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Comment History  (0 - 30 of 42)
Sulcuryalt Sep 13 2011, 2:33pm replied:

Cool! I can't wait to see what you get out of that!

+3 votes   game: Init.
Sulcuryalt Sep 3 2011, 11:17am says:

It'd be great if you mixed Old Town with stuff like the Papyrus example!

+1 vote   article: Old Town Update
Sulcuryalt Jul 14 2011, 4:54pm replied:

Well, if there's more to it, then you should've taken of screen of that instead of a blank screen.

+1 vote   media: Could this be Bloodgulch?
Sulcuryalt Jul 7 2011, 1:04pm says:

The final?

+1 vote   media: echo
Sulcuryalt Jun 29 2011, 2:41pm says:

Everything looks really great, but I can't help but notice that her walk animation looks like shes walking down a model runway even though shes in a horror game.

+1 vote   media: Night-Day little test
Sulcuryalt Jun 16 2011, 1:38pm says:

I'm guessing 300 polys.

+1 vote   media: Barrels in-game
Sulcuryalt Jun 15 2011, 10:41am replied:

I would think "Hey, there's a girl with something that says "She Is One" next to her. She is the only person where you can see the whole face...seems important". Not really pointless, unlike saying something's pointless when it "doesn't seem related".

+1 vote   media: DeltaEchoUniformX-Ray
Sulcuryalt Jun 14 2011, 12:43pm says:

What's with all the arrows?

+1 vote   media: Assualt Rifle
Sulcuryalt Jun 1 2011, 4:23pm says:

Seems way to clean and tidy for fallout.

+1 vote   media: Menu background
Sulcuryalt Apr 25 2011, 10:00pm says:

I think you need a new monitor.

+1 vote   media: 038_MONITOR STREAM_003462
Sulcuryalt Apr 19 2011, 1:45pm says:

I played through the demo and I'd like to say you did a really good job! I really enjoyed myself. The flying mechanical creature did a good job at making me wonder what the hell is going on.

I noticed a couple things to critique (even though you might already know). The textures on the pill bottles and gas mask stood out and really should be fixed. The moving blood textures seem a little strange to me. Some objects are in the wall. It seems weird that the boulder goes through the wall and continues down the stairs even though it sticks out through walls. I guess I'm just tripping cause of the pills. The note about the third eye doesn't disappear after picking it up, and I'm sure you know about the journal acting weird while closing it leaving two pages up on the screen.

Again I've just got to say great job! I look forward to getting the message off of those notes. Keep it up.

+1 vote   game: Old Town
Sulcuryalt Apr 12 2011, 4:10pm replied:

I think that's his point.

+1 vote   game: Modern Combat
Sulcuryalt Apr 12 2011, 3:04pm says:

Looking pretty damn good, but LoL...Pop goes the weasel.

+3 votes   article: Clastle: Gameplay Trailer
Sulcuryalt Apr 4 2011, 12:35pm says:

What do you mean when you say "segments"?

+1 vote   game: unnamed(
Sulcuryalt Apr 1 2011, 6:33pm says:

I was getting very scared when the urban outfits were being talked about! Phew.

+2 votes   article: New Art Asset Overview Video
Sulcuryalt Mar 28 2011, 7:28pm replied:


+1 vote   media: Some Pics of Game/Editor
Sulcuryalt Mar 26 2011, 11:25pm says:

Thanks to all the watchers so far.

+1 vote   game: Abode In The Crown
Sulcuryalt Mar 25 2011, 12:31pm says:

Liandri Tournament 2? Are you serious?

+2 votes   game: Liandri Tournament 2 : Awakening
Sulcuryalt Mar 21 2011, 11:00am says:

If you're still working on this game then what's been canceled?

+1 vote   article: Well, I'm restarting the project...
Sulcuryalt Mar 11 2011, 7:51pm replied:

Wouldn't that be the type of stuff your team would come up with?

+3 votes   game: Demonix
Sulcuryalt Mar 1 2011, 4:28pm replied:

It's from Left 4 Dead 2.

+2 votes   media: Finished Scar
Sulcuryalt Feb 16 2011, 11:25am says:

Looking good so far. I just want to say that with the bolt action rifles the right hand should be palm up when opening the bolt. Also I'd suggest making the right hand more open when closing the bolt. More of a pushing action than a gripping one would be good.

+1 vote   article: New Reload Animations
Sulcuryalt Jan 11 2011, 11:37am says:

Looks like goggles to me.

+1 vote   media: some models for the ship
Sulcuryalt Jan 9 2011, 9:39am replied:

I hope we can take breaks!

+1 vote   download: Lavgine v1.1.1a
Sulcuryalt Jan 8 2011, 3:30pm says:

Just think about all the gigantic crab legs you'll be able to get from them! Yum

+2 votes   game: Humanity Pending
Sulcuryalt Jan 7 2011, 12:58pm says:


+1 vote   media: Robot Stripper WIP 2
Sulcuryalt Jan 7 2011, 12:52pm says:

C'mon naw. Let's see a map in progress.

+2 votes   mod: Halo 3 ODST: The Fall
Sulcuryalt Jan 7 2011, 12:46pm says:

Why put the story up in a pdf file? Just put it on your page! Your pdf file's corrupt and doesn't open anyway.

+3 votes   download: Storyline Revised.
Sulcuryalt Jan 6 2011, 11:50am says:

Nice wallpaper. That background texture makes it look like he's got a toothpick in his mouth! Heh :)

0 votes   media: T-Rex Wallpaper
Sulcuryalt Jan 2 2011, 2:48pm says:

Oh man, I told you not to move!

...but really this looks awesome! That axe texture is quite nice.

+1 vote   media: Netherworld_1
Sulcuryalt Dec 29 2010, 3:08pm replied:

I'm in total agreement with Lazy6pyro. Not to be too harsh, but everytime I look at your models I just think about how proportionally pinched and stretched parts look.

+2 votes   media: Army Men III Characters - Soldier
Sulcuryalt Dec 23 2010, 12:03pm says:

I know this is kind of old post you made, I remember reading this before a couple months ago too, but I just have to ask. How is this Zeebo thing a 7th generation console? If it's technology is between that of a PS1 and PS2 wouldn't that make it somewhat of a 5.5th generation console?

+1 vote   article: Zeebo - Review by Luka_Grunt
Sulcuryalt Dec 8 2010, 10:37am replied:

It's not that the jutsus are big. I was just saying that the porportions of your characters are short like that of a short person or little kid.
For example

Anyway, I watched the "first animations" video and It seems like if the jutsus get smaller the closer you are to the enemy it might take away from the "impact" of the jutsu. IMO the jutsus should stay the same size, but if you're close enough to the other player it would change slightly to make it seem like the jutsu is trying to expand to it's natural size, but it can't because it's getting pressed against the opponents body. That could also be possibly used a knock back method too. I hope you know what I mean.

+1 vote   game: n´Jutsu
Sulcuryalt Dec 7 2010, 4:11pm says:

If your character's are going to stay so small maybe you should rename the game "Chibi N'Jutsu". ;^)

+3 votes   game: n´Jutsu
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Aug 13, 2014
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