I don't know why we so often end up releasing on Christmas. We don't usually plan it that way... or at least, not at first.
In any case, Santa Garg is here again, bearing gifts! As you play, please spare a thought for Santa Garg's many enslaved minions, whose forced labour makes these releases possible.
-Sven
News post by AdamR and Nih:
We've finally finished testing Sven Co-op 4.7, and now it's time for the rest of you to have a go. Spread the word!
In this release you are going to be seeing fewer crashes, fewer bugs, a decent amount of new features, and a new map.
Some of the more notable changes include:
- New map: Quarter. In this map, the players must prevent a base from being overrun by enemies. Failing to defend an area forces the players to retreat further back into new areas.
- Improved sentence handling: NPC's now use more sentences, mappers can specify their own sentences, and other improvements
- Linux server binary now included
- New console command called "stuck" allows players to get unstuck
- Using the grenade warning automatically makes friendly NPC's seek cover
- Spawn points are now randomly selected with no spawn fragging
- On-line donor lookup: An online donor list now lets donors receive their bonus features without having to wait for the next release
- trigger_load is now able to load data from other maps' save files, improving the ability to create map series where events in one map affect what happens in other maps.
- New High-Definition remakes of HLDM player models
- Bug fixed that prevented players from falling down when using the grapplegun.
and much more! Check out the Full Changelog, here!
(If you're able to provide permanent mirrors for the files, please e-mail the links to mirrors@svencoop.com or post them in this forum thread. Thanks!)
While downloading, why not check out the Manual?
Coming soon: The Sven Co-op Wiki!
Server ops: When running a 4.7 dedicated server, you must add "-num_edicts 3072" to your HLDS commandline or Launch Options.
4.7 has taken quite some time, probably more than it really should have, but we can assure you that we are not running out of Steam. Quite the opposite in fact. The next version, 5.0, is going to be a major stepping stone for the mod, and there are some very exciting improvements to the mod in the works. Keep in touch, as there's going to be some more info on the next version soon (in Sven Co-op time).
Remember, to play Sven Co-op you need to own Half-Life (NOT HL:Source). To play Opposing Force maps in Sven Co-op, you need to own Opposing Force. Both are currently on special.
Some screen shots from the latest map, Quarter:
It's been long, Sven Co-op..
time to continue sven source
*chuckles*
It would be a waste of time and effort. HL3 would be out by the time it took them to make a proper source build. They should probably work on one last version of Sven Coop HL1, then perhaps do some early planning of Sven Coop 2 for HL3.
This update rocks!!!
Ah another release and yet still stupid grunts and alien grunts will you folks ever return back to the roots ? This isn't my Half-Life anymore.
And many old vets think the exact same way see here for example. Still congrats on another release and merry Christmas.
Facepunch.com
Awful post.
Then you are not a true fan...
I don't get that thread. "SC is crap because it's all cartoon effects and tacticool weapons! I remember back when it was good when we used to play toonrun, Mario 64 and other cartoon maps with modern weapons." :S
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We're working pretty hard to improve the game. There will be speed bumps along the way but that's progress.
A lot of stuff is being worked on - hold onto your butts.
I remember 4.0 was supposed to be the last version, and 4.5. I think they said **** it to source and are going to stick to goldsrc. Maybe someday they will move to Source, but that will be after Valve releases Half-Life 3.
Version 3.0 was the best.
As explained in the news post, we're working on v5.0 now.
Ive always enjoyed sven coop mod (since like 2004,2005).
But hl1, its so ugly now, and no one barely plays it xP.
You guys would get so much more exposure if you would port over to hl2.
"but we can assure you that we are not running out of Steam"
I see what you did there! :P
Oooh, great!
Damn been over 4 years since i played it gotta try this lovely mod again
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Sven Coop does in a lot of ways deviate from the HL1 flavor. I always though the Sven Coop AI was pretty smart, certainly much smarter than the vanilla HL1 AI.
HL2 looks ugly now.
Tetris and toon maps were badass; time to replay.
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