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smurfbizkit
smurfbizkit Jul 1 2014, 11:40pm replied:

Yea, it's dead unless Isotx has plans for it I don't know of.

+2 votes     mod: MidEast Crisis 2
smurfbizkit
smurfbizkit Jul 1 2014, 11:38pm replied:

Hmmm, well not like we're going to use the story elsewhere...so some of the info. The 1st crusade mission was related to the Ark of the Covenant (and the final mission would've too). The black IDF flags were mourning, for the whole nation since until the UN moved in they nearly entirely lost the war. The UN's role was to prevent a new Holocaust. It also would've been to bring an IDF General in line (early on we debated, them launching nukes...including one at Mecca). We would've had a mission where the new GOI president was assassinated, Kennedy-style. Oh and the campaign ended with the sound of bells, hinting that it was the start of the Apocalypse.

It would've been very different from what most expected, and infinitely too insensitive so in a way I'm glad we didn't make it.

+1 vote     mod: MidEast Crisis 2
smurfbizkit
smurfbizkit Apr 21 2014, 9:31am replied:

Can't really help much there, no clue what causes that crash some people get. Most issues like that tend to be solved by never playing vs random AI, and making sure you're using our maps.

+2 votes     mod: MidEast Crisis 2
smurfbizkit
smurfbizkit Mar 4 2014, 5:12am replied:

The Blackhawk is what IDF infantry (and I think some drones? I forget) can call in for transport. The Apache was cut from the mod and replaced with the Gideon.

+1 vote     mod: MidEast Crisis 2
smurfbizkit
smurfbizkit Feb 17 2014, 2:48pm replied:

Are you playing on our maps? AI should work fine there.

+1 vote     mod: MidEast Crisis 2
smurfbizkit
smurfbizkit Dec 18 2013, 7:27am replied:

I'm not sure what causes the issue, in the past we had that happen if AI was set to random...I'd try changing AI types, and be sure to only use MEC2 maps.

+1 vote     mod: MidEast Crisis 2
smurfbizkit
smurfbizkit Oct 9 2013, 3:46am replied:

Sorry, but there are no plans for a MEC2 update. One like you said also would be...a lot more work than you think.

+1 vote     mod: MidEast Crisis 2
smurfbizkit
smurfbizkit Oct 9 2013, 3:37am replied:

The comanche was never intended to use its MG, it was always meant to be missiles only. The Abrams's MG was meant to be a building-clearing grenade launcher...but that was too strong. We should've removed them from the models.

VS the GOI as the UN I'd highly suggest you get some upgraded Alpha Strike, in garrisons or jeeps. Using walls to funnel the infantry can help some too.

+1 vote     mod: MidEast Crisis 2
smurfbizkit
smurfbizkit Aug 21 2013, 12:15am replied:

I have no idea then, wish I could be of more help.

+1 vote     mod: MidEast Crisis 2
smurfbizkit
smurfbizkit Aug 12 2013, 5:59pm replied:

So long as you're all patched up (with cnc3 fully) and have the same mec2 version it should work fine. I don't know why you'd have that issue...maybe try using hamachi instead of cnc3 online if that may be the issue?

+1 vote     mod: MidEast Crisis 2
smurfbizkit
smurfbizkit Aug 1 2013, 9:08am replied:

Thanks for this, hopefully this helps people out.

+1 vote     article: Technical Support FAQ
smurfbizkit
smurfbizkit Aug 1 2013, 9:06am replied:

We tried to include a couple big maps (personally I usually used pestilence), but yes it's exactly as Quadhelix said. We don't use tiberium nodes, we need to manually place our objects on the map and there is no way to do that via game code. Maybe if it was for Starcraft 2, or a much more flexible engine...but not C&C3.

+2 votes     mod: MidEast Crisis 2
smurfbizkit
smurfbizkit Jul 25 2013, 8:21am replied:

Are you playing on MEC2 maps? The mod (and AI) really doesn't work on other maps than ours.

+1 vote     mod: MidEast Crisis 2
smurfbizkit
smurfbizkit Jul 23 2013, 9:44am replied:

The issue isn't on our end, it's for people who have the Steam version (which messes up directory placement needed for mods sometimes) and Origin (which hates mods entirely).

