Hello all, my name is Murat Korkmaz, I am a professional Web Designer working in London. In my free time I manage and lead 3d Art for Metal Storm mod for the IW Engine.

Comment History  (0 - 30 of 74)
starf1sh Jul 4 2011, 7:35pm says:

Hi Zybba, thank's alot for your comment, its always appreciated. The weapon may appear like that because its in short stock in the concept, the shoulder stock is retractable by grabbing and pulling from the top just behind the sight lens. 70% of the stock is housed inside the weapon, what we tried doing is create a weapon that can be easily converted from long fire range to short, so we gave it a short front base, a short nozzle, and a very nifty stock mechanism. In development of this mod, we are trying to immitate what our standard weapons we have now might look like in 80 years time. We assume the difference wont be monumental like a star wars laser gun, so we're trying make things more compact but keep that same flair these weapons have now.

Thank you.

+3 votes   media: Weapon Concept 2090 Assault Rifle
starf1sh Jul 1 2011, 10:32am says:

Hi, my apologies to everyone for the change of game, because of the extremely tedious and slow support that Treyarch is giving for its mod tools, we had no alternative but to switch to Cryengine3. We're seeing it as a much better approach in the long run, as it is an extremely mod friendly game which can also provide some stunning visuals.

I am still in the process of ensembling a team, I am about half way there, so we're still on the look out for quality modders!

Cheers Guys, look out for more updates soon!

+7 votes   mod: Operation Metal Storm
starf1sh Mar 13 2010, 11:12am replied:

lol permission u know.

+1 vote   media: Concept Art - Soldiers and Plasma Pistol
starf1sh Mar 9 2010, 11:29pm says:

Good question. What I was planning was to seperate the actual model and the helmet. Like that there can be a guard patrolling with his visor open and then when things heat up other guards with their visors closed. + like this you can shoot it off. :P :)

+1 vote   media: Guard/Police_Medium - Work In Progress
starf1sh Mar 7 2010, 1:25pm says:

Cheers guys, sorry if you don't like the helmet my task is to model exactly to talros's concepts, which I think is awesome.:)

+1 vote   media: Guard/Police_Medium - Work In Progress
starf1sh Feb 3 2010, 10:20pm says:

thanks :) yep it is

+1 vote   media: Batman WIP
starf1sh Oct 14 2009, 9:56pm replied:

Have to agree, from what I see this was a fantastic model with very cleanly baked normals, this texture isn't even close to up to par, and is diminishing what is a very good model. It's a waste of your modelers skills.

+1 vote   media: Glock 21 - Textured
starf1sh Oct 3 2009, 3:41pm replied:

Yep were going to keep that statue as him, and were planning a character with this more detailed sculpt.

+1 vote   media: Detailed Sculpt
starf1sh Sep 30 2009, 9:35pm replied:

Thank you very much mate. :)

+2 votes   member: starf1sh
starf1sh Sep 28 2009, 8:56am replied:

There is no one from the team, I have received several PM's so far to take up this offer, But I will wait till Friday to hand it over to someone.

+1 vote   media: Left Behind
starf1sh Sep 21 2009, 10:10am replied:

Why should we have it on our models when we got you as the communities biggest peenus head. :D

+3 votes   mod: Operation Metal Storm
starf1sh Sep 14 2009, 7:13pm says:

I'm loving this, you guys should model and texture semi trucks and jumbo jets and allow the gravity gun to throw those about. :P

Keep it going!

+2 votes   news: Weekly Update 1 - The Process
starf1sh Sep 13 2009, 8:59pm replied:

For the first map there will not be any vehicles as the level is mostly indoor combat. However we maybe be able to do something in future maps. :)

+1 vote   mod: Operation Metal Storm
starf1sh Sep 11 2009, 6:48pm says:

Thanks for the comment, care to tell me what you think is off, so I can fix it.

+1 vote   media: USMC Commander Sculpt WIP
starf1sh Sep 6 2009, 3:19pm replied:

Eyvallah Gardes. ;)

+1 vote   media: Turkish Maroon beret - Commander Sculpt
starf1sh Sep 5 2009, 3:48pm says:

Hey fraser thanks for your comment bro, the entire soldier mesh is around 10,000 polygons, we're going to apply normal maps directly from zbrush, It wont look exactly like this but hopefully pretty close. :)

+1 vote   media: Turkish Maroon beret - Commander Sculpt
starf1sh Jul 21 2009, 10:09pm says:

Yeah FeareD really puzzled me, because I'm sure the colours were correct. Anyway I took the Bronze out and replaced it with a grey/silver, hope you guys like this better. :)

+1 vote   media: M67 Fragmentation Grenade
starf1sh Jun 17 2009, 7:46pm says:

Fantastic work on the texturing and rendering guys. But it is a bit over done, as obviously this will look nothing like it does in this render once it is in game.

All in all great work though. ;)

+1 vote   media: Media Releases
starf1sh Jun 3 2009, 7:11pm replied:

Thanks :) I'm going to design a new background for the main menu, but this will be the background for the early Alpha releases.

+1 vote   media: Operation Metal Storm
starf1sh Jun 3 2009, 7:07pm says:

We're using HK416's rifles in our mod, does this mean I have to get intellectual property rights from heckler and koch?

There's pepsi, sprite, mountain dew etc vending machine skins in some of the counter strike servers I have played in, did they get property rights?

Honestly dont worry about stuff like that, unless you report us little wee modders to Pepsi, its all banging. :)

+3 votes   media: Vending Machines
starf1sh Jun 3 2009, 8:54am says:

Added :)

+1 vote   media: Zigana F Automatic Pistol
starf1sh Jun 2 2009, 9:22pm replied:

Great comment. We are trying to get gameplay in the middle of Insurgency and CS, but objectives obviously will be completely different. Tactics still are going to play a big role, for example with the Zigana pistol, were implementing a system where You will have auto (full clip burst) or single fire. You can either play it safe and take single shots from distance with good accuracy, or run in and spray your enemy with a full clip through your pistol. But this burst still may be in-effective and you may just leave a trail of bullets around your enemy. :)

+1 vote   mod: Operation Metal Storm
starf1sh Jun 1 2009, 4:57pm says:

Effing fantastic work guys.

+1 vote   mod: Orion: Source
starf1sh May 17 2009, 7:44pm replied:

Guys i know the synopsis sounds a bit biased, but trust me we don't intend the final mod to be like that.

+2 votes   mod: Operation Metal Storm
starf1sh May 5 2009, 9:45am says:

Nah mate its not dead, the groups just having a tough time organizing individuals etc.

I shall be working on new concept art for LB this week, so you shud be able to see those up soon. :)

+1 vote   mod: Left Behind
starf1sh Apr 1 2009, 4:10pm says:

Thanks mate. :)

+1 vote   media: Zigana F Auto Pistol
starf1sh Mar 6 2009, 11:30pm says:

Its a shame really, loads of assets gonna go to waste. :(

+1 vote   mod: Left Behind
starf1sh Jan 26 2009, 11:37am says:

This is absolutely fantastic guys, I had a great feeling of nostalgia aswell whilst watching the video. :) Looks exactly like gta with the aerial view.

Keep it up.

+2 votes   news: Duke Theft Auto ModDB Page Created, Plus News
starf1sh Jan 25 2009, 11:06am says:

Good but where is the trigger?

+1 vote   media: Models
starf1sh Jan 18 2009, 10:09am says:

Great work, but I think this mod really deserves original character models. Maybe create some new models by working around your re-skinned cs ones.

+1 vote   news: New Web Design and Map Showcase
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