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Tanis_Eversight
Tanis_Eversight - - 5 comments @ Star Wars: Interregnum

yah, the dark side elites would be a challenge, they died and were replaced so often, the best bet would be to do something with them collectively as there were 7 of them. maybe in that strange cruiser ship of there's, loaded with dark side powers, or any meaningful skill/tactic.

the modeling for the Krayt sd is absolutely fantastic, detail on it is wow.

really happy with Isard, back in the day I would only play Thrawn, but she is really fun.

after 6 campaigns on the full-sized map (various factions), I have a little more feedback. for the minor factions, there is a good number that offers some really neat temp buffs. however, in all playthroughs, I often forgot to use them because of the extra micro needed. so I would suggest making some of these buffs research options(very expensive ones).

for the minor factions that offer unique ships, I'm not sure if this is possible, but one you become friends with said minor faction it would be nice if the plans for these ships can be transferred to the owner's faction (maybe part of the hero spawning building). I ran into the problem of the AI aggressively taking out my minor factions and often whipping them out completely removing access to the ships which was annoying. possibly instead of buying the ship you are buying the plans?

Good karma+1 vote
Tanis_Eversight
Tanis_Eversight - - 5 comments @ Star Wars: Interregnum

fair enough the secutors are pretty ugly lol. I actually forgot the allegiance is the first true SSD
I did not know that, interesting I just checked out screed.
oh I forgot to ask, when sins 2 is out will you be porting this over?
I saw a few spelling mistakes in some units, unfortunately, I don't remember which on hand so when I find them il let you know.

Good karma+1 vote
Tanis_Eversight
Tanis_Eversight - - 5 comments @ Star Wars: Interregnum

on a very different note, would it be possible to get a tutorial on how to mod the script so that vador can use the tie defender?

Good karma+1 vote
Tanis_Eversight
Tanis_Eversight - - 5 comments @ Star Wars: Interregnum

Hello, just a little feedback. for the dark empire, I would suggest making a few small changes to available ships. first I would switch out the venators with a secutor class SD, it's more thematic as there were no venators in the DE. I would replace admiral screed, there are a few good choices I think Treuten Teradoc would be the most thematic as he was a grand admiral. It would be nice to have a ship with the "dark squadron" ability (best of the best fighter pilots). In general, I like that the first hero for other factions is a cruiser but for Palpatine, this seems a little out of place, he was surprisingly generous for those who showed loyalty so I would suggest replacing Screed and using a full-sized capital ship. I would suggest removing victory 1's and changing the skills of the victory 2's to perform a hybrid role. there were so many super dreadnoughts that the victories are just supporting vessels (while this would destroy balance so I'm not suggesting it, but the victories at this point are more like the new heavy cruisers). I would also suggest that tie interceptors are available from the beginning (or earlier), the interceptors were a replacement for the TF, and while the TF was still around they were being phased out to the point that ints out number TF, and Palpatine likes his shiny toys. maybe add the shadow drones as 8th-level research? I think there needs to be an 8th-level upgrade after battle meditation, Pally was trying to use all dark-side powers, and most of the stuff he was doing involved infusing his minions and vessels with dark-side powers, this is a big factor for him so I think it should be represented somehow. adding a few force abilities to the jovan space stations (might also be a good place for the dark squadron)

Good karma+2 votes
Tanis_Eversight
Tanis_Eversight - - 5 comments @ Star Wars: Interregnum

Hello, I'm not sure if this is the place for all this, so please let me know if it should go somewhere elseā€”just some feedback and ideas.
- this might be a bug but I can't see the turrets on the allegiance star destroyer.
- there is a grammatical error in the B-wing description "a squadron of advanced b-wing squadrons for heaving..." is what it says, I would assume you meant squadron of fighters/bombers, and heavy...
- I think it's called the vengeance, that frigate from the Zann Consortium, I think you might want to make the laser shots bigger or brighter, I could barely see the ship shoot I had to zoom right in.
- so I noticed that the star wars ship stats, in general, appear to be superior to the original 3 races but the original races seem to trade pretty well, is there an unseen stat or something that allows for this?
- the corvets are useless. I have never had a win that was because of the corvets in fact I usually just take fewer casualties without bringing them along. so I would say they might need a revamp of some kind.
- for the second titan you get at kuat, I think the tie defender/interceptor should be allowed. for a few reasons. the first is by the time you get to and conquer kuat you should already have a large fleet which means 7 (i think it was 7) advanced fighters won't make or break a battle. the second is more of a lore reason, kuat is one of the best shipyards in star wars so it stands to reason that they would want the best ship schematics which they could have bought on the black market. the 3rd is those imperial factions who have the research get an advantage.
- you could do this at kuat or maybe make a new planet I think it was called "the maw" where all the advanced empire tech was made. whoever gets said planet can recruit some allegiance class' and research tie defenders/e-wings, and by all means make these researches super expensive, bleeding-edge tech is never cheap after all(for all factions).
- i think every faction needs a true heavy cruiser, kodiaks, destras... act more like light cruisers IMO so it would be nice if each faction got a ship in the 1-1.2k credit range
- all capital ships, titans, and heroes should be allowed to achieve all their upgrades whether by removing the last upgrade or increasing the level. I am going to take a guess that the reason it is the way it is, is because you want meaningful choices, and if that's the case I think it has missed the mark. Anyone with a min/max mindset will always take the same abilities every time, maybe one of the ships will put 1 point in say clairvoyance. there will still be meaningful choices anyways, the first 5 levels are the most important and you have to decide do you want to max 1 ability or spread out into several this is a meaningful choice IMO. again I am guessing the reason for this.
- I believe the warlords need a buff, as I understand it their playstyle is smaller but more elite fleets, IMO every time I play them I do not get this feeling. I think they need a few early game boosts' in capital ships, most of the meaningful tech advantages they get are at the end and by then a vador fleet will have way more ships which completely nullifies their advantage.

i hope this info is of some help. thank you for all your hard work and the mod.also let me know if there is a donation spot, this one is worth it.

Good karma+3 votes