sorry yall, cam announced in the server that the mod is over. he uploaded the build in the server if anyone is interested. Its in pinned messages of war general. RIP war
sorry yall, cam announced in the server that the mod is over. he uploaded the build in the server if anyone is interested. Its in pinned messages of war general. RIP war
honestly, while this is slightly better than most "joke" mods. I am begging for the modding community to quit making joke mods. Nobody is gonna be able to create another crack life. its true. please make something that contributes to the half life community.
another low effort mod cluttering up the half life section. Jesus we get it, crack life was funny can we move on to other stuff
I got an idea for a weapon, an Automatic shotgun. AA-12 would be a great choice.
an automatic shotgun? if its an AA-12 this'll be the best hl2 mod of all time
despite the fact that this mod looks like its early in it's life, it already looks pretty good! keep up the good work!
what happened to the discord server?
any clue on how to build it? i dont see the project file or whatever it is that lets me build a solution
yeah, i can see were your coming from, the early mapping sections suck ***. gold source is a bitch to work with, so im gonna remaster the first 2 levels, expect a 100 percent more polished version by the end of this year.
looks pretty good! def gonna play this when it comes out.
i dont know why, but something about this mod speaks to me...keep up the good work!
sorry if im bugging you too much, but i got milkshape 3d, and i cant figure out how to open an MDL.
Oh okay, thanks for telling me!
i have a question, i noticed that you use some counter strike content in your mod, and it's on the right side of the screen, but when i port in counter strike content, its on the left side. how did you make it on the right?
Im gonna take my time with this mod, but i am thinking about releasing some sort of demo some time.
Sorry for the late reply, the SDK for half life mods is simply called the half life sdk
oh sorry, i'll update my description and give credit to the models i used :)
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