My name is Simon Carreño, I'm the lead Programmer on Darkleaf Entertainment, a video game developer founded by me and other 2 guys, I'm actually working in a FPS game called Infernal Underground
I mean, get the chaos book and use it in the table on the library near of the beginning of the mod
yea it was a placeholder message, just find the Chaosbook in the level and exit... That's the way that you complete the mod
It's a very old mod, is not even functional in actual Zandronum, I'm uploading a new version now
Gosh... I didn't know about that stuff... thanks for the support... I will also add that information in the x86 patch tutorial
We released a patch... should be online in a couple of hours (it depends of ModDB staff)
the game actually has a build for 32 bits... just use the batch file... If you still have any problems send me an email (scarreno AT dark-ware DOT com) and I can make another build...
The other options is edit the batch file with notepad and delete the section between SAUER_BIN and the execute command...
the game is beta... but your video motivated me to continue it
Interesting... I'm making something with Cube 2 engine too... (with a modified version of the engine by my team)... great to see people doing stuff with it... and I'll test your game soon (I must install linux first)
I was 14 when I'd start to modding officially, I've started with DooM 2, after that I'd made mods for HeXen and Heretic for around 1 year.
After that I've started in Game Development
Hola.. si, el juego y el equipo es compuesto por chilenos :)
okay... send me an email firstname.lastname@example.org
Altas Producciones :D!... by the way Publisher?
Obviously, it is a mod :)
Wow have passed a lot of time since I checked this, and sorry for the late of the answer, I'm not the original developer of Cafu Engine (it is Carsten Fuchs) I'm just a user of this engine who post this on ModDB (with the permission of Carsten Fuchs)
Anyway I'll give him the message
what do you mean exactly?
Well If you see the title of this album is a pre beta progress so We didn't add so much content (except for textures and music) the models and sounds are just placeholders.
Answering your question, the physics (at the moment) are the only source code modification that Infernal Underground has... anyway it still in progress and I'm doing the best for to make this really different than Sauerbraten or other FPS (but with the oldschool style)
A beta was published 2 years ago, this mod is too old and one of my last mods, anyway i'm trying to upload it here
Nace concepts, nice model, nice music... keep working!
Is an interesting challenge a Cel-Shaded project with CryEngine... I'll wish you the best... keep working! :)
We have beta released... Megaupload.com
Azultain, yea but is in development so our idea is make something original with Cube Engine like a new game, not like a single mod