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We've converted each level to operate for Co-op play. As far as I know, the Blue Shift version of the Half-Life engine is somewhat outdated.
We're pretty happy with how Blue Shift is running on Sven Co-op.
This is fixed in v4.8.
I recommend you post some details about your issue on our forums:
Stay tuned for some news soon.
If you're having trouble posting on the forum, feel free to email me directly.
There's a very good chance. :)
We were pushing to release v4.7 in February. Unfortunately, a bunch of stuff came down the pipe. We're also working on upgrading the tech behind the game.
We're working pretty hard to improve the game. There will be speed bumps along the way but that's progress.
A lot of stuff is being worked on - hold onto your butts.
As explained in the news post, we're working on v5.0 now.
We just moved to new servers. We were having some issues with our old host. Nothing to worry about.
Don't worry about it ;)
Gee, nice job ripping off the Sven Co-op weapon models.
There's actually a lot of new content in this release. It wouldn't have made sense to release a patch.
You're trying to play on an older server.
Yes, this has been fixed.
Here's an excerpt from the change log:
"Fixed FMOD initialization error 79 when attempting to use too many input channels for the sound card (fall back chain: 7.1, 5.1, Surround (4.1), Quad, ProLogic/ProLogic II (5.1 encoded over Stereo), Stereo, then Mono)"