This member has provided no bio about themself...

Comment History
Starkiller00
Starkiller00 - - 8 comments @ Republic at War

Ok i would love to do that. Unfortunately I have no experience with moding files. Do I need a specific program or is it like a text file where I can simply adjust some numbers? :)

Good karma+1 vote
Starkiller00
Starkiller00 - - 8 comments @ Republic at War

Hi, first of all I want to thank everyone for this awesome mod and the recent update. However I have some questions/issues I would like to share with you. First of all I was a little bit disappointed by the CIS "supertank" because the shields are pretty weak just as the primary fire. Then I noticed that the Providence releases only 4 fighter squads at a time which is a little bit underwhelming since I think the Venator can spam much more. After that in GC the republic killed my Malevolence with one shot from the planetary turbolaser which shocked me quite a bit. I was also wondering why Admiral Trench doesn't have any additional gunpoints compared to the standard providence. Some additional quad lasers would be pretty cool. (Thermal shields to protect him from torpedos and missiles would have such an awesome ability instead of focus fire I think) His Providence dreadnought looks just a little bit too bulky - the length is fine but its too wide in my opinion. Something that I hated since the first time I played the game is how your fleet automatically deploys when you defend a planet. Its a pain because it's spreaded out most of the time and the AI just picks up ship by ship - I guess there is no way to change that. Thx anyway for all the hard work :)

Good karma+1 vote
Starkiller00
Starkiller00 - - 8 comments @ Republic at War

Werden in der deutschen Version die "selbstgemachten" Audiodateien erhalten bleiben oder wird es auch für die deutsche Version ebenfalls mehr Sounddateien aus Clone Wars geben? Würde mich sehr freuen :)

Good karma+1 vote
Starkiller00
Starkiller00 - - 8 comments @ Republic at War

Thanks for information. I looked it up and I think you are right. But I found out that the Invisible Hand had a different weaponry. There actually were larger Providence class ships called Providence-class Dreadnought and Admiral Trench got one of them. (Maybe he should get a larger model in 1.2)

Good karma+1 vote
Starkiller00
Starkiller00 - - 8 comments @ Republic at War

I noticed that the Invisible Hand in 1.1.5 became scaled-down to the "normal" sice of a Providence. As i know the Invisible Hand was larger than a normal Providence. So my question is if that will be changed in 1.2 (because in 1.1 the Invisible Hand was larger). :)

Good karma+1 vote
Starkiller00
Starkiller00 - - 8 comments @ Republic at War

Is it just me or is the fire range of the Heavy Artillery Gun (KUS) really a little bit ridiculous? I mean they have a lower fire range than most tanks and compared to the AV-7 that is also "nothing". Is there any reason for that or is it a bug in my game?

Good karma+1 vote
Starkiller00
Starkiller00 - - 8 comments @ Republic at War

Nice to hear! :)

Good karma+1 vote
Starkiller00
Starkiller00 - - 8 comments @ Republic at War

Hey, will the problem with the lagging GC wehn you have played for some time be solved in 1.2? :)

Good karma+2 votes