3D generalist. Also gaming and modding some in my spare time.

Comment History  (0 - 30 of 35)
Sourc[e]x
Sourc[e]x May 4 2013, 4:11pm replied: +3 votes     media: Professional Volunteer
Sourc[e]x
Sourc[e]x Apr 15 2013, 10:09am replied:

Frankklepacki.com

The chainlink fence was used a lot in the campaign missions.

+1 vote     media: Screenshot
Sourc[e]x
Sourc[e]x Apr 15 2013, 7:58am replied:

It may not be my design, but I would recognize my own work anywhere. I don't really mind, I'm just a little bit surprised.

+1 vote     media: Screenshot
Sourc[e]x
Sourc[e]x Mar 18 2013, 11:05am replied:

You'll be able to download and play it through the StarCraft 2 Arcade just like any other custom SC2 map. Easy as that.

+2 votes     media: Harvesting System In Action
Sourc[e]x
Sourc[e]x Mar 4 2013, 4:00pm replied:

Well, the fact that I cannot change the cursor texture during gameplay is still annoying as ever. But apart from that, I haven't encountered any problems I couldn't work around.

+2 votes     media: A-Bomb Ready
Sourc[e]x
Sourc[e]x Nov 10 2011, 7:09pm replied:

Not at all. This game menu is the first thing that will pop up when a Red Alert: Origins multiplayer scenario is loaded. That means the menu is inside the map and the menu background will display the actual map terrain.

+1 vote     media: Alpha Screenshot
Sourc[e]x
Sourc[e]x Sep 11 2011, 6:24am replied:

Yeah, I will eventually switch from instant to projectile-based attacks. That will not only make the attacks dodge-able by moving units, but also make it theoretically possible for tanks to hit concrete walls standing in the way.

+4 votes     mod: Red Alert: Origins
Sourc[e]x
Sourc[e]x Sep 11 2011, 4:33am replied:

Yes, but that would set the highlight cursor for that unit for all players. I need to change both the normal and highlight cursor for a single player only, which is not currently possible.

+4 votes     mod: Red Alert: Origins
Sourc[e]x
Sourc[e]x Sep 10 2011, 4:45pm replied:

No, you can not actually. The catalog function cannot reach the cursor data. This is what I hope Blizzard will fix in a patch or expansion. That, or giving us a native function to handle it.

Thanks though. :)

+3 votes     mod: Red Alert: Origins
Sourc[e]x
Sourc[e]x Sep 10 2011, 6:02am replied:

I'm armed to the teeth with the Aftermath rules.ini, mplayer.ini, the original manual and the game itself. That should really be enough reference material. ;)
The damage system has been in for quite a while.

+3 votes     mod: Red Alert: Origins
Sourc[e]x
Sourc[e]x Sep 7 2011, 3:29am replied:

It's the Hell March 1 remix by From First to Last. It's on the Red Alert 3 soundtrack. 'Tis much win.

+2 votes     media: Vehicle Depot System
Sourc[e]x
Sourc[e]x Sep 2 2011, 11:25am replied:

Not really. I have plans of creating some singleplayer maps as well. Just need to get the multiplayer working first.

+1 vote     article: Brief Update
Sourc[e]x
Sourc[e]x Aug 29 2011, 6:46am replied:

Because Red Alert is and will always be my favorite Command & Conquer game. Also, it's smaller than RA2 and TS and I don't feel like starting something I can't complete.

+5 votes     media: Alpha Screenshot
Sourc[e]x
Sourc[e]x Aug 25 2011, 6:27pm replied:

Yes. Red Alert: Origins will include the expansion units.

+1 vote     mod: Red Alert: Origins
Sourc[e]x
Sourc[e]x Aug 23 2011, 5:31pm replied:

This is in fact on ultra settings, but as I wrote in the description they're all missing shaders and textures. Hence the bland clay-ish look.

