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This is where you get the game from now on: Store.steampowered.com
Here's one: Steamcommunity.com
It's LIVE now! No more beta-keys, just go to: Store.steampowered.com
It's my favorite too! :)
Yes, starting from 1.07, NMRiH will be downloaded/updated through Steam. This Steam-release is different and isn't working like a mod anymore.
Yes, it is free and always will be.
No, you guys are awesome for sticking around with us while we're developing this thing. :)
It means, that you can only download the Steam version of the mod if you have a beta-key. They are given either in Facebook at random times or if you go to our forums and apply as a tester.
The 1.06, which isn't the Steam version and is older, can be downloaded from here in ModDB in downloads -section.
NMRiH is free and always will be free. If you see us charging you money for this, you're getting scammed by someone not us and you should tell the guy to buzz off from the internet. :)
Yes, the video there is from the 1.07 version, which is the upcoming Steam release.
We do have new melee system coming for 1.07, which is alot more improved than what we had before. The slow swings, especially on bigger melee weapons, is just something that belongs in the nature of our game. Remember, headshots count a whole lot more in melee fights too, not just when using firearms. :)
Our mod/game isn't supposed to be for everyone and we will never make it such (unless, everyone is hardcore gamer and wants challenge in their zombie game). This doesn't mean that we want to keep things unnecessarily complicated though. We're working on making features and stuff more streamlined and "sense-making".
We really don't slow down, we just take up too much additional stuff we want to add in the next release and then suddenly we're overflowing with tasks to do but which can't be just discarded anymore.
The first beta was released in October 2011. The Steam -version will be coming soon. :)
The ordinary scrollwheel way of choosing weapons is slow indeed. That's why we have the inventory wheels (keys 1 and 2 on your keyboard by default, you have to hold either one them pressed) where the 1 opens up weapon/item-inventory and 2 is for ammo. To choose weapon, just hover over it with your mouse and let go the inventory key and weapon of choice is now at your hands.
I hope this helps a little! :)
You very soon don't need that anymore, because this thing's going to be released through Steam! :)
Yes, you can play it alone and by that, I really mean alone. We don't have bots in our mod. This means, it's only you, some boomsticks and tons of zombies.
Go check the profile of that user. His comments haven't been be brightest before either. :)
If I remember right, the one of the biggest problems was that there's no support for Linux servers in Alien Swarm SDK. Someone else (Maxx probably) can give better information on this one.
Will there be a level editor for this? Would be so cool to design few missions for this game, it seems so fun! :)
Yes, 1.07 will be released sometime next month (exact time not set in stone yet). :)
Well, we will be "almost standalone" with Steam release. :)
Are you saying, that you can't post a new topic here: Nomoreroominhell.com ?
Keep up the great work guys! I can't wait to play this thing some day. :)
All the required files (.bsp/.nav) are dropped in the "maps" -folder in ".../steam/steamapps/SourceMods/nmrih/".
Sorry, we don't take money.
I doubt we're getting any new gamemodes released in the next patch. We are designing two gamemodes at the moment, but neither of them are being made into reality yet, because there are tons of other more important things to work on currently (new melee system, Steam integration, bug-fixing, etc.).
The amount of weapons we have now ingame isn't enough?
I'm sure the Hazard Course team wins the case. I mean, it's obviously copied by Freeman's Chronicles!!!
You should definitely just start from scratch with proper direction on the whole rooftop-theme. These images of "bbs_rooftops" aren't giving me any vibe of the location being on rooftops. There are way too many randomly chosen props, like the concrete-pipe and powerline-pole. I mean, seriously.. a powerline-pole on rooftop in that form? Also, the stairs look really out of place like that.
When I first saw the screenshots, I thought this was from somekind of skatepark-themed map, because of the amount of random gaps, heights, stairs, slopes and stuff.
I suggest starting off with making simple dev-textured sketch/layout of whole building and its shape/size (see GoogleMaps for reference). Then move on to rooftop adding bigger pieces of structure, like maintenance exits, elevator-shafts, etc. From then, move on to smaller details and so on. The "Dead Air" in L4D has nice rooftop maps in it, use that as a reference.