The speed at which you do these patches is insane, thanks a lot!
and take it easy :)
The speed at which you do these patches is insane, thanks a lot!
and take it easy :)
I hate to bring up another problem but now my save is crashing after updating and regenerating the mod with the new version.
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CModelPool::Instance_Load
[error]File : ..\xrRender\ModelPool.cpp
[error]Line : 120
[error]Description : fatal error
[error]Arguments : Can't find model file 'dynamics\artefacts\af_pin.ogf'.
It's looking for a mesh that's apparently missing, but it's not? The only file of yours that touches af_pin.ogf it is item_dynart.ltx but I believe it's just calling it and not modifying af_pin.ogf at all.
You're amazing man, thanks a lot! It's a great mod
I'm back from some small testing. I noticed the name of the artifact would be visible for a split second before the game crashed and was able to record it to get the number. For me atifact 1404615 is crashing when being revealed. I've put a link to a .zip of my Dynamic Artifact gamedata folder, hopefully it could shed some light? I have made small patches within some of the files for my other mods but as far as I know none of them seem to touch this issue.
My Dynamic Artifact Generation : Mediafire.com
Here is the crash log of this specific crash;
FATAL ERROR
[error]Expression : bone_id!=BI_NONE
[error]Function : SArtefactDetectorsSupport::SetVisible
[error]File : Artefact.cpp
[error]Line : 548
[error]Description : link
I too am having an issue like this, even though I'm running on "good" specs by comparison with 32gb of ram. I haven't started having issues with this mod in my run until now and I've been through multiple emissions/psy-storms. I'll try more testing but I'm unsure what I can do to help fix other than report about it, as going through all 4,500 artifacts will take forever to figure out which one crashed when it spawned with my detector.
FATAL ERROR
[error]Expression : bone_id!=BI_NONE
[error]Function : SArtefactDetectorsSupport::SetVisible
[error]File : Artefact.cpp
[error]Line : 548
[error]Description : link
stack trace:
To be fair, the Soundscape patch is made by a separate guy that the author here included, not the main authors fault.
But I did find the fix by looking into the patch author's post history (https://www.moddb.com/members/tcmx/comments). The patch is made with having Soundscapes 3.0 optional "Stereo Thunder" installed; without it, the patch will cause crashes.
Having the mods in this order will work :
Soundscapes 3.0 main files
Soundscapes 3.0 optional Stereo Thunder addon
Desman's Horror Overhaul
Desman's Horror Overhaul Soundscapes patch
It would be nice to have in this mod's description that the Soundscapes patch has Soundscapes 3.0 Stereo Thunder Addon as a hard requirement.
Thank you Desman for this great addon :)
Great models, very fun to use.
Did run into a issue; the modular install doesn't seem to install everything necessary. The "Only Devices" seems to crash on startup because of a duplicate geiger counter entry in the devices.ltx and no inventory icons in game. As well as the "Only Grenades" not having any inventory icons. "Only Melee" works for the most part but 4 of the knives have just a blue box for their icons.
Recommend only installing the All-In-One folder as it doesn't seem to have any issues. :)
Машинный перевод :
Отличные модели, очень приятно использовать.
Столкнулся с проблемой; модульная установка, похоже, не устанавливает все необходимое. «Только устройства», кажется, вылетает при запуске из-за дублирующейся записи счетчика Гейгера в devices.ltx и отсутствия значков инвентаря в игре. А также «Только гранаты», у которых нет значков в инвентаре. "Only Melee" работает по большей части, но у 4 ножей есть только синяя рамка для их значков.
Рекомендуется устанавливать только папку All-In-One, поскольку в ней нет никаких проблем. :)
Me aswell. I've narrowed it down specifically to the Soundscapes 3.0 patch that's including here in the Horror Overhaul. Running a vanilla setup with Soundscapes 3.0 > Horror Overhaul > Horror Overhaul Soundscapes 3.0 patch will cause the game to crash at start every time. Installing everything EXCEPT the patch will run the game fine (except for the soundscapes compatibility).
Crash log looks like this:
* [x-ray]: Starting Main Loop
Starting engine...
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 730
[error]Description : fatal error
[error]Arguments : Can't open section 'collection_default'. Please attach [*.ini_log] file to your bug report
For everyone that is having problems with tons of "!" signs and purple textures, missing voices, ect.
Go to your oblivion configuration file (named oblivion.ini) Usually its under users/my documents/my games/oblivion/oblivion.ini, open with notepad, and search for the text line near the bottom that has the following: SArchiveList=Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa
At the end add all the .bsa files in your nehrim folder that arent already there (ex: nehrim - Meshes, or Nehrim - Sounds, ect).
It should look like:
SArchiveList=Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa, Nehrim - Meshes, Nehrim - LODdata, Nehrim - Misc, Nehrim - Textures
I think I spelled them all right. Hope this helps.
stellkilo
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