out with you, and your spark
There are three difficulty levels - hard, very hard and vietnam. But we call them easy, medium and hard.
what difficulty affects
Let this article be something like "mini-guide" for tac-bar.
tac-bar mechanics explained
These do not fit in other module sections, so they end up being listed here.
some other misc things
You know, how is it that we make mechanics more and more complex? When it comes to balancing something, if you want to make, for instance a couple of...
weapon condition system
I always liked HL2's ragdolls. How its time to make them ever better.
*sixth. ragdoll module*
They have changed, as we did. Some Baldur's Gate inspiration here.
*fifth. npc module.*
New complex and realistic movement algorithms to bring some challenge upon you.
*fourth. movement module.*
Some realistic ballistics here. Like in ArmA. But better. Much better.
*third. ballistic module.*
It's inspired by warcraft 3 armor system, just look a little closer.
*second. armor module.*
The accuracy and damage all weapons do was highly increased due to new factors that can reduce damage taken by an enemy, or lead you to shooting the wrong...
*first. weapons module.*
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