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Snowy556
Snowy556 May 13 2013, 10:43pm replied:

I have found that in one of the mods I have, there's a T3 mobile AA for seraphim, a lightning tank, and it really shreds air. Beyond that, Seraphim AA is only bad because it misses a lot, which makes them REALLY good against large air. I don't really play Aeon all that much, but I always assumed that they were the same as cybran and UEF.

+1 vote     mod: Total Mayhem
Snowy556
Snowy556 May 3 2013, 11:24am says:

Now I'm assuming that this has been asked before, but why is there no love for the Seraphim? I don't think this mod adds any new units to them, but it is for Forged Alliance. It seems a little biased that cybran, UEF, and AEON both have more than a dozen new experimentals each from TM, and Seraphim get the Shaft.
Is there a reason for this? Because I could understand that it would make sense that Seraphim would stink to model for, since a lot of their units are horribly complicated, with more moving parts than the other factions.

+1 vote     mod: Total Mayhem
Snowy556
Snowy556 Apr 28 2013, 2:22am says:

I noticed that the T2 Cybran experimental gunships are really bad at hitting their targets, which makes them a lot less effective.

+1 vote     download: Total Mayhem 1.20
Snowy556
Snowy556 Apr 27 2013, 8:40pm replied:

Mucho love to you, you sentient food truck you!

+1 vote     download: Total Mayhem 1.20
Snowy556
Snowy556 Apr 27 2013, 12:39am replied:

If you can find me the name of that mod, I will love you forever internet stranger!

+1 vote     download: Total Mayhem 1.20
Snowy556
Snowy556 Apr 25 2013, 10:48pm says:

Love the snakebite, and the model of the Cybran T2 gunship is amazing! Multipurpose T3 fighters are just what I was looking for, my only complaint is that the Snakebites are slow as hell, and usually get eaten by Tac missiles long before they get in range of a base, However a loyalist escort has been taking care of that problem for me.

+2 votes     download: Total Mayhem 1.20
Snowy556
Snowy556 Feb 6 2013, 2:56pm says:

You know, after hours of playing this mod, I just have to say this. I am so impressed with your work Burnie. All of your models are top notch, and I have never seen another mod with such solid feeling models. I've seen a lot of models in mods that are slipping all over the place while they are walking, but yours are made so perfectly, and I honestly believe that they are the same quality as those made by GPG. I absolutely love Total Mayhem, and I can't wait for even more Mechanical Mayhem creations added in the future. I really hope you stick to this, because it is people like you, who make gaming communities awesome. People like you who put out high quality mod work, that can rival what was put into the base game are what really make the modding community better for everyone. And the fact that you have continually bred life into a great game that came out 6 years ago is just fantastic.

Keep up the great work, and I cannot wait to see what else you have in store for the future of not only Total Mayhem, but any other mods you work on, or maybe if you get to make models for a game itself.(Which I think you totally have the skills to do.)

+5 votes     mod: Total Mayhem
Snowy556
Snowy556 Jan 18 2013, 4:05am says:

Hey Burnie, While playing against Seraphim I think it was, I noticed a lot of their point defenses and some units were missing their marks, and their shots were flying over my army, base, and off the side of the map, and into oblivion, never stopping. Would this have any impact on game performance over time, or do projectiles die once they are no longer visible on screen? Because the point defenses I was up against were spamming lots of projectiles, and almost 60% of them were flying off the screen.

+1 vote     download: Total Mayhem 1.17
Snowy556
Snowy556 Oct 27 2011, 11:03pm replied:

Well my friends and I are still having crashes, and they both have 8 gigs of RAM, and I have 4 gigs, which should still be sufficient for any mod to run, since it runs fine, and then crashes out of seemingly nowhere.

+1 vote     download: Europe At War v5.1.5
Snowy556
Snowy556 Oct 23 2011, 4:49pm replied:

Is there a reason that RAM would be lacking because of this mod alone? I have never had a problem in vanilla, or with any other mod crashing, it is only this particular one.

+1 vote     download: Europe At War v5.1.5
Snowy556
Snowy556 Oct 23 2011, 1:50pm says:

I love the mod, but Bandal and I keep getting errors while playing in custom mission, and normal games. With the 5.1.4 patch, I have not noticed any bugs with any models, and everything seems all well and good.

If you can fix the errors that are making the mod unplayable, and allow custom maps to work, it would easily be my favorite mod for CoH. I have tried putting the maps everywhere it might possibly work, it might just be an issue with the Steam version of the game, I don't know. But Putting the custom maps in the my games\company of heroes\Europe At war\ folder has not worked at all, I have put them in every conceivable folder, and I still cannot get them to work.

If you can work out the kinks, this is a really great mod, and I like how much more challenging it is, I usually have to face expert computers in vanilla, and with this mod, I can actually have a challenge against hard computers.

+1 vote     download: Europe At War v5.1.5
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