The first FPS I played was Doom on the playstation. Ever since then I have benn hooked on anything related to conolse Doom including its dark ambient soundtrack. These days I am tinkering around with Doom mods but spend most time working on Brutal Doom 64 v2.5 and related addons.

Comment History  (0 - 30 of 385)
swc132994
swc132994 - - 385 comments @ Brutal Doom 64

The lost levels are only part of the Doom 64 remaster. There are no plans to port these over as to avoid any problems from the developers of the remastered version.

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swc132994
swc132994 - - 385 comments @ Brutal Doom 64 v2.666 Unofficial

The lost level were released by Bethesda along with the remastered release. I don't want to step on any toes.
There is a stalled work on the Reckoning levels.

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swc132994
swc132994 - - 385 comments @ Brutal Doom 64 v2.666 Unofficial

Check the Xtragoodies add-on for the auto shotgun and other new weaponry.

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swc132994
swc132994 - - 385 comments @ Brutal Doom 64 v2.666 Unofficial

No problem, I can do that for you. I am happy to help :)
Edit: I have sent you a PM with the text.

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swc132994
swc132994 - - 385 comments @ Brutal Doom 64 Version 2.0

I would suggest giving it a try to see. Last time I checked the BD 64 options wasn't showing up and you would get an Open AL error message when firing rockets and BFG at liquids.

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swc132994
swc132994 - - 385 comments @ Brutal Doom 64 v2.666 Unofficial

The load order looks correct.

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swc132994
swc132994 - - 385 comments @ swc132994

I found a review of Brutal Doom 64 v2.666 has been posted by DSO Gaming.

Link:
Dsogaming.com

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swc132994
swc132994 - - 385 comments @ Specific sound pack for Brutal Doom 64 v2.666

The file download works fine for me. This is a .rar file so you should use a unarchive tool that supports rar formats.

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swc132994
swc132994 - - 385 comments @ Brutal Doom 64 v2.666 Unofficial

Hi ReeeeDeeee,
I have now revised the tactical revolver fanning fire. The fanning action is now triggered by the weapon action special button.

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swc132994
swc132994 - - 385 comments @ Brutal Doom 64 v2.5

I think we have spoken on Discord. A reinstall of Zandronum solved this issue.

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swc132994
swc132994 - - 385 comments @ Brutal Doom 64 v2.666 Unofficial

I have adjust the spawn height of the plasma ball projectile. Give the latest download a whirl from Mega.

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swc132994
swc132994 - - 385 comments @ Brutal Doom 64 v2.666 Unofficial

I have started looking into Doomseeker. Although I wasn't able to create a host, I did notice where you may have gone wrong.
Shouldn't the IWAD be something like Doom2.wad, Freedoom2.wad or any official WAD. Then the extra files should then be BD64game_v2.666.pk3 & BD64maps_v2.666.pk3.

I tend to avoid loading mods using the /skins folder and use a doom launcher. I noticed Doomseeker uses a similar method by allowing to load additional WADs and files (pk3s). Perhaps just give that a try instead and avoid using the skins folder.

Therefore the IWAD could be Doom2.wad.
extra files:
1. BD64game_v2.666.pk3
2. BD64maps_v2.666.pk3

Give this a go and let me know. n.b. I have updated game and maps files on Mega so maybe grab the latest as is and make sure everyone is using the same.

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swc132994
swc132994 - - 385 comments @ Brutal Doom 64 v2.666 Unofficial

The only episodes available at the moment are the compatible D64 Retribution maps. The link is though Mega above.
There are some who are working on more compatible maps for this but they are not finished.

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swc132994
swc132994 - - 385 comments @ Brutal Doom 64 v2.666 Unofficial

This mod is already compatible with GZDoom.
Here is a link to the track:
Aubreyhodges.bandcamp.com

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swc132994
swc132994 - - 385 comments @ Brutal Doom 64 v2.666 Unofficial

I will test this out as soon as I can. For the death match maps I shall remove the access to the map exits so the only way to exit is by finishing the death match.
Have you tried just the game and map files without anything else?

n.b. The HD music file is no longer required as a prerequisite as the normal midi music is now included in the maps file. If using the skins folder for mods in Zandronum then the load order will be alphabetical.

