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Cool! I can't wait to see what you get out of that!
It'd be great if you mixed Old Town with stuff like the Papyrus example!
Well, if there's more to it, then you should've taken of screen of that instead of a blank screen.
Everything looks really great, but I can't help but notice that her walk animation looks like shes walking down a model runway even though shes in a horror game.
I'm guessing 300 polys.
I would think "Hey, there's a girl with something that says "She Is One" next to her. She is the only person where you can see the whole face...seems important". Not really pointless, unlike saying something's pointless when it "doesn't seem related".
What's with all the arrows?
Seems way to clean and tidy for fallout.
I think you need a new monitor.
I played through the demo and I'd like to say you did a really good job! I really enjoyed myself. The flying mechanical creature did a good job at making me wonder what the hell is going on.
I noticed a couple things to critique (even though you might already know). The textures on the pill bottles and gas mask stood out and really should be fixed. The moving blood textures seem a little strange to me. Some objects are in the wall. It seems weird that the boulder goes through the wall and continues down the stairs even though it sticks out through walls. I guess I'm just tripping cause of the pills. The note about the third eye doesn't disappear after picking it up, and I'm sure you know about the journal acting weird while closing it leaving two pages up on the screen.
Again I've just got to say great job! I look forward to getting the message off of those notes. Keep it up.
I think that's his point.
Looking pretty damn good, but LoL...Pop goes the weasel.
What do you mean when you say "segments"?
I was getting very scared when the urban outfits were being talked about! Phew.
Thanks to all the watchers so far.
Liandri Tournament 2? Are you serious?
If you're still working on this game then what's been canceled?
Wouldn't that be the type of stuff your team would come up with?
It's from Left 4 Dead 2.
Looking good so far. I just want to say that with the bolt action rifles the right hand should be palm up when opening the bolt. Also I'd suggest making the right hand more open when closing the bolt. More of a pushing action than a gripping one would be good.
Looks like goggles to me.
I hope we can take breaks!
Just think about all the gigantic crab legs you'll be able to get from them! Yum
C'mon naw. Let's see a map in progress.
Why put the story up in a pdf file? Just put it on your page! Your pdf file's corrupt and doesn't open anyway.
Nice wallpaper. That background texture makes it look like he's got a toothpick in his mouth! Heh :)
Oh man, I told you not to move!
...but really this looks awesome! That axe texture is quite nice.
I'm in total agreement with Lazy6pyro. Not to be too harsh, but everytime I look at your models I just think about how proportionally pinched and stretched parts look.
I know this is kind of old post you made, I remember reading this before a couple months ago too, but I just have to ask. How is this Zeebo thing a 7th generation console? If it's technology is between that of a PS1 and PS2 wouldn't that make it somewhat of a 5.5th generation console?
It's not that the jutsus are big. I was just saying that the porportions of your characters are short like that of a short person or little kid.
For example Images1.fanpop.com
Anyway, I watched the "first animations" video and It seems like if the jutsus get smaller the closer you are to the enemy it might take away from the "impact" of the jutsu. IMO the jutsus should stay the same size, but if you're close enough to the other player it would change slightly to make it seem like the jutsu is trying to expand to it's natural size, but it can't because it's getting pressed against the opponents body. That could also be possibly used a knock back method too. I hope you know what I mean.
If your character's are going to stay so small maybe you should rename the game "Chibi N'Jutsu". ;^)