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It's already planned. All vehicles will spawn their crew (or parts of it) after destruction. This is the main reason to have clone gunners, drivers and pilots
Of course. It's already planned :)
That's cool. I wish we have here similar events.
Gyus, don't forget to vote on BOTH pictures, as the phase 1 and phase 2 pilots are different
Well, if you just look at them and ignore what they did, I must agree with yoyor, they look a little evil. I think they are designed by Lucas that way. After all they are the first units that actually look imperial in the movies and we see them for the first time during order 66. I think it's a very clever transition between Republic and Empire
Only the flamethrowers don't have bandoliers, just to make them different, all others have, actually the captain has 2 :)
I know about the thigh, but it's hell of a work for something that actually is not that bad. And actually why not armour for cold planets, not all of them are warm enough just for some pants, even a special ones :)
But those guys are directly from the episode:
They will be the pilots for the Torrent Company :)
Read again the example in the description
Yes, they will be in the LAAT. But when the gunship is shot down it will crash and they will spawn from the wreckage :)
Modding camp? You got my attention! Please PM me with for info, if you like :)
Don't worry about it. The models looks good, because of the textures and some small additional meshes. The models are the same as Ozzy's SW CW mod
Thank you, all
Yes, but they are officers on the battlefield. The idea of the artillery oficers is that they will coordinate and improve all heavy fire. They maybe won't be on the first line, but they are in the fight
The GC limit is different from the battle limit. And we will regulate it carefully
Something better :)
Well, you can't see the actual unit cap of the enemy (as far as I know) so you can't say 100% that they have deployed more units than the cap limit. And if they are using unit abilities like call reinforcements, they can overpass the limit number
I'm not familiar with this problem(I don't have the time to watch the entire video, please point the part when the problem appears) and it's too early to say what problems we will have. But the cap will be high enough so it won't really matter
Alright, guys, it was a fun, creative day, full of mod work. I'm so happy thst I just finished another clone of my own design, but I'll leave it for tommorow morning, as 3 updates for one day is yoo much :)
@ Prizr@k , I really hope that we'll finish it faster. And I think CIS will take a lot less time, as there isn't so many different types of units and colours, and actually a lot of the models are already done, they just need coding
@ luke5522 , Only my good mood in the moment saved 1 day of delay to the mod for that question. READ THE FAQ...
I made the design, I like it all red. It's different from Deviss's
I will remake soon Bly.
PS: Sorry, you're too late, I'm already taken :)
They will be separately recrutable and some companies will have EWEB teams :)
By special I meaned named units like the 21st Nova, 104th battalion and etc. :)
Where do you think is the difference?
This is only a camo armour for generic and some special clones for snow planets :)
One more unit :)
I was delayed by unusial problem with the CT RocketLauncher's kama, but now everything is fixed after some precise rigging :)
JLC is already planned.
The Laat/c is the transport for all heavy vehicles, you can see it in the images section
Generic jedi will have their variations, don't worry about it. We haven't decided yet all planets that will have available jedi