Let me preface this by saying that I've tried everything I can to get rid of them. I tried five different source-port versions. 2.00.05, 3.1.0, 2.3.2, Zandronum 3.0 Alpha, and Zandronum 2.1.0 Most wouldn't even launch, but the ones that did, NOTHING got rid of them. I tried all difficulties with the No Quake option, nothing. I tried messing with Project Brutality settings, nothing. I did everything I could short of manually removing them from the mod with whatever is used to make Doom Mods. I like the idea of having them in, but their implementation makes them kill the WAD harder than a Terry Trap. The Eviscerators show up at level 3, and I went from 100 health 71 armor, to dead in two hits. They seemingly have as much, or more health than Cacodemons, and can generally **** right off. At one point there was this single enemy in a room, I found a super-sphere, had armor, was golden; blew me up a second after opening the door, threw down like four pipe-bombs in rapid succession. I am playing hardest difficulty, but not even Barons of Hell or Cacodemons hit this hard.
The Zombies replace all the imps, zombiemen, and Zombie scentists with awful obnoxious hordes. I loved Fearrific 4 for the diversity of enemies it had, and all the awesome weapons we had to deal with them; fighting the increasingly more powerful variants of enemies was fun; what's NOT fun is going onto map 3 of Tier 1 Maps of Chaos and finding 655 enemies, 95% of which are those ******* noisy awful zombie hordes. They make playing most WADs nigh impossible. Scythe for example, it has compact maps, tight fighting spaces, and conservative item placement; it's a tense fight on Fearrific 4, but on 5? Start out on map 1, 82 enemies! The map is extremely small, so I get swarmed and killed in seconds. Scythe necessitates playing smart, and being frugal; that goes out the window when dealing with dozens if not hundreds of zombies.
The Quake enemies are abysmally unbalanced, and replace most of the awesome Doom Monsters. The ones that made me fall in love with Project Brutality and Fearrific Doom 4. It's like replacing Pyramid Head with Robbie Rotten in Silent Hill 2! What I'd seen of Fearrific 5 was nothing short of sublime, I'd even say not even Brutal Doom 21, or PB3 could top it; but the Quake enemies kill it, and nothing I do gets rid of them. They seriously need revamping, namely, NO MORE HORDES! And no more of them replacing most Doom enemies.
Call me a whiny twat if you want, but I spent eight hours trying to get Fearrific's No Quake option to work; I even downloaded Zandronum for the first time just to try and see if it'll work. I loved what I saw of Fearrific 5 that much, and I'm that much of a fan of Fearrific Doom. But the Quake Enemies kill it, desecrate its corpse, burn it to ashes, and use them to bake a cake. Absolute highest I'll give it is a 6/10. If the No Quake option worked, it'd definitely be a 10/10. I'm not averse to having them in the game, I liked the idea at first; but they need massive revamping. Rebalanced, no more hordes of zombies replacing everything, and no more hordes of zombies period.
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