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Comment History
SOuNDSNC
SOuNDSNC - - 21 comments @ Forest Enviroment

Good observation, I believe this shot was achieved by using our camera collision. There is a tree behind the camera that managed to hold it for an offset screenshot, this gave a more cinematic feel in my opinion.

I'd also like to note that though you can't see it in a screenshot. All of our foliage has been painstakingly animated to simulate wind and motion within our environments.

Good karma+2 votes
SOuNDSNC
SOuNDSNC - - 21 comments @ Project Revolution

On a Side note, Check out a mod called "Hunt" I added on here for source engine. It's my latest project that's been in development for 6 months now and features multi player shadow of the colossus game play.

Good karma+1 vote
SOuNDSNC
SOuNDSNC - - 21 comments @ Project Revolution

Nah, the fact that there was so much we couldn't successfully do left us disheartened.

Yes Klustenator, wc3 has its races, but all of the abilities are hard coded along with the damage system. Most of our code had to be done in jass since we do not have the WC3 engine source code. We completely rewrote the damage system or it would have been impossible to achieve any kind of balance. Every ability we made had to use additional jass. I don't know how much you know about high level code but to break it quickly to you: Higher level code is slower to run than low level code.
All the interceptors that come out of carrier have to have individual 3d vector move queues. Wc3 has a maximum amount of units that can move at a time because of the speed the scripts are being run. So many of the units would stand still waiting for their turn to move while other ones took their turns, not to mention the atrocious framerate lag.

Many other problems came to rise though such as the fact that zerglings use half a food or the fact that the unit cap is 200 when WC3's unit cap is 90 and their units use **** tons of food. I could go on forever with these problems though, maybe some day I'll write a short so that you guys truly understand how hard we've tried on solving these issues. As far as I'm concerned we problem solved very well, we got working what we could and I'm very proud of what we were able to accomplish.

I'm gonna stop ranting now. But I'll be on here for a few more days to answer questions on anything. Thow anything you got at me for why something doesn't work or why we can't get it working.

On a side note, SC2 is coming out soon. I'd be lying if I told you we aren't going to try the same thing on that engine. Our team is not dead.

Good karma+1 vote
SOuNDSNC
SOuNDSNC - - 21 comments @ Ingame Screenshot

The roman numerals shown in this screen shot are no longer in the game. They were purely for testing purposes.

Good karma+1 vote
SOuNDSNC
SOuNDSNC - - 21 comments @ HUNT

Haha, well the roman health indicator has been removed (it was only a temp with the font we were using) and health notification has been replaced with injured animation phases so that you can visually see your character dying.

Good karma+1 vote
SOuNDSNC
SOuNDSNC - - 21 comments @ Project Revolution

Development will not halt because our website is down. The team has other means of communicating with eachother and progress is still going on. On a positive note and update to the fans, we have an estimated release date of mid summer.

Good karma+1 vote
SOuNDSNC
SOuNDSNC - - 21 comments @ StarKiller

agreed, And I was jsut postnig a w.i.p so that you knew I was working on it.

I don't know if im on the team or not.

Check out my latest model

Sdmodding.com

Good karma+1 vote
SOuNDSNC
SOuNDSNC - - 21 comments @ StarKiller

Brokenedge.net

name says it all.
w.i.p
untextured
15 mins work

300 polygons or so.

Good karma+1 vote
SOuNDSNC
SOuNDSNC - - 21 comments @ StarKiller

well its nice haveing lost of poly room making things for generals now :)

1200

ill have fun with that

Good karma+1 vote
SOuNDSNC
SOuNDSNC - - 21 comments @ StarKiller

holy ****, building poly counts for wc3 are like 100 to like 300

Good karma+1 vote
SOuNDSNC
SOuNDSNC - - 21 comments @ StarKiller

ok im working on a protoss gateway and xelnaga building

please, dont stop after the release of the demo

Good karma+1 vote
SOuNDSNC
SOuNDSNC - - 21 comments @ StarKiller

So, its not really decided what you want me to do,

Zerg buildings....

Or terran textures....

Whatever it is, I need a decision and If its a terran textures I need a model and/or unwrap

Good karma+1 vote
SOuNDSNC
SOuNDSNC - - 21 comments @ Terran Demo Video

you need divx

Good karma+1 vote
SOuNDSNC
SOuNDSNC - - 21 comments @ StarKiller

this is what i got out of it if its the right language

In English:
.....hmmm.....also this soundSNC numerical control seems boredom to really have: -) Times in Ernst.....is ok, if he makes a few models, only does not bring us all anything, if we do not through-bring the Mod... to..außerdem of müssen we our past models (Protoss in any case and the Terraner partly) again überarbeiten, so that they do not remind too much of orginal the Starcraft! It can be that I, as with that navy, some Veränderungen at other models make muß... more.aber that after the Veröffentlichung Terran demos will only be certain.... How does it actually look with your models? Funzt with the textures? Say times, what you have already so.....

Good karma+1 vote
SOuNDSNC
SOuNDSNC - - 21 comments @ StarKiller

I gave you a pm

Good karma+1 vote
SOuNDSNC
SOuNDSNC - - 21 comments @ StarKiller

ok im being talked about, so what were you saying?

Good karma+1 vote
SOuNDSNC
SOuNDSNC - - 21 comments @ StarKiller

hit f4

Good karma+1 vote
SOuNDSNC
SOuNDSNC - - 21 comments @ StarKiller

I can do whatever, please give me some contact info.

Good karma+1 vote
SOuNDSNC
SOuNDSNC - - 21 comments @ StarKiller

I use 3dsm

Good karma+1 vote
SOuNDSNC
SOuNDSNC - - 21 comments @ StarKiller

the tank is 388 polys i believe and the texture is 512x512.

Project revolution is still working.

Can someone give me something to model or w/e, I'd really like to help you guys out.

Whats the polygon limit for generals?
and what kind of material properties and modifiers does it support?

Good karma+1 vote
SOuNDSNC
SOuNDSNC - - 21 comments @ StarKiller

Hi, I'm extremely impressed by some of the stuff on your mod. And I'd like to help, here's what I can do:

-Model (high poly, mid poly, low poly)
-Unwrap
-Texture
-Animate
-Compose Music
-Create/Handle sfx
-Web design and code
-Image edit
-Vector logo creation

My past experiances in modding are Warcraft III, Game development from scratch, and HL2

Here: are various screens of my work:

High poly rush model Untextured(done in 80 minutes) :
Sdmodding.com

Mid poly model:
Sdmodding.com

Sdmodding.com

Low poly:
Wc3campaigns.com

Brokenedge.net

Please recognise that wc3 low poly is a lot lower than generals.

Modding experiance:
Project Revolution, GateCraft, D-Day, FPS Mod, Warcraft: Ancients, Lands of Nvar, Zelda Open RPG and some more I probably can't remember.

Home site: www.SDModding.com
(designed by me, hope you like ice)

Please respond to this pm or email me at SOuNDSNC@SDModding.com or sk8_for_life6969@hotmail.com

and If you have msn please add me, give me an icq number or give me mirc server/ channel info.

hope to be working on this mod soon,

~SOuNDSNC

Good karma+1 vote