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Comment History
spectrefps
spectrefps - - 2 comments @ BD:BE Flashlight for Brutal Doom v21 - Standalone

Yeah I noticed this too. Is there a way to adjust its 'centering' (plus or minus X offset sort of thing)? It seems like it's got some sort of offset to the player's right.

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spectrefps
spectrefps - - 2 comments @ Tomtefar's Extension V1.12

Hi! Love the mod, and the new/revised weapons (especially the revolver). Have run into a bug though:

The pistol flashlight doesn't seem to work (tested it using "summon PistolFlashlight", picking it up, and trying to toggle it on/off). It updates the pistol reload sprite and plays the 'click' sound when I try to toggle it, but no light appears.

I then grabbed a separate flashlight mod ("Steves flashlight"), which worked, but it was very basic and doesn't alert enemies. I'd much rather use yours since it looks like a dynamic light in the screenshots and would alert enemies like the default BD flashlight.

Any ideas what could be causing this? I'm running Vulkan mode for graphics, with Brutal Doom v21 gold + your latest addon. Oddly, whenever I fire up GZdoom, it has a bunch of loading errors about "attempt to get invalid state Ready1/Ready2 from actor BaseWeapon". It still loads/plays, so I'm not sure what that's all about. Any help would be appreciated, as the flashlight issue is the only bug I've run into so far! :D

**if getting your flashlight to work isn't possible at the moment, is there a way to 're-enable' the Brutal Doom flashlight (that is independent of weapon)? That one worked before I installed your addon.

*** Update: While testing with Slowmo Bulletime mod + Weapon Menu mod, the flashlight of light does seem to appear (and rapidly blink) during the 'slowmo' effect. However, it strobes extremely fast and doesn't alert enemies, so it must be just a graphical glitch.

Good karma+1 vote