This member has provided no bio about themself...

Comment History  (0 - 30 of 67)
Stolos
Stolos @ Dev Diary 1 English.

Wow, this is looking more and more incredible. I know I shouldn't get hyped up without playing it myself, but this looks so.. seamless in how it combines the elements that you're working on for this mod.

Great work on this!

Reply Good karma+1 vote
Stolos
Stolos @ Military Re-armament (for AO 3.1)

It's very likely that given the whole alternate reality thing, that more such weapons would flow into Ukraine. Not saying they'd be in the quantity we see them, but the situation itself naturally causes weapons to gravitate there.

Reply Good karma+1 vote
Stolos
Stolos @ Roman Portraits

The elderly variants look like they are smiling compared to the younger ones. Are they?

Reply Good karma+1 vote
Stolos
Stolos @ Wallachian/Moldavian Castles

Nice, and the forests are a neat effect but maybe not accurate given the propensity for trimming away forests near castles to lower their siegability further.

Reply Good karma+6 votes
Stolos
Stolos @ dily's Cheeki Pak / A.K.A. BANDIT VISION

... Starsailor playing in the background? What?

Also that smoke effect is actually pretty hilarious.

Reply Good karma+1 vote
Stolos
Stolos @ Roadside Picnic Addons Pack by 0x29a v0.7 (1.4.22)

A mega mod pack sounds interesting but I've long since dropped using Arsenal Overhaul myself and wasn't a fan of a few of the major mods you used even though I'm curious about the personal modifications you made.

Reply Good karma+2 votes
Stolos
Stolos @ [CWP] Less wonky wrists!

Wow, this next update is going to be big.

Reply Good karma+3 votes
Stolos
Stolos @ Misc Shots

[Facepalming intensifies]

Reply Good karma+8 votes
Stolos
Stolos @ February Update: The Company that Remains

Randomized survivors sounds great.

Reply Good karma+2 votes
Stolos
Stolos @ Extended random name generation

That is a lot of new names.

Reply Good karma+2 votes
Stolos
Stolos @ [STCoP 2.9] Icons plus some extra weapons and variants.

Wait, is that... An SG-552 Commando?? :OOO

Reply Good karma+2 votes
Stolos
Stolos @ Jan. News

Isn't that going to be a lot of work? But I can understand the point of doing that so you still have a complete work in some regard.

Reply Good karma+2 votes
Stolos
Stolos @ [STCoC] SVU (Iron Sights)

You're sure working hard! Thank you so much, the next release of STCoPwp should be fun.

Reply Good karma+4 votes
Stolos
Stolos @ [STCoC] FN FNC

Ooh, another classic.

Reply Good karma+1 vote
Stolos
Stolos @ [STCoC] Galil and Groza scopes fixed.

Very experienced Loners should be especially noteworthy, and armed with highly versatile, high-quality guns... Loners come in many types and varieties, and by the time they've scratched together enough wealth for good armor and guns, they'd have an idea of what kinds of things they'd want to be in possession of, making it so at higher level they would have a strong mix of western and Russian firearms both. The only real limitation would be if the weapon seems a reliable enough pick to be using if they were all alone. Special weapons and slow-firing snipers would be more than uncommon for them.

Reply Good karma+2 votes
Stolos
Stolos @ Weapons list: Close to final

No more SIG SG-550? I'm sad, but at least there's a plethora of new guns.

Reply Good karma+2 votes
Stolos
Stolos @ [STCoC] Galil and Groza scopes fixed.

• What factions should use what weapons types?
A: Shotguns should be most ubiquitous among Loners and Ecologists. Bandits would employ them regularly too of course, due to cheapness. The rifles available to Freedom and to the Merc's should be different. A gun like the SCAR seems more likely to end up in Merc hands, while the Galil, outrageously loud and powerful, seems more like Freedom faire. Making some higher-end guns practically faction-specific would make some sense since groups would want to have a supply of relatively samey guns and ammo.
• Should high-rank stalkers also have access to low-end weapons?
A: If this can be done in a reasonable way that doesn't greatly degrade their firepower, or if it's disabled, it doesn't cause every high-rank foe to be ludicrously over-armed.
• Should high-end weapons be spawned on NPCs gradually as player ranks up?
A: Depends on how this would work, but for the most part I think players would prefer this to it not existing, so unless it takes minimal work you could probably have this as a new default.
• Should "super weapons" like the Gauss and Minigun only spawn on NPCs in certain levels?
A: Yes, pretty sure this was already in effect too.

