If I get a penny every time I see something primitive, someone primitive, or someone primitive doing something primitive... I would be the richest Prothean in the galaxy.
Sure, have a vote.
I don't think the final boss needs a nerf. Vorts aren't that hard to avoid, given their delay in attacks.
I like where this is going.
The achievements thing has me excited.
Good job, you guys!
That's great to hear. Though I'm curious if you've fixed the bug with the final boss battle itself. The one being where if you shoot the boss vortigaunt with an Overwatch Standard Issue Pulse Rifle energy ball, it disappears, the battle is permanently bugged, you can still hear the vort taunting, forcing you to reload your save.
Looks pretty neat.
Nice work, mate.
This is some pretty damn fine work!
That's great to hear!
Sounds pretty sexy.
The new AR2 muzzle flash definitely makes it look more, let's say "alien-esque". Fitting, given the nature of its inventors.
Loving the metrocop voice. Actually more than the original.
Speaking of Black Mesa, the menu reminds me of the bit in Black Mesa, where you look down to see a tank getting zapped by a manta ray.
Seeing updates from this mod brings me smiles. Take your time, Bready. I personally won't mind if it takes longer than to November.
Greenlight still shows up on Steam, so I dunno.
Nightvision looks pretty amazing, at least from what you've shown on the screenshot. Also, I'm not sure if you've thought about it, or announced it before, but have you considered adding your mod to Steam Greenlight? It has great potential.
I wish you the best of luck in the upcoming weeks. Here's hoping the mod turns out the way you planned.
I'm loving the colours of the final fight. You're doing a great job!
Regardless of the unforseen consequences of the final battle scene, I'm glad that you are regularly making updates with valuable information. I wish more mod developers did this.
That aside, I wish you the bestest of luck in finalizing your mod, Breadman.
Side note; I'm really digging the whole "Combine raid" idea. Would be interesting to see how you implement it.
Going great so far. I'm glad you decided to alter the Half-Life 2 weapons, especially the submachine gun. That gun was ALWAYS garbage, even more so, considering the game kept giving you ammo for it most of the time. Making it more accurate will surely make it more enjoyable.
That aside, I'm glad you're so active for a one-man-band, Breadman. You've definitely got talent, some of which I haven't seen in quite some time.
Keep it up!
I'm loving the images. Keep up the good work, guys.
I'll be glad to play this once it's out.
That is understandble. However, I am digging your idea, using manhacks for puzzles. That would be pretty damn good.
The way I picture it, if manhack control is to be used for puzzles, I would guess you'd need something like a Combine generator nearby, or something, to empower the tool and give control.
I remember having a lot of fun with the manhacks in Human Error. If I may ask, will it be possible to manually control them like in Human Error?
This mod looks pretty damn good. Following it now.