I am a modder for the Source Engine, the Goldsource Engine, and the Crysis Engine. I am primarily a Level Designer and a World Creator. I have been working with the Hammer World Editor for nearly six years and have since then learned a lot about the Source Engine. On top of my Mapping skills, I am learning to Model for the Source Engine using the Autodesk 3Ds Max 2012 software. Besides those, I am an artist, Musician, and a lover of Video Games.