I am Abs. I make Star Trek mod for ArmA3.
Yep. I plan on removing the rebel chase. I'm currently rewriting the events as well. It'll be more than just a pack of ships.
This mod is on a bit of a hiatus. I'm busy working on my other mod for FTL called Star Trek:FTL which can be seen on MODDB here: Moddb.com
This pack is now obsolete. Please download the newer versions. Thanks.
I'll be working on fixing this today. Hopefully it's an easy enough fix.
Romulans are planned at some point, but I plan on focusing on the space map and the ships before focusing on more ground units.
Heheh...especially the one with this marking. ;)
Initially I was going to release the shuttle at the end of this month, but that has to get pushed back due to the animations being messed up in Arma3. The wait will be worth it, though.
Thanks, man. :)
Hi guest...yep, it's still being worked on...it's in the hardest stage right now (scripting) as I am a modeller, and not a scripter so I'm finding it especially challenging.
Static? No sir...these will be playable.
Yep, the ship interior exists. My friend Topas made some textures, but the colouring is a bit off, so I have to rework it. The animations for cargo are static and were made for Arma2, so they have to be tweaked slightly (mostly in the hands) to work for the A3 models. Once I get those done, I'll post another picture here.
I'm hoping to achieve that effect too. I had to play with the lighting config of the map in order to find out how to make the black sky (BIS changed the sky from black to navy blue when the community complained that they couldn't see anything, and right now RVMATs don't quite appear properly because I added 'studio lighting' to the addons in order for them to even appear at night. I'll figure it out, I'm sure. :)
True...the reason I chose so high is because maps like the space one, or the other worlds that Bushlurker made, don't have as many objects therefore don't have to render as much at any given time. To do it any lower would really be a crime. :)
2 textures in this LOD...one for the exterior, and one for the interior. Each is 2048^2.
Thanks for the kind words. :)
Damn right I do. I didn't have the skills to complete it in the past, but since working on the Constitution class, I realised that I can release the shuttle once I've ported it over completely.
Not yet. :) Map will be released when I have completed working on the Constitution class ships, and the D7 cruiser. I appreciate the enthusiasm, though.
Every day brings me closer to helping you achieve that goal. ;)
Thanks, man. :) It's always great to know that people like what they see!
Aye aye, captain!
Hey man...yea, I've seen it, but it doesn't apply to this mod as the vehicles aren't actually life sized.
Yep, both are possible. If someone makes a multiplayer mission, two users can play on one ship. Three, is someone wants to become captain.
Thanks, Jed. :)
Technically it's possible to give the ship one more room, as you can have the LODs (viewpilot, viewgunner, and viewcargo) be different models, but you wouldn't be able to do anything in it. When I start making "episodes", I'll have rooms as they are required for the story.
Merry Christmas to you too, good buddy! :)
There's a new album called "Solar System Fly-By" on our facebook page, which gets updated a lot more than this one, due to the terrible moddb comment notification system. You might want to check it out! :)
I'm truly honoured to hear that. :)
I know, right? Turned out way better than I expected!
Thank you very much, good sir. :)
Thanks! You should check out the latest screenshots on our facebook page! It's come a long way already! :)
Let me know what you think of it! :)
I think it'll be nice to finally have someone to shoot at. :)
It's only going to get better. It just didn't do having to fly around my assets in a helicopter...I had to get her back into the game.
You got it! :)
His maps are amazing...once I get some OPFOR created, I'm hoping that I can migrate some game types over on to his maps.
Thanks! I think it looks way better than the older model.
Hope you like it. :)
Thanks xristos10. :)
Thanks, man! :) Expect to see these guys on your hard drive in less than 30 days if all goes according to plan.
Signs of life, but for Arma3. ;)
:) Yea, it's hard to update regularly when you work on two mods. I'm working on this one by myself, and with a team on the September 1939 mod, so this mod is the one with the fewer updates. :/
I do my best to keep it going though, and have a few ideas for game modes that I'd love to implement. It's too early to talk about them, though!
Thanks. Nice to see you here from the Sept. 1939 mod. ;)
I love the long history of quality addons that this mod team has developed. Keep them coming! :D
Please note that the uniform textures are a work in progress, and as such may not look good yet and have errors.
At first the Type II was my favourite, but I think that it has been replaced by this too!
Yea..texturing isn't my strong point, and hair is definitely hard to do. It's on the list of things to do, however. I'm a stickler for detail. :) Thanks for the comment.
Thanks mate. Believe me when I say that it looks even better now. If you haven't liked the page on Facebook, I'd say it's worth it. I post the odd update on there that I don't post here or on the BIS forums. I've spoken with someone who has spent years (literally years) studying the blinking sequences of the consoles and he has agreed to share his work with me. I for one am truly excited to see this in-game. :)
Thanks, Topas. :)
Glad to see this bad boy still kicking around. :)