If I get a penny every time I see something primitive, someone primitive, or someone primitive doing something primitive... I would be the richest Prothean in the galaxy.
I just recently played through the demo of the mod, and I gotta say it was pretty enjoyable. Loved the little details, like the scientist attempting to jump over the electrified water, and ending up falling in and dying, or the zombie chocking Barney, etc etc. Also liked the new (or old/unused) bullsquid dying animation. And the old Sierra/WON Half-Life menu brought back a lot of memories.
Although, there were a few somewhat negative things I experienced. Not sure if anyone else is experiencing it, but I wasn't able change my key bindings in the configuration. Quick-Save and Load weren't bound to anything, so I had to manually save and load. Same with Last Weapon Used, it wasn't bound to anything, and as I've mentioned, I couldn't change bindings. There was no full-screen mode, too, from what I've seen, but that's about it.
Other than that, the mod is going pretty good, and I'm looking forward to whatever comes up next.
I'm currently working on translating the game. However, can someone tell me what the heck does "qualidity" mean? My language has no translation for that word.
Guess our bad cop friend is going to return as a transhuman, given how the first game ended. So, does that also mean he'll be seeing in red, due to being an elite unit? Or perhaps he'll at least have like a red-coloured circular night vision?
Either way, I'm glad there's going to be a continuation. I wish you the best of luck with your project.
I've applied for the translating. Let's hope there will be a use of me translating it into my native language of Bulgarian. Although university might slow me down, just saying.
Well, not everyone is as good at Half-Life-based games. I'm okay with the damage, since I've been playing Half-Life for 14 years now, but that's just me.
That's great to hear. Though I'm curious if you've fixed the bug with the final boss battle itself. The one being where if you shoot the boss vortigaunt with an Overwatch Standard Issue Pulse Rifle energy ball, it disappears, the battle is permanently bugged, you can still hear the vort taunting, forcing you to reload your save.
I just recently played through the demo of the mod, and I gotta say it was pretty enjoyable. Loved the little details, like the scientist attempting to jump over the electrified water, and ending up falling in and dying, or the zombie chocking Barney, etc etc. Also liked the new (or old/unused) bullsquid dying animation. And the old Sierra/WON Half-Life menu brought back a lot of memories.
Although, there were a few somewhat negative things I experienced. Not sure if anyone else is experiencing it, but I wasn't able change my key bindings in the configuration. Quick-Save and Load weren't bound to anything, so I had to manually save and load. Same with Last Weapon Used, it wasn't bound to anything, and as I've mentioned, I couldn't change bindings. There was no full-screen mode, too, from what I've seen, but that's about it.
Other than that, the mod is going pretty good, and I'm looking forward to whatever comes up next.
Nice. I'll replay the game soon. Gotta get past the achievements, too, since when I played it last it didn't have those.
So, are the language packs implemented yet? Entropy: Zero recently got a Steam update, so I was wondering.
Bulgarian translation is done, and sent your way. Let me know when you get the message.
Then... how do I even translate it?
I'm currently working on translating the game. However, can someone tell me what the heck does "qualidity" mean? My language has no translation for that word.
Guess our bad cop friend is going to return as a transhuman, given how the first game ended. So, does that also mean he'll be seeing in red, due to being an elite unit? Or perhaps he'll at least have like a red-coloured circular night vision?
Either way, I'm glad there's going to be a continuation. I wish you the best of luck with your project.
I've applied for the translating. Let's hope there will be a use of me translating it into my native language of Bulgarian. Although university might slow me down, just saying.
Looking good.
Well, not everyone is as good at Half-Life-based games. I'm okay with the damage, since I've been playing Half-Life for 14 years now, but that's just me.
I may be able to lend a hand with the different languages. That is, if people want the text translated into Bulgarian.
Sure, have a vote.
I don't think the final boss needs a nerf. Vorts aren't that hard to avoid, given their delay in attacks.
I like where this is going.
The achievements thing has me excited.
Good job, you guys!
That's great to hear. Though I'm curious if you've fixed the bug with the final boss battle itself. The one being where if you shoot the boss vortigaunt with an Overwatch Standard Issue Pulse Rifle energy ball, it disappears, the battle is permanently bugged, you can still hear the vort taunting, forcing you to reload your save.
Looks pretty neat.
Pretty good.
Nice man.
Nice work, mate.
This is some pretty damn fine work!
That's great to hear!
Sounds pretty sexy.
The new AR2 muzzle flash definitely makes it look more, let's say "alien-esque". Fitting, given the nature of its inventors.
Loving the metrocop voice. Actually more than the original.
Gotta agree.
Speaking of Black Mesa, the menu reminds me of the bit in Black Mesa, where you look down to see a tank getting zapped by a manta ray.
Seeing updates from this mod brings me smiles. Take your time, Bready. I personally won't mind if it takes longer than to November.
Greenlight still shows up on Steam, so I dunno.