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Blog RSS Feed Report abuse Latest Blog: Patch 109935

1 comment by TecnoBacon on Sep 28th, 2013

Patch available now, more fixes and additions.

All should update, new games not needed but if an old save has an issue then please send to stalkersoup@tecnobacon.com and I will try to resolve it for you.Things are moving fast and there is work starting on getting the task descriptions improved so a guide should not be needed as the NS guide is becomming less accurate all the time.

Next focus is the final balancing of weapons into the game world scale, this will make some weapons much less lethal at a distance. I will be writing about the new enhancements made on my site in the next few days. Things like the dynamic objects per level and dynamic sound zones which all share the same memory space. Protected logic so npc without any story continuation will not crash the game but force the npc into an idle state until talked to or threatened. Much more has been done so I will get these posted and the theory behind them.

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TecnoBacon

TecnoBacon

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STALKERSOUP MEGA MOD Developers Group Reality = Persistance A.E. NS DMX 134 re-coded using newer techniques making this the most stable and playable 'MEGA...

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TecnoBacon Creator
TecnoBacon Aug 5 2015 says:

I am now at 109995 and preparing 109996 for this week. In this patch I have optimized the load out and looting systems, also fixing the LDK issue at the same time. I have also fixed all the object ids that have a '-' instead of a '_' in them that were causing LUA C-STACK errors when passed to the encyclopedia. I also had to fix them in the all.spawn but I created a legacy xml that allows you to continue using your existing saves. The old torrent version no longer exists but now there is a good auto-installer/updater at JAMMER's stalkersoup.com (not my site). Soon I will upload a new installer version which will be the same one used on the special STALKERSOUP 15gig USB drives shipping on release to the Friends of STALKERSOUP (FSS).

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Bolognius_Maximus
Bolognius_Maximus Aug 6 2015 replied:

That's cool. I remember those flashdrives, glad to see it's getting closer to that time.

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TecnoBacon Creator
TecnoBacon May 19 2015 says:

Have not been here for awhile.
the MOD is now at 1.0.9.9.8.7 and very stable, visit tecnobacon.com for info and link to the repository.

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TecnoBacon Creator
TecnoBacon Sep 28 2013 says:

Patch 109935 is available.

All should update, new games not needed but if an old save has an issue then please send to stalkersoup@tecnobacon.com and I will try to resolve it for you.

Things are moving fast and there is work starting on getting the task descriptions improved so a guide should not be needed as the NS guide is becomming less accurate all the time.

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TecnoBacon Creator
TecnoBacon Aug 4 2013 says:

109933fix 2 is in the Repository.
This fix will take care of Voronin and also the bad saves but you must go back to a save before the corruption of your bio radar and/or when your pause menu screen fails.

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TecnoBacon Creator
TecnoBacon May 16 2013 says:

109931 is in repository

New game required as respawn tables in old saves are corrupt.

Many fixes and improvements, new content and much better alife.

Weather pack needs to be updated, please do not use until then.

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TecnoBacon Creator
TecnoBacon May 5 2013 says:

109930 is in the repository, all should update

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TecnoBacon Creator
TecnoBacon Apr 25 2013 says:

109928 Update
Almost ready, still working on wharehouses. Actually it is a flaw in the group spawner, some of the spawn radius callouts were commented in the all.spawn and this one inadvertantly commented out the logic for the squad spawns so the barrier squad that is supposed to be attached to the captain never spawn.

The load out system was the key to balancing the squads in combat situations, can't wait until I have time to expand them from 5 levels of probability to 10. I need to get the weapons catagorized and completely listed (dAVROs has been doing some, thanks!), then I (or someone) can truly balance them accross the Zone.

New Bioradar also works smooth and is much better in combat. It now will show all living creatures first then corpses up to the scan limit. This way a reasonable limit can be placed on the radar update slice to prevent staggers and stalls.

I have perfected the 'one in the gut then one in the head' style combat... when you shoot an npc in the gut he will scrunch over and loose his composure for a short time which allows for the second shot. The timmings and hit ranges are very touchy and now that the ranges are correct small changes make BIG differences.

Hopefully I will have the bad squad spawning fixed soon and can release this patch.

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SirDimpleDrops
SirDimpleDrops Mar 20 2013 says:

I'm having the same problem! Once It happens to me when I start the game. I patch the game to the latest patch and after I start a new game my icons are distorted and all! I've not a clue how to fix it. I delete the user.ltx and replace it again then the same thing happens. I'd really love to play this mod but I can't. So any suggestions TecnoBacon? I would really appreciate it! Thanks :D

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TecnoBacon Creator
TecnoBacon Apr 25 2013 replied:

this is the texture_lod value, it must be 0 or 1, 2 is not supported.
It changes to 2 when you put texture detail to half or less.

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Latest tweets from @stalkersoup

@brl1214 yes without additional cost and I really don't have a limit on size but to big and it may not display properly

Aug 28 2015

@L44ZY sorry, have had a family emergency, will try to get it this afternoon

Aug 28 2015

Patch 109997 has been posted

Aug 15 2015

109996 is in the repository, cloud is acting sorta funky since win 10 so be patient please

Aug 8 2015

Patch 109995 is up, you must update your bin folder as well. launcher is now required.

Jul 24 2015

109994 is up along with the new Launcher app

Jul 18 2015

109993 has finally been posted, night all..

Jul 11 2015

Failed to properly update DX11_bin_1, DX11_bin_2 is now available. The 109992 bare gamedata shadersettings.txt should be used with it.

Jul 3 2015

Patch 109992 now available

Jul 3 2015

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