+5 votes     media: Alpha Screenshot
Sourc[e]x
Sourc[e]x Aug 23 2011, 12:35pm replied:

When it's done.

Can't really give any more details around the release date as I don't really know myself.

Could take all from a couple of weeks to a few months to get out a playable beta version. That is, if I decide to release a open beta.

+1 vote     article: Origins
Sourc[e]x
Sourc[e]x Aug 23 2011, 11:53am replied:

Oh yeah, and very much so. I anticipate the entire mod to be around 6-8mb when it's done.
I'm more worried about Starcraft 2's script limitations honestly. But if I'm careful with arrays and optimizes everything, there shouldn't be any problem.

+1 vote     mod: Red Alert: Origins
Sourc[e]x
Sourc[e]x Aug 22 2011, 3:08pm replied:

I'm considering it.

+2 votes     mod: Red Alert: Origins
Sourc[e]x
Sourc[e]x Aug 21 2011, 7:44pm replied:

Thank you, so do I. ;)

+1 vote     media: Alpha Screenshot
Sourc[e]x
Sourc[e]x Jan 24 2011, 6:28pm says:

Thank you all. :)
Unless there's more game-breaking bugs hidden in the map, 1.0.6 is the last and final version of Mass Destruction.

However, I recently started developing Mass Destruction 2 for Starcraft 2. It's actually pretty nice looking already.

+1 vote     mod: Mass Destruction
Sourc[e]x
Sourc[e]x Oct 23 2009, 12:19pm replied:

It does. It will kick in if a team is without players.
The AI is very basic at the moment though.

+1 vote     download: Modern Warfare 1.11 Beta
Sourc[e]x
Sourc[e]x Oct 22 2009, 3:32pm replied:

It's because of the new Warcraft patch. A update is awaiting authorization.

+1 vote     mod: Modern Warfare
Sourc[e]x
Sourc[e]x Jan 14 2009, 8:52pm replied:

Yeah, pretty much.

+1 vote     media: Modern Warfare Alpha ingame photage
Sourc[e]x
Sourc[e]x May 14 2008, 12:43pm replied:

The video demonstrates the fading fog system... -_-

+1 vote     media: Modern Warfare Smooth Fog
Sourc[e]x
Sourc[e]x May 4 2008, 11:02am replied:

I'm sorry, but The Frozen Throne offers superior mapping capabilities over Reign of Chaos. This map would not be possible within RoC.

+1 vote     mod: Modern Warfare
Sourc[e]x
Sourc[e]x Apr 19 2008, 9:03pm replied:

For general mapping, you'll need the Warcraft III World Editor (Comes with the warcraft III RoC/TFT CD). It allows you to change almost every aspect of the game. I also recommend downloading the newest JASS NewGen World Editor (3rd party tool) from www.Wc3Campaigns.net.
For modeling, 3D Studio Max 4/5 with the Blizzard Art Tools is highly recommended. The Art Tools is a plug-in for 3DSMax 4/5, allowing you to easily export scenes into warcraft's model format.
For texturing, you could use any tools capable of saving images in TGA format.

+1 vote     mod: Modern Warfare
Sourc[e]x
Sourc[e]x Apr 2 2008, 10:27am says:

It's not released yet. The "Pre-alpha" map contains nearly nothing.

+1 vote     mod: Modern Warfare
Sourc[e]x
Sourc[e]x Mar 25 2008, 4:40pm replied:

Sniper units will be featured, yes.

+1 vote     mod: Modern Warfare
Sourc[e]x
Sourc[e]x Mar 20 2008, 6:06am replied:

It said it were cut of at 89%, but it seems that the entire video is working as it should ☺

+1 vote     media: Modern Warfare Storyline
Sourc[e]x
Sourc[e]x Mar 19 2008, 9:56pm replied:

Tried to re-upload it, but it got cut of in the upload process. Better downloading it from the link above..

+1 vote     media: Modern Warfare Storyline
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