by the time we have 1.00 our pc might be strong enough to support 32 players and 100 000 units lol
by the time we have 1.00 our pc might be strong enough to support 32 players and 100 000 units lol
This looks great, i think i will wait till the 1.00.... version online.
"If you need more explanation:
First file allows you to use any mods, which can be activated in the main menu, into the Campaigns."
Ok.
Correct me if i am wrong. The cratedrop.scd is for cratedrop mode, while the crystal hill.scd is for crystal hill mode, the tead.scd is for the tower defense mod. The experimental icon.scd is for experimental icon mod? Do i need to activate experimental icon mod in my mod manager or it is just a description?
Is brewlan ui compitable with gaz ui?
If i don't use the Gantry AI do i need gantry 1 and 2?
And the Pulchritudinousity, is there any other advantages for using it except for taking screenshot?
Thank you. currently i am messing with your mod files and playing modded campaign. :v
It's a sad thing that i encounter some problem and can not access faf. Is there anyway to play this offline?
A pair of CZARs still turn this idea into ash. Therefore, i don't think a little too overpowered is too much.
Hello?
I have a question. Are you still with this project?
szutjo
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