA phase. Best wishes to everyone!!!

Dec 25 2015

Finally 109999 has been posted, updater by jammer may not be ready though so you may have to go to the repository.

Dec 21 2015

I had a life changing event last week (seizure from stress) but am getting better. I am way behind in support of SS so please have patience.

Oct 26 2015

some minor errors have been found and fixed and are in the bare gamedata fix2 download in repository

Oct 17 2015

Patch 109998 is in repository, Stalkersoup.com is down right now, status unknown so updater will not work.

Oct 16 2015

Long time, no speak! Thanks all for your support. I promise to have the 109998 patch out by Oct 15.

Oct 1 2015

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