Reply Good karma+2 votes
Stolos
Stolos @ Outfit Addon 1.4.7 [CoC 1.4.22]

Freedom SEVA suit has its tier-2 invulnerability upgrade not giving the full range of stats that other SEVA suits do. I checked the Merc SEVA suit at least and it's still granting its full range of stats from the same upgrade.

Reply Good karma+1 vote
Stolos
Stolos @ Higher quality map renders.

I'd prefer them for the CoP maps- north end of the map is so empty to run around in.

Reply Good karma+3 votes
Stolos
Stolos @ Small update

DX9 support renewed? Quite generous. I'm grateful since it's some time more until I can get a new PC.

Reply Good karma+7 votes
Stolos
Stolos @ Smurth's Dynamic Hud v3.2.2.8 (1.4.22+ AO, ...)

Any changes for the 1.4.20 update? Also animations have been wonky for me since installing- is my character actually supposed to open the tourists breakfast or is pantomiming doing so the intention?

Reply Good karma+1 vote
Stolos
Stolos @ STCoP Weapon Pack 2.8.0.7 (v.5)

LR-300ML has the front sight still on when equipping the Trijicon ACOG scope, which would normally get completely in the scopes way. Doesn't affect gameplay, but does feel weird.

Reply Good karma+2 votes
Stolos
Stolos @ THE COMPLETE GEARPACK 2016 [OUTDATED]

After running around a while, getting some armor, picking up way more than enough ammo, a silenced pistol, and bothering to hip-fire instead of iron sighting at short ranges, I managed to do the car park. Hooray.

Impressively, a military man found me once and downed me with one bullet. And there is an inaccessible roof in the cordon village that you have to jump to from a truck on the southeast corner. At least, I couldn't make that jump.

Reply Good karma+3 votes
Stolos
Stolos @ Modified Pay for DocX Questlines (1.4.22)

I'm sitting on enough cash as it is, even if I like the sound of big rewards.

Reply Good karma+2 votes
Stolos
Stolos @ THE COMPLETE GEARPACK 2016 [OUTDATED]

Nice list of weapons, but thus far I've died 10 times in the car park while trying to be careful... Dying from other people who have makarov's and see me in this darkness and always get off the first shot, and my own gun feels like I can't possibly do the same to them is not so fun. I suppose I'm too used to other mods right now and diving right in instead of looking for items.

Reply Good karma+3 votes
Stolos
Stolos @ Upcoming game mode

Wow, that's a really neat way to play sandbox-style!

Reply Good karma+26 votes
Stolos
Stolos @ STCoP Weapon Pack 2.8.0.7 (v.5)

... And I've noticed that a LOT of guns are using the SG-550 upgrade scheme. I've been enjoying this addon but every time I see an already light gun with a polymer stock lose another 1.4 kg's because it got the same upgrade, I feel like the weapon balance is falling apart. The UMP-45 now weighs 1.1 kg's unloaded.

Reply Good karma+2 votes
Stolos
Stolos @ STCoP Weapon Pack 2.8.0.7 (v.5)

The M4 and M4A1 are using each others graphics, they should be swapped.

Reply Good karma+2 votes
Stolos
Stolos @ STCoP Weapon Pack 2.8.0.7 (v.5)

It's a bit disappointing not being able to use the G36 grenade launcher on the G36K, especially since it says so in the guns description. Also it seems like the UMP45 is currently using the 5.56mm silencer erroneously.

Reply Good karma+3 votes
Level
Avatar
Avatar
Last Online
Country
United States United States
Gender
Male
Friends
Become friends
Member watch
Follow
Comment Statistics
Posts
67
Per day
0.0
Mentions
0
Games
1
Mods
7
Articles
11
Media
15
Downloads
33