3D generalist. Also gaming and modding some in my spare time.

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Sourc[e]x
Sourc[e]x @ Screenshot

Frankklepacki.com

The chainlink fence was used a lot in the campaign missions.

Good karma+1 vote
Sourc[e]x
Sourc[e]x @ Screenshot

It may not be my design, but I would recognize my own work anywhere. I don't really mind, I'm just a little bit surprised.

Good karma+1 vote
Sourc[e]x
Sourc[e]x @ Harvesting System In Action

You'll be able to download and play it through the StarCraft 2 Arcade just like any other custom SC2 map. Easy as that.

Good karma+2 votes
Sourc[e]x
Sourc[e]x @ A-Bomb Ready

Well, the fact that I cannot change the cursor texture during gameplay is still annoying as ever. But apart from that, I haven't encountered any problems I couldn't work around.

Good karma+2 votes
Sourc[e]x
Sourc[e]x @ Alpha Screenshot

Not at all. This game menu is the first thing that will pop up when a Red Alert: Origins multiplayer scenario is loaded. That means the menu is inside the map and the menu background will display the actual map terrain.

Good karma+1 vote
Sourc[e]x
Sourc[e]x @ Red Alert: Origins

Yeah, I will eventually switch from instant to projectile-based attacks. That will not only make the attacks dodge-able by moving units, but also make it theoretically possible for tanks to hit concrete walls standing in the way.

Good karma+4 votes
Sourc[e]x
Sourc[e]x @ Red Alert: Origins

Yes, but that would set the highlight cursor for that unit for all players. I need to change both the normal and highlight cursor for a single player only, which is not currently possible.

Good karma+4 votes
Sourc[e]x
Sourc[e]x @ Red Alert: Origins

No, you can not actually. The catalog function cannot reach the cursor data. This is what I hope Blizzard will fix in a patch or expansion. That, or giving us a native function to handle it.

Thanks though. :)

Good karma+3 votes
Sourc[e]x
Sourc[e]x @ Red Alert: Origins

I'm armed to the teeth with the Aftermath rules.ini, mplayer.ini, the original manual and the game itself. That should really be enough reference material. ;)
The damage system has been in for quite a while.

Good karma+3 votes
Sourc[e]x
Sourc[e]x @ Vehicle Depot System

It's the Hell March 1 remix by From First to Last. It's on the Red Alert 3 soundtrack. 'Tis much win.

Good karma+2 votes
Sourc[e]x
Sourc[e]x @ Brief Update

Not really. I have plans of creating some singleplayer maps as well. Just need to get the multiplayer working first.

Good karma+1 vote
Sourc[e]x
Sourc[e]x @ Alpha Screenshot

Because Red Alert is and will always be my favorite Command & Conquer game. Also, it's smaller than RA2 and TS and I don't feel like starting something I can't complete.

Good karma+5 votes
Sourc[e]x
Sourc[e]x @ Red Alert: Origins

Yes. Red Alert: Origins will include the expansion units.

Good karma+1 vote
Sourc[e]x
Sourc[e]x @ Alpha Screenshot

This is in fact on ultra settings, but as I wrote in the description they're all missing shaders and textures. Hence the bland clay-ish look.

Good karma+5 votes
Sourc[e]x
Sourc[e]x @ Origins

When it's done.

Can't really give any more details around the release date as I don't really know myself.

Could take all from a couple of weeks to a few months to get out a playable beta version. That is, if I decide to release a open beta.

Good karma+1 vote
Sourc[e]x
Sourc[e]x @ Red Alert: Origins

Oh yeah, and very much so. I anticipate the entire mod to be around 6-8mb when it's done.
I'm more worried about Starcraft 2's script limitations honestly. But if I'm careful with arrays and optimizes everything, there shouldn't be any problem.

Good karma+1 vote
Sourc[e]x
Sourc[e]x @ Red Alert: Origins

I'm considering it.

Good karma+2 votes
Sourc[e]x
Sourc[e]x @ Alpha Screenshot

Thank you, so do I. ;)

Good karma+1 vote
Sourc[e]x
Sourc[e]x @ Mass Destruction

Thank you all. :)
Unless there's more game-breaking bugs hidden in the map, 1.0.6 is the last and final version of Mass Destruction.

However, I recently started developing Mass Destruction 2 for Starcraft 2. It's actually pretty nice looking already.

Good karma+1 vote
Sourc[e]x
Sourc[e]x @ Modern Warfare 1.11 Beta

It does. It will kick in if a team is without players.
The AI is very basic at the moment though.

Good karma+1 vote
Sourc[e]x
Sourc[e]x @ Modern Warfare

It's because of the new Warcraft patch. A update is awaiting authorization.

Good karma+1 vote
Sourc[e]x
Sourc[e]x @ Modern Warfare Alpha ingame photage

Yeah, pretty much.

Good karma+1 vote
Sourc[e]x
Sourc[e]x @ Modern Warfare Smooth Fog

The video demonstrates the fading fog system... -_-

Good karma+1 vote
Sourc[e]x
Sourc[e]x @ Modern Warfare

I'm sorry, but The Frozen Throne offers superior mapping capabilities over Reign of Chaos. This map would not be possible within RoC.

Good karma+1 vote
Sourc[e]x
Sourc[e]x @ Modern Warfare

For general mapping, you'll need the Warcraft III World Editor (Comes with the warcraft III RoC/TFT CD). It allows you to change almost every aspect of the game. I also recommend downloading the newest JASS NewGen World Editor (3rd party tool) from www.Wc3Campaigns.net..
For modeling, 3D Studio Max 4/5 with the Blizzard Art Tools is highly recommended. The Art Tools is a plug-in for 3DSMax 4/5, allowing you to easily export scenes into warcraft's model format.
For texturing, you could use any tools capable of saving images in TGA format.

Good karma+1 vote
Sourc[e]x
Sourc[e]x @ Modern Warfare

It's not released yet. The "Pre-alpha" map contains nearly nothing.

Good karma+1 vote
Sourc[e]x
Sourc[e]x @ Modern Warfare

Sniper units will be featured, yes.

Good karma+1 vote
Sourc[e]x
Sourc[e]x @ Modern Warfare Storyline

It said it were cut of at 89%, but it seems that the entire video is working as it should ☺

Good karma+1 vote
Sourc[e]x
Sourc[e]x @ Modern Warfare Storyline

Tried to re-upload it, but it got cut of in the upload process. Better downloading it from the link above..

Good karma+1 vote
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