A graphic designer learning about modding.
Whoah it's like teh photoshops in a videos. Whoas...
Seriously though, I'm not impressed. It seems very forced and abrupt, defiantly not natural.
Defiantly? Definitely not, lol.
Not sure what you mean about Photoshop in a video. Also, what seems forced and abrupt?
When you see the effect changing in the video, that is because I am toggling the new shaders on and off in real time to show how the mod will affect the appearance of the game. The mod attempts to add more natural lighting and shadows to the game.
I like feedback, though I don't quite understand what you're saying.
First off, sorry for misspelling definitely, I constantly do that...people nag me to cut it out all the time. Now, I wasn't aware that you were switching from the custom shaders, that makes it much better (definitely* not forced).
Anyways, I was joking about the photoshop part; someone said it looked photoshoped on one the 'mods' images, and I thought you would get the reference.
Next time you should film it two times: once with the shaders, and once without. That way people will understand it better.
Lol, ok! I gotta learn to take a joke ;)
I agree the video could be more clear about what I'm trying to demonstrate. I'm certainly no cinematographer... but I'll strive for improvement.
I really do appreciate the feedback, and sorry for the nagging.
It's jsut that I naver make typoes!
Nah man don't worry. It's my fault, I shouldn't of been a **** about it; I usually will give feedback that is constructive. Anyways, best of luck!
I smell photoshop. The lighting wasn't as bright with the Enhanced Shaders, and the Achivement Progess Pop-Up also got blurry.
Sorry about that. I was just kind of skeptical because the HUD and Steam Overlay become blurry when you activate it.
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Half-Life 2: UHQ Natural Shaders Beta Demo comparison video. For the HL2 engine, mod coming soon...