It should be, but you'll need to ditch the localization pak until I update it again.
It should be, but you'll need to ditch the localization pak until I update it again.
I am not having these crashes, so it is hard for me to diagnose the issue.
I know some people have had luck by only extracting the Public and Loc folders and not extracting the Mods folder. Let me know if that works.
I haven't run into any issues with hotfixes thus far.
The localization file fixes typos that Larian has stubbornly left unfixed and changes the names of some NPC guards. It is not necessary for the visual aspects of the mod.
Compatibility with the patches.
Believe me - the changes are not limited to Act 1!
Hi! I don't use a mod manager for BG3. As for support, I am currently planning to support it, but future patches are unlikely to break the mod given how it operates. In fact, there really shouldn't be any issues with patches going forward aside from the loc file, which is optional.
The process is very easy. I will lay it out for you below:
Step 1) Download the mod file, which should be BaldursBetterAesthetics.zip.
Step 2) Locate your Baldur's Gate 3 "Data" folder. This depends on where you installed it, but if you use Steam, the default location will be Steam/steamapps/common/Baldur's Gate 3/Data.
Step 3) Extract the contents of BaldursBetterAesthetics.zip directly into the Data folder.
Step 4) You're done. Play the game.
It's that simple!
They've told me it's "under review" and accused me of "white-washing," even after I pointed out that no changes have been made to characters they can easily check in Act 1, like Wyll, Rath, and Florrick.
Hi! The file is now available.
Hi! Thank you for your interest. The files are currently waiting to be authorized by ModDB's internal system, which I am told usually takes about one day. Assuming that timeline is correct, the file should be available in twelve hours.
SniperChris
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