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swc132994
swc132994 - - 385 comments @ Brutal Doom 64 v2.666 Unofficial

Hello,
You are correct. The posting of the update on ModDB is delayed until the monster roadmap is finished and any remaining bugs are squashed. I do also plan to post this mod as a separate fork rather than an update to BD64 v2. Until that time, all mod and maintained addon files are available through the Mega link posted above and are regularly updated.

Good karma+1 vote
swc132994
swc132994 - - 385 comments @ Brutal Doom 64 v2.666 Unofficial

I think we spoke on Discord.
For anyone else who has this issue. The correct load order is the game file must be loaded first. Then the maps if you want to played the D64 maps. Then any addon after that.
N.B. Remember to remove any old BD64 files.

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swc132994
swc132994 - - 385 comments @ Brutal Doom 64 v2.666 Unofficial

I have just tested. The fallen dies fine. However, Fallen are impervious to fire damage and have reduced damage from plasma type weapons.

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swc132994
swc132994 - - 385 comments @ Brutal Doom 64 v2.666 Unofficial

The fallen monster can only be be spawned randomly by random spawner option.
The answer is no as there are there are no invincible monsters. Were you on map 06 of the BD64 campaign or the Retribution maps?

Good karma+1 vote
swc132994
swc132994 - - 385 comments @ Brutal Doom 64 v2.666 Unofficial

Monsters have more health on Hardcore. I usually test on Watch me Die which is more akin to the Ultra Violence on Doom. The SSG is indeed more powerful on Brutal Doom while the power on the SSG on BD64 is more like on normal Doom.

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swc132994
swc132994 - - 385 comments @ swc132994

I have now split off the burning zombie deaths. The burning monsters can now be killed.

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swc132994
swc132994 - - 385 comments @ Brutal Doom 64 v2.666 Unofficial

I have tweaked both the SSG and Shotgun. Give the latest download a try.

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swc132994
swc132994 - - 385 comments @ Brutal Doom 64 v2.666 Unofficial

I have now checked the arachnotrons on map14 -eye of the storm fot both the BD64 and retribution maps. None of the arachnotrons were getting stuck or clipping any map geometry.
I also checked the standard radius for the Doom2 arachnotron to compare which is default set to 64 whilst the Doom64 arachnotron is set to 40.

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swc132994
swc132994 - - 385 comments @ Brutal Doom 64 v2.666 Unofficial

There are compatible Retribution maps included in the alternative maps folder. The Reckoning maps are a work in progress and not complete. This is on my list to finish.
The CE maps are hard to make compatible. The CE maps use ZScript and a different map texture set which it neither compatible with the BD64 textures or Zandronum.

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swc132994
swc132994 - - 385 comments @ Brutal Doom 64 v2.666 Unofficial

I see, folders shouldn't matter then as the mod load order would be as you already did buy selected the order as you click.
You mean Alpha Quadrant Map 6, right?
Delta Quadrant is part of the unfinished Reckoning Maps. I haven't added these maps to the selectable episodes yet. If it is indeed Map 3 from the Reckoning maps then that would explain the errors as it is a work in progress only.

Best regards,
Swc132994

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swc132994
swc132994 - - 385 comments @ Brutal Doom 64 v2.666 Unofficial

How are you loading the files? The best method is to use a mod loader like ZDL or DML.
Are you using GZDoom?

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swc132994
swc132994 - - 385 comments @ Brutal Doom 64 v2.666 Unofficial

Please see my message above regarding load order, base iwad and any add-ons.

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swc132994
swc132994 - - 385 comments @ Brutal Doom 64 v2.666 Unofficial

I just played and everything is fine. The load order must be correct for things to work properly (the maps file relies on assets from the game file to be loaded first). Make the game file is loaded before the maps file. Also what base iwad are you using as a base although any should work Doom, Doom2, Freedoom and Freedoom2 iwads should all be fine.
Lastly, what add-ons are you using? (Any add-ons should be loaded after the game file)

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swc132994
swc132994 - - 385 comments @ Brutal Doom 64 v2.666 Unofficial

I have never seen this problem. I do understand that many prefer a classic style of gameplay. The best way to disable jump and crouch is to just unbind those keys.
Both are allowed in BD64 as the D64 maps now has obstacles you can't jump or crouch to bypass items or sections of the map.

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swc132994
swc132994 - - 385 comments @ swc132994

Boss monsters such as the cyberdemon and spider mastermind do not have brutalised states. The exception to this are monsters that leave no corpses such as lost souls, pain elementals as well as arachnotrons.

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