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suerteto
suerteto 11hours 58mins ago replied:

We are too far from that and our focus is on other things now

+1 vote   mod: Galaxy at War: Clone Wars
suerteto
suerteto 12hours 0mins ago replied:

The answer is already in the article

+1 vote   feature: Formations information for GAR
suerteto
suerteto 12hours 1min ago replied:

Check again the units list. And here you can't see non of the special units like the 104th or the 501st. Just wait for them a little more

+1 vote   feature: Formations information for GAR
suerteto
suerteto 21hours 59mins ago replied:

Well, we are really far from release :(

+1 vote   feature: Grand Army of the Republic (Unit List)
suerteto
suerteto Jul 6 2015, 12:12pm replied:

Yes, they are canon. But so far only Jesse as ARC trooper at tech 5 is possibility

+1 vote   mod: Galaxy at War: Clone Wars
suerteto
suerteto Jul 6 2015, 12:46am says:

I agree and I insist on individual clones

+2 votes   feature: Formations information for GAR
suerteto
suerteto Jul 5 2015, 3:05pm replied:

Yes, I think we have proved already that with what we have shown

+1 vote   feature: Formations information for GAR
suerteto
suerteto Jul 5 2015, 12:52pm replied:

Details like the cama and the pauldron are absolutely obligatory for us. And Fordo wasn't the only one with extra gear.
Also they had some special weapons that we need to create

+2 votes   feature: Formations information for GAR
suerteto
suerteto Jul 5 2015, 11:38am replied:

Well, models not, but new textures are needed for him and the ARCs

+2 votes   feature: Formations information for GAR
suerteto
suerteto Jul 5 2015, 10:17am replied:

Yeah, but I also think he'll be better with his company.

About Fordo, he isn't in our plans, as there were several requests, we may reconsider about him for v2 or v3

+3 votes   feature: Formations information for GAR
suerteto
suerteto Jul 5 2015, 5:11am replied:

Yes, it is possible to make such zones, actually. I'm not sure about the covers that can show the infantry, but at least we are going ot add some bunkers and other kind of covers.
And we are planing infantry only maps and infantry only zones on the others, especially in city maps

+3 votes   feature: Formations information for GAR
suerteto
suerteto Jul 5 2015, 3:26am replied:

Our idea is the main operation unit to be the platoon, as it's the perfect size for most of the tasks where you will need regular infantry. And this leaves open space for the special squads. They will be lost in the crowd if they are part of a company and won't be used efectivly, as they are not for a mass firefight like the regular clones. E.g. the sniper team. The spotter can reveal the map at the end of the sniper's range of fire, about twice the view range of that unit, and about twice of the fire and view ranges of all other infantry units. So it's a huge advantage on enemy units, even heroes. But you have to controll it, so in a mass group, you can't use the sniper different that line infantry and this is pointless

+2 votes   feature: Formations information for GAR
suerteto
suerteto Jul 5 2015, 3:19am replied:

The idea of having a full company in the current battle is that you don't need more than 1, max 2 of them, all you need is support squads and vehicles. And the company will take a lot of unit limit and will cost enough so the player can't spam them in single battle.
Currently the company lands in about 4 minutes real time, I know it's a lot but I have some ideas how to reduce the landing time. It won't be left that much.

+2 votes   feature: Formations information for GAR
suerteto
suerteto Jul 5 2015, 2:55am replied:

Every rank higher than captain will be separate unit, not part of a formation.
We haven't decided yet if Rex will be separate unit or the captain of the Torrent company

+3 votes   feature: Formations information for GAR
suerteto
suerteto Jul 5 2015, 2:52am says:

It won't lag, unless your computer is prehistoric. I haven't experienced lag on my computer even with a full battalion (576 individual units) landed and I already had other units on the map.
Try other mods with individual units and you'll see

+4 votes   feature: Formations information for GAR
suerteto
suerteto Jul 5 2015, 2:41am replied:

I have no idea about what is that comment. And I don't care actually. It's a free comunity, everyone can vote free

+3 votes   mod: Galaxy at War: Clone Wars
suerteto
suerteto Jul 5 2015, 2:38am replied:

We will follow TCW seasons as a time line for tech levels and there will be 5 tech levels only. If you want to help, correct the time line and lets continue the discussion in PM

+2 votes   mod: Galaxy at War: Clone Wars
suerteto
suerteto Jul 5 2015, 2:33am replied:

I see no reason for adding new tech level. We won't add to the mod anything related to the Empire, stormtroopers and etc.
Color ranking system will be for tech level 1. Custom colors for the battalions will be at tech 2 for seniors and tech 3 and after color for all units.

+3 votes   mod: Galaxy at War: Clone Wars
suerteto
suerteto Jul 5 2015, 2:27am replied:

Yes, we already though about that. We are planning to add new buildings and to distribute all units around the planets and buildings :)

+1 vote   mod: Galaxy at War: Clone Wars
suerteto
suerteto Jul 3 2015, 3:45pm replied:

Yes, that's the reason. And we don't know why. I really can't find logical reason. You can't find any usefull info on that page, you even can't get the mod, as there is nothing uploaded

+2 votes   media: Hacked or not, we will continue the fight
suerteto
suerteto Jul 3 2015, 3:40pm replied:

Well, the final release, V3, will be so far from now, that we really even can't imagine what we'll do then :)

+1 vote   media: Hacked or not, we will continue the fight
suerteto
suerteto Jul 3 2015, 11:27am replied:

Well, it's a question that I can't answer yet, sorry.
We have planned several new buildings, but we have to polish few things before announce more

+2 votes   mod: Galaxy at War: Clone Wars
suerteto
suerteto Jul 3 2015, 11:24am replied:

when the beta is ready, we'll make a casting for beta testers. Until then we can't give more info

+2 votes   mod: Galaxy at War: Clone Wars
suerteto
suerteto Jul 3 2015, 1:17am replied:

Nice catch, we missed that a :)
And yes, it's the one from RH

+1 vote   feature: Confederacy of Independent Systems (Units list)
suerteto
suerteto Jul 3 2015, 12:44am replied:

But, anyway, thank you all for the support! It's extremely valuable to us!

+9 votes   media: Hacked or not, we will continue the fight
suerteto
suerteto Jul 3 2015, 12:42am says:

Guys, please, you can't blame anyone without evidence.
His email was hacked and through it, his ModDB account. And when his account was banned, the attacker was impudent enough to a sent an email to the admins and to want a reactivation.
We haven't lost any data, as our job is secure and away from ModDB and we have made some steps to keep our work safe from harm or technical failure :)

+11 votes   media: Hacked or not, we will continue the fight
suerteto
suerteto Jul 3 2015, 12:19am replied:

No, as we won't make a public beta

+5 votes   mod: Galaxy at War: Clone Wars
suerteto
suerteto Jul 2 2015, 6:03pm replied:

Thank you for the support. Thank you all!

+2 votes   mod: Galaxy at War: Clone Wars
suerteto
suerteto Jul 2 2015, 4:53pm replied:

The mod was hacked, soon we'll post info and updates

+2 votes   feature: Grand Army of the Republic (Unit List)
suerteto
suerteto Jul 2 2015, 4:49pm replied:

That's the idea :)
Different planets, different armour :)

+1 vote   media: 212th Desert
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