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... And I've noticed that a LOT of guns are using the SG-550 upgrade scheme. I've been enjoying this addon but every time I see an already light gun with a polymer stock lose another 1.4 kg's because it got the same upgrade, I feel like the weapon balance is falling apart. The UMP-45 now weighs 1.1 kg's unloaded.
The M4 and M4A1 are using each others graphics, they should be swapped.
It's a bit disappointing not being able to use the G36 grenade launcher on the G36K, especially since it says so in the guns description. Also it seems like the UMP45 is currently using the 5.56mm silencer erroneously.
OK, looks like that was my fault- I didn't noticed Weapons Pack had been updated since the last time I downloaded an update to Outfit Addon. My mistake.
There seems to be a compatibility issue with the new version of AO and the prior release of Weapon Pack. After reinstalling my mods one at a time to test it, I only start getting a crash visiting traders when I install this mod and the compatibility patch.
Sorry for the trouble.
I experienced a strange bug since I came back to playing CoC. I've been playing it using the stand-alone files, and reinstalled CoP itself a few times as I was trying out mods with it, and since coming back to CoC and visiting Owl, I have encountered a crash with this report three times. Puu.sh
The only other thing I've done since then is installing a new version of Outfit Addon and the compatibility patch.
A few minor aesthetic complaints. I have a plain SEVA suit, and while the SEVA is easily my favorite suit, when I saw a Loner wearing the white one... I really want one for myself. And, the Clear Sky Sunrise suit uses the same hand graphics as the CS-2 body armor, which is a bit of a shame since I loved seeing the CS Seva outfit and how it was recolored appropriately. Nevertheless, I've been enjoying the plethora of gear available to the player, thank you!
Oh boy, this looks great and really polished too. I only wish it had more firearms and equipment.. especially the Sig-552. I can't find a mod that I enjoy that actually has my favorite rifle in it.
Would it be fine for me to install this over CoP even if I have a separate install of Call of Chernobyl? I don't know if CoC actually uses any CoP files despite being a stand-alone install.
Each time I come back every few months to check what's up with STALKER CoP modding, I'm constantly surprised... I've been playing CoC with some addons for a while but is it actually being used as a base for other mods as its intended premise seems to be? What kind of other projects are even kicking around right now that seem liable to come to fruition? And most of all, will my old clunker of a PC have an even harder time running some of these mods than it already had with the base game?
Experiencing a persistent crash on use of the wish-granter to end the zone, might be related to another addon but this seems like core content.
I'm a bit less certain that this bug is related to this mod, seeing as no quests actually fired, but I fired up the Monolith and wished to end the zone and got this crash. Puu.sh
Thank you greatly for the answer. I'll have to give STCoP a try on my next save!
What are the differences between all the weapon packs? I've been using Arsenal Overhaul for now but since I've been noticing how a lot of weapons have weird stat balances or some of the new guns don't suffer any degradation as they are used, I'm interested in trying some of the other weapon packs.
I experienced a bug while trying to increase the Clear (Sky) Sunrise Suit's durability as a final tier upgrade. This bug fires each time I tried it and didn't fire when I tried the armor increase instead. Puu.sh
I'm still having trouble with companions in my old save not shooting at enemies, and the scientist NPC who collects from dead mutants for that quest is not doing so at all. But having companions following me again is much better.
Perhaps it's because I am using Chrome to do this? Does this work without an issue in firefox? The reason that right-click save-as doesn't work for me was due to it improperly saving as a .txt document.
Thank you for always fixing the bugs as they're reported!
Alundaio's solution for getting fast travel to work is almost right, but not quite. You get a .txt document if you follow his instructions as it is.
What I did is I copy-pasted everything from that page into a .txt document, then opened it, enabled =true in it and saved it by adding .ltx to the end of the file name, changing the document form. This worked for me.
It's also possible that because the formatting is destroyed in the document if you do save as that just turning that file from a .txt into a .ltx wouldn't work without fixing it, and that would be tedious.
Sorry for the trouble Alundaio.
Encountered another bug in the Clear Sky faction, was turning in an assassination story quest to Duty's merchant and got a very large crash popup.
Another unusual bug. Puu.sh Encountered when trying to leave the Garbage and head back to Cordon to go finish a 'hunt mutant' quest. Two tushkano spawn, and when the second one is shot this bug happens. Before that was ignoring the task and gonna head into Dark Valley but again, two tushkano spawn immediately and the task is failed, and once they're downed, quicksaving crashes the game. (And bars further progress.)
Edit: Going back to an earlier save to just do the quest still worked fine to let me finish the quest.
Working fine for me with my 1.4.14 saves. Are there any fixes for companion AI occasionally breaking? They won't attack anything and I've abandoned bringing them altogether but have yet to find if I try to recruit a new group altogether that they'll work again.
It's this or one of your other mods causing this issue, but sometimes when NPC's send messages out that they saw someone getting shot at by someone else, the receiving faction is Clear Sky when there are no CS members nearby aside from my group. It definitely seems to be a bug. I think this also may be tied to why I'm experiencing no price drops from CS merchants, and why in the PDA statistics list on Strelok's entry Clear Sky is highlighted yellow.
AO3, Outfit Addon, lootmoney for CoC, this addon, faction relations, dynamic faction relations and more mutants.
I encountered another bug, but this time I've got a screenshot. Playing Clear Sky still, got to a point in the main questline where Librarian wanted me to go meet the repairmen for the military, who I recently became neutral with. Repeated attempts to converse with him causes a crash. Puu.sh
Yep, that's the great swamps.
This is really nice, I'm enjoying all your mods. I'm glad I took a second look at the addons and bothered to make a new savegame for these.
So, I encountered a strange issue while playing as part of Clear Sky. When I first went to my faction merchant, he was selling the SEVA suit for 26k. OK, reasonable price, though it seemed like he was using the discount prices by default? I took the quest to knock down a helicopter after that since it's all he offered, and before completing the quest checked back again and all his prices had bumped up- the SEVA suit was 36k. After I finished that quest, hoping that his prices would be discounted as he promised, I ran back just to find that SEVA suits are still 36k. What's up? I've done a fair number of faction quests so far and experienced no price drops yet.
I originally posted on the main forum for CoC that I had a problem with the HK416 experiencing no deterioration from firing, the root of it probably being this mod with obvious reason.. Someone posted that the AK-12 was also experiencing this. I checked the files and the amount of deterioration the HK416 experiences per bullet fired is almost nonexistant.
I can't report this on the MBX forum since registrations are shut down, AND this report has to do with a modmod, but...
With RCM for TLD (the fan-updated version.) throwing weapons have a MUCH shorter thrown range, with the normal range of most of them being somewhere around 6 to 10 feet when thrown 'straight forward'.
Sorry about this indirect way of saying this, I hope this message in a bottle gets to the guy responsible for updating RCM.
Thank you. ^^ I'll wait until the final release to ask more about compatibility issues. Will this be kept off of the Fallout 3 & New Vegas Nexus websites?