is it a new mutant or it overwrites an existing one? like the pseudobear overwrites the pseudogiant
is it a new mutant or it overwrites an existing one? like the pseudobear overwrites the pseudogiant
is it normal that there is no inspect animation but the pumping sound is being played? :D
Sorry for the late reply...this is the mod
anybody experienced a random reload/mag check sound playing? it happens even if im idle and not doing anything :D other than that mod is 10/10
the doc in army warehouse also died in my game, the rest of the NPCs were fine...im using it with CBSZ
looks nice, but is it possible to add the pseudobear as an option for those who use the bear from metro instead of the pseudogiant? :D
haha okay thank you for the answer :D
awesome mod :D 10/10 for me
is it possible to make it work better with BHS? :D I mean, if you hover over a medical item in inventory, it will show the player on the BHS indicator what that certain med item does to your HP, if you could implement that into the wheel it would be awesome. so if i open the wheel and hover the mouse over a medical item it would show me the effect on the BHS in the bottom left corner :D
Or perhaps the same with Mags :D another "page" for mags added to your belt, so you can change between mags. Because the ammo change wheel only recognises the very top ammo type in a mag
JSRS is a hard requirement? can i make it wotk with Dark Signal audio?
if you do Jupiter, is it possible to add back the mines to the helipad as an option? :D just curious...i kinda like the idea of mines there haha
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 262
[error]Description : fatal error
[error]Arguments :
1 : [Lua] ...e/heart of the zone\gamedata\scripts\utjan_skills.script(246) : func_or_userdata
LUA error: ...e/heart of the zone\gamedata\scripts\utjan_skills.script:246: attempt to call field 'get_psy_health' (a nil value)
What can the problem be? :D i use skill system (skill system works without Skill expanion) and UI Rework by Sota, BHS
nice work :D
just a question...is it possible to make it "compatible" with this mod?
So we can use your map changes with different tree and grass variants? :D
If not, fine, 10/10 anyway :D
the dog/cats not being there is a welcome change, but you still get missions for killing them and you can't complete it because there is nothing to kill :D
yesterday i was exploring the new maps a bit after adding them, but they feel a bit empty :D is there any way to make the maps a bit more populated?
Yuzhniy town has like 2-3 freedom stalker in it, and i've found 2 bandits to fight...mutants are fine, Arrival anomalies are spawning thanks to another mod..
The atmosphere is really good in these maps, brings back old Stalker vibes, so 10/10 for me, but a bit more life would make it even better :D
i changed the logo already, that was easy lol i've checked all the files and no luck so far to find that text unfortunately, but thanks anyway :D
Hi!
Is it possible to modify a few thing on the main menu screen?
I want to change the logo and the text on the bottom..for example adding a custom logo, and like change the text to add my own "modpack" name and version instead of "stalker anomaly 1.5.2" :D
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CKinematicsAnimated::Load::<lambda_7ebb9f855634ee5f58e0783db08d41de>::operator ()
[error]File : D:\a\xray-monolith\xray-monolith\src\Layers\xrRender\SkeletonAnimated.cpp
[error]Line : 785
[error]Description : fatal error
[error]Arguments : Can't find motion file 'anomaly_weapons\hud_animation\cultgun.omf'
section 'wpn_colt1911_sk2_hud'
model 'anomaly_weapons\wpn_colt1911\wpn_colt1911_sk2_hud'
game crashes when loading in the gun with debug menu
Your mod is after PPP and EFT repos
really nice :D SVT next maybe? :D Tarkov has SVT in it now, i don't know if it's possible to extract the model from there :D
found the problem...
I used a mod that basicly "tries" to reposition the weapon attachments like suppressor and GL launchers so they are more aligned with the gun in the equipment slot...i removed it and both UMP and your mod works again :D
thank you for trying to help tho :D
i have the same problem with the UMP reanimation too, if i equip the gun it crashes the game. i use no EFT reposition yet...
Ignore the right side, that's my second monitor, my modlist is on the left side, that's my MO2 lol
Your mod is not in the list because i removed it until i find a solution to the problem...all other reanimations work just fine :D
CTD when i equip the gun
FATAL ERROR
[error]Expression : pSettings->line_exist(sect_name,"shell_point")==pSettings->line_exist(sect_name,"shell_bone")
[error]Function : hud_item_measures::load
[error]File : D:\a\xray-monolith\xray-monolith\src\xrGame\player_hud.cpp
[error]Line : 299
[error]Description : wpn_vityaz_hud
nice animations, but for me the 9A91 is below the actor camera VSK works fine
normal: Imgur.com
ADS: Imgur.com
VSK is fine: Imgur.com
I CTD each time i get the gun into my hands...or sometimes i fast travel to a location and i get the same error in the logs
0.6 HUD FOV.
I used this gun before and it was fine...or shall i go belov 0.6 FoV to make it work?
[error]Expression : pSettings->line_exist(sect_name,"shell_point")==pSettings->line_exist(sect_name,"shell_bone")
[error]Function : hud_item_measures::load
[error]File : D:\a\xray-monolith\xray-monolith\src\xrGame\player_hud.cpp
[error]Line : 299
[error]Description : wpn_ump45_hud
I have a small problem with the mod...some icons are missing :D
The big LMGs, like PKM, PKP and some others too
I use the UI Rework G.A.M.M.A. Style from Sota, if i remember correctly with another UI it was fine...i added 02-oct-2022 with MO2, plus if i add the oct-25 patch with MO2 it glicthes up a few guns, like the AK104 (same with the older 1.5.1 version of BaS)
If i fire with ADS the gun tilts upwards like if i was standing next to a wall (yes i use WCT, ver. 20)
Is it possible to edit your script? :D i wan't to remove only certain vanilla weapons from the game, the ones i don't have reanimation for. because i guess the reanimations are using the vanilla gun, so even if i add them, they won't spawn with your mod in :D
Latest HF mod needed and activate the Radial menu in the installer
you might be right, i have "weapon icon scaling module" added, i guess that is what causing the problem :D i will try to uninstall that and try again, if crashes i will provide the log :D
I really like your work but i have a problem with it.
game crashes if i try to move my gun out of the weapon slot into the inventory. in the crash log was something like "item or weapon resize", i don't remember correctly. This happened with an existing saved game.
If i started a new game it was fine, but when i added attachments to weapons, like suppressor, after some time the same crash happened.
I play without HUD...Immersive HUD, Alt icons etc, but the crash was not related to that, rather moving weapons in and out the weapon slots. Spawning in guns with debug menu worked but if i tried to put the gun into the slot, it crashed the game :D
sp0ng3m0nk3y
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