I am Abs. I make Star Trek mod for ArmA3.
I do not post here anymore, because their update system on comments and notifications has room for improvement. If you are interested in the mod, please follow it on Facebook/STFTL. Thank you!
It's never dead...Jim.
Yep. I've quit working on this mod.
Hi! Sorry for the delay in replying. Truth be told I was working on a few other things, but I'm back. I'll be working on getting this done post-haste. I've finally decided on what player ships to include in the conversion. I'm working on creating all the weapons right now, with finishing off the player ships to follow.
Unfortunately I can't predict a due date, however, as I am also working on the Star Trek: Excalibur team as well, so it's kinda tough to commit to any dates. I'm setting up a Trello Board with the details of the project so that it can easily be followed.
Yep. I plan on removing the rebel chase. I'm currently rewriting the events as well. It'll be more than just a pack of ships.
This mod is on a bit of a hiatus. I'm busy working on my other mod for FTL called Star Trek:FTL which can be seen on MODDB here: Moddb.com
This pack is now obsolete. Please download the newer versions. Thanks.
I'll be working on fixing this today. Hopefully it's an easy enough fix.
Romulans are planned at some point, but I plan on focusing on the space map and the ships before focusing on more ground units.
Heheh...especially the one with this marking. ;)
Initially I was going to release the shuttle at the end of this month, but that has to get pushed back due to the animations being messed up in Arma3. The wait will be worth it, though.
Thanks, man. :)
Hi guest...yep, it's still being worked on...it's in the hardest stage right now (scripting) as I am a modeller, and not a scripter so I'm finding it especially challenging.
Static? No sir...these will be playable.
Yep, the ship interior exists. My friend Topas made some textures, but the colouring is a bit off, so I have to rework it. The animations for cargo are static and were made for Arma2, so they have to be tweaked slightly (mostly in the hands) to work for the A3 models. Once I get those done, I'll post another picture here.
I'm hoping to achieve that effect too. I had to play with the lighting config of the map in order to find out how to make the black sky (BIS changed the sky from black to navy blue when the community complained that they couldn't see anything, and right now RVMATs don't quite appear properly because I added 'studio lighting' to the addons in order for them to even appear at night. I'll figure it out, I'm sure. :)
True...the reason I chose so high is because maps like the space one, or the other worlds that Bushlurker made, don't have as many objects therefore don't have to render as much at any given time. To do it any lower would really be a crime. :)
2 textures in this LOD...one for the exterior, and one for the interior. Each is 2048^2.
Thanks for the kind words. :)
Damn right I do. I didn't have the skills to complete it in the past, but since working on the Constitution class, I realised that I can release the shuttle once I've ported it over completely.
Not yet. :) Map will be released when I have completed working on the Constitution class ships, and the D7 cruiser. I appreciate the enthusiasm, though.
Every day brings me closer to helping you achieve that goal. ;)
Thanks, man. :) It's always great to know that people like what they see!
Aye aye, captain!
Hey man...yea, I've seen it, but it doesn't apply to this mod as the vehicles aren't actually life sized.
Yep, both are possible. If someone makes a multiplayer mission, two users can play on one ship. Three, is someone wants to become captain.
Thanks, Jed. :)
Technically it's possible to give the ship one more room, as you can have the LODs (viewpilot, viewgunner, and viewcargo) be different models, but you wouldn't be able to do anything in it. When I start making "episodes", I'll have rooms as they are required for the story.
Merry Christmas to you too, good buddy! :)