Captain_Hell_Knight

Well I'll be damned, apparently I joined

If I get a penny every time I see something primitive, someone primitive, or someone primitive doing something primitive... I would be the richest Prothean in the galaxy.

Comment History  (0 - 30 of 2,588)
Captain_Hell_Knight
Captain_Hell_Knight @ Work continues on 2.0

I don't think the final boss needs a nerf. Vorts aren't that hard to avoid, given their delay in attacks.

Reply Good karma+1 vote
Captain_Hell_Knight
Captain_Hell_Knight @ Black Mesa December 2017 screenshot

I like where this is going.

Reply Good karma+4 votes
Captain_Hell_Knight
Captain_Hell_Knight @ Update on version 2.0

The achievements thing has me excited.

Reply Good karma+2 votes
Captain_Hell_Knight
Captain_Hell_Knight @ Base Defense in Steam Store

Good job, you guys!

Reply Good karma+5 votes
Captain_Hell_Knight
Captain_Hell_Knight @ Entropy : Zero Patch 1 is now live.

That's great to hear. Though I'm curious if you've fixed the bug with the final boss battle itself. The one being where if you shoot the boss vortigaunt with an Overwatch Standard Issue Pulse Rifle energy ball, it disappears, the battle is permanently bugged, you can still hear the vort taunting, forcing you to reload your save.

Reply Good karma+1 vote
Captain_Hell_Knight
Captain_Hell_Knight @ Hellfire Demon

Looks pretty neat.

Reply Good karma+4 votes
Captain_Hell_Knight
Captain_Hell_Knight @ We've Got Hostiles 2017

Pretty good.

Reply Good karma+2 votes
Captain_Hell_Knight
Captain_Hell_Knight @ Prepare for release

Nice man.

Reply Good karma+2 votes
Captain_Hell_Knight
Captain_Hell_Knight @ Concept Charger [WIP]

This is some pretty damn fine work!

Reply Good karma+2 votes
Captain_Hell_Knight
Captain_Hell_Knight @ Nearing Completion

That's great to hear!

Reply Good karma+5 votes
Captain_Hell_Knight
Captain_Hell_Knight @ End of Beta testing

Sounds pretty sexy.

Reply Good karma+3 votes
Captain_Hell_Knight
Captain_Hell_Knight @ Beta testing is GO!

The new AR2 muzzle flash definitely makes it look more, let's say "alien-esque". Fitting, given the nature of its inventors.

Reply Good karma+3 votes
Captain_Hell_Knight
Captain_Hell_Knight @ New Trailer!

Loving the metrocop voice. Actually more than the original.

Reply Good karma+5 votes
Captain_Hell_Knight
Captain_Hell_Knight @ Quantinode Base

Gotta agree.

Reply Good karma+5 votes
Captain_Hell_Knight
Captain_Hell_Knight @ Menu Screen

Speaking of Black Mesa, the menu reminds me of the bit in Black Mesa, where you look down to see a tank getting zapped by a manta ray.

Reply Good karma+2 votes
Captain_Hell_Knight
Captain_Hell_Knight @ Where we're at

Seeing updates from this mod brings me smiles. Take your time, Bready. I personally won't mind if it takes longer than to November.

Reply Good karma+8 votes
Captain_Hell_Knight
Captain_Hell_Knight @ Mod Status

Greenlight still shows up on Steam, so I dunno.

Reply Good karma+1 vote
Captain_Hell_Knight
Captain_Hell_Knight @ Mod Status

Nightvision looks pretty amazing, at least from what you've shown on the screenshot. Also, I'm not sure if you've thought about it, or announced it before, but have you considered adding your mod to Steam Greenlight? It has great potential.

Reply Good karma+2 votes
Captain_Hell_Knight
Captain_Hell_Knight @ Going silent ( But not for long )

I wish you the best of luck in the upcoming weeks. Here's hoping the mod turns out the way you planned.

Reply Good karma+2 votes
Captain_Hell_Knight
Captain_Hell_Knight @ Development Milestone #1

I'm loving the colours of the final fight. You're doing a great job!

Reply Good karma+3 votes
Captain_Hell_Knight
Captain_Hell_Knight @ Weekend Update

Looking great!

Reply Good karma+3 votes
Captain_Hell_Knight
Captain_Hell_Knight @ Chapter 4 Update #2

Regardless of the unforseen consequences of the final battle scene, I'm glad that you are regularly making updates with valuable information. I wish more mod developers did this.

That aside, I wish you the bestest of luck in finalizing your mod, Breadman.

Side note; I'm really digging the whole "Combine raid" idea. Would be interesting to see how you implement it.

Reply Good karma+3 votes
Captain_Hell_Knight
Captain_Hell_Knight @ Progress Update (another one)

Going great so far. I'm glad you decided to alter the Half-Life 2 weapons, especially the submachine gun. That gun was ALWAYS garbage, even more so, considering the game kept giving you ammo for it most of the time. Making it more accurate will surely make it more enjoyable.

That aside, I'm glad you're so active for a one-man-band, Breadman. You've definitely got talent, some of which I haven't seen in quite some time.

Keep it up!

Reply Good karma+8 votes
Captain_Hell_Knight
Captain_Hell_Knight @ Dev Update

I'm loving the images. Keep up the good work, guys.

Reply Good karma+5 votes
Captain_Hell_Knight
Captain_Hell_Knight @ Quick Update

I'll be glad to play this once it's out.

Reply Good karma+2 votes
Captain_Hell_Knight
Captain_Hell_Knight @ Manhacks!

That is understandble. However, I am digging your idea, using manhacks for puzzles. That would be pretty damn good.

The way I picture it, if manhack control is to be used for puzzles, I would guess you'd need something like a Combine generator nearby, or something, to empower the tool and give control.

Reply Good karma+3 votes
Captain_Hell_Knight
Captain_Hell_Knight @ Manhacks!

I remember having a lot of fun with the manhacks in Human Error. If I may ask, will it be possible to manually control them like in Human Error?

Reply Good karma+5 votes
Captain_Hell_Knight
Captain_Hell_Knight @ Entropy : Zero

This mod looks pretty damn good. Following it now.

Reply Good karma+2 votes
Level
Avatar
Avatar
Last Online
Country
Bulgaria Bulgaria
Gender
Male
Friends
Become friends
Member watch
Follow
Comment Statistics
Posts
2,588
Per day
1.0
Mentions
0
Members
186
Games
67
Mods
60
Articles
58
Media
2,304
Downloads
38
Groups
25