I get pm'd enough it's worth having this up..and thanks! :)

+3 votes     article: Technical Support FAQ
smurfbizkit
smurfbizkit Jul 23 2013, 9:43am replied:

Mix of pro's and amateurs. An example; for the german accented units, we got EA germany to slip in some recordings during a recording session. ;)

+2 votes     mod: MidEast Crisis 2
smurfbizkit
smurfbizkit Jul 21 2013, 10:45pm replied:

thanks, I just edited that...and that bug was fixed I believe

+1 vote     mod: MidEast Crisis 2
smurfbizkit
smurfbizkit Jun 5 2013, 11:05am replied:

play on mec2 maps, and you see the bright red flashing 'WATCH THIS' video in the skirmish menu? that might help

+1 vote     mod: MidEast Crisis 2
smurfbizkit
smurfbizkit Jun 2 2013, 6:07am replied:

hm? the moddb link worked just fine for me when I tested it now...

+1 vote     mod: MidEast Crisis 2
smurfbizkit
smurfbizkit May 14 2013, 5:07pm replied:

Even if we were doing updates I'm unsure how much better we could make the AI. CNC3's AI really hates our resource system, so just getting it working /at all/ was luck.

+1 vote     mod: MidEast Crisis 2
smurfbizkit
smurfbizkit May 5 2013, 8:33am replied:

Kalga had said he got it working this way;

"Replace the C&C Orign lancher with the original C&C 3 lancher, then install MEC2 to the correct directory path [not sure what the correct term is do forgive me]. It should work after that...
All thanks goes to the good people over at Xenoforce reborn."

Commandandconquer.com

Keep in mind, I haven't tested it buuut Bibber knows his stuff so if I had issues I'd trust him.

Also, I'm very surprised to see people still buying C&C3, let alone from Origin.

+1 vote     mod: MidEast Crisis 2
smurfbizkit
smurfbizkit Apr 28 2013, 4:56am replied:

No patches or updates are planned for MEC2.

+1 vote     mod: MidEast Crisis 2
smurfbizkit
smurfbizkit Apr 12 2013, 1:49am replied:

Not that I know of.

+1 vote     mod: MidEast Crisis 2
smurfbizkit
smurfbizkit Mar 25 2013, 7:44am replied:

Yup, this is correct. Thanks for helping him out. :)

+1 vote     mod: MidEast Crisis 2
smurfbizkit
smurfbizkit Feb 26 2013, 4:10pm replied:

I don't see why not, it may take some directory tweaks like steam does sometime though.

I'd suggest looking up how Origin handles CNC3 mods as a whole

+1 vote     mod: MidEast Crisis 2
smurfbizkit
smurfbizkit Feb 6 2013, 2:54am replied:

Was the technical support FAQ helpful at all?

Isotx.com

+1 vote     mod: MidEast Crisis 2
smurfbizkit
smurfbizkit Feb 4 2013, 6:54am replied:

Thanks!

The website had pretty much all what you asked on it...but it's down now and I have no idea if Isotx will fix it or not.

Hopefully the tooltips ingame, and the mini explanation vid in the skirmish menu are some help.

+1 vote     mod: MidEast Crisis 2
smurfbizkit
smurfbizkit Dec 12 2012, 1:21am replied:

Thanks for catching it, will mail isotx about it.

+2 votes     mod: MidEast Crisis 2
smurfbizkit
smurfbizkit Dec 4 2012, 4:39pm replied:

No, MEC2 is just for CNC3...I don't actually know if its that possible to even mod CNC4.

+4 votes     mod: MidEast Crisis 2
smurfbizkit
smurfbizkit Nov 15 2012, 3:58am replied:

We planned it at one point...but due to time needed for documentation (we used a good deal of scripts), and isotx's requests (it having some installer with legal disclaimer) and seeming lack of interest...we skipped it.

+4 votes     mod: MidEast Crisis 2
smurfbizkit
smurfbizkit Oct 31 2012, 11:39am replied:

Try an easier faction like the UN or GOI. The IDF can be digustingly strong on larger maps due to their extreme mobility.

+1 vote     mod: MidEast Crisis 2
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