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What we're doing just takes a lot of time. :b If you want your mind blown go check out videos of Carbot (turns SC2 into 2d cartoons) or Starcraft Universe (turns it into an mmo-like).
Thanks! We'll probably post an update before the end of the year. The problem is that we have a really small team and we'd much rather push to getting a playable release done.
I have had a document on my desktop for years titled 'mec3' that I've tossed ideas into. Maybe someday we'll do similar (it wouldn't be mideast crisis though...just similar setting).
I'm sorry you have problems with SC2, this is the first I've heard of anyone having issues with the engine. From my experience it is superior in virtually every aspect to say...the old CNC3 Sage engine. Maybe the SC2 overhauls/optimizations for the new expansion might help you out?
You won't have to get Hots, it'll be on the SC2 arcade so you'll just need the starter version of SC2 that is free. :b
Thanks, and crowdfunding is an option we may look at in the future. However, right now we don't have a need for it. Progress is going about as well as possible. :)
It probably isn't the same as the Reich, in having such harsh contrasts. If we play up a theme of the allies, it probably is the 'just how far are they willing to go to win?'
Not the exact mythos, it works different here but yes, it's clearly heavily inspired by it.
We'd really really like to do singleplayer as well. Right now we're pretty early still though.
Yup, what Simon said. The dream scenario would be us to add Japan and the Soviets as full factions and a lot of subfactions such as; France, the Ottomans, British (well, more of them), Italy, etc.
Axis and Angels wasn't exactly a joke, just not a 'real' project. You're mostly right though, that influenced Geistkrieg a lot. After MEC2 though, we found it best to ditch the religious fantasy and use Lovecraftian instead.
We have a lot of ideas for singleplayer, but we have a long way to go before we can think about starting on it.
Nice catch, yea CoH a bit for style (although honestly Diablo3 was more an influence) and RA2 in terms of gameplay feel (having a lot of different, new types of units to play with).
yes and no. afaik, you can play arcade mods with the free SC2 starter edition
We could never get the AI to work that great in general, let alone to reliably capture the fuel buildings.
see the 'technical support faq' news post, that might help
Yea, it's dead unless Isotx has plans for it I don't know of.
Hmmm, well not like we're going to use the story elsewhere...so some of the info. The 1st crusade mission was related to the Ark of the Covenant (and the final mission would've too). The black IDF flags were mourning, for the whole nation since until the UN moved in they nearly entirely lost the war. The UN's role was to prevent a new Holocaust. It also would've been to bring an IDF General in line (early on we debated, them launching nukes...including one at Mecca). We would've had a mission where the new GOI president was assassinated, Kennedy-style. Oh and the campaign ended with the sound of bells, hinting that it was the start of the Apocalypse.
It would've been very different from what most expected, and infinitely too insensitive so in a way I'm glad we didn't make it.
Can't really help much there, no clue what causes that crash some people get. Most issues like that tend to be solved by never playing vs random AI, and making sure you're using our maps.
The Blackhawk is what IDF infantry (and I think some drones? I forget) can call in for transport. The Apache was cut from the mod and replaced with the Gideon.
Are you playing on our maps? AI should work fine there.
I'm not sure what causes the issue, in the past we had that happen if AI was set to random...I'd try changing AI types, and be sure to only use MEC2 maps.
Sorry, but there are no plans for a MEC2 update. One like you said also would be...a lot more work than you think.
The comanche was never intended to use its MG, it was always meant to be missiles only. The Abrams's MG was meant to be a building-clearing grenade launcher...but that was too strong. We should've removed them from the models.
VS the GOI as the UN I'd highly suggest you get some upgraded Alpha Strike, in garrisons or jeeps. Using walls to funnel the infantry can help some too.
I have no idea then, wish I could be of more help.
So long as you're all patched up (with cnc3 fully) and have the same mec2 version it should work fine. I don't know why you'd have that issue...maybe try using hamachi instead of cnc3 online if that may be the issue?
Thanks for this, hopefully this helps people out.
We tried to include a couple big maps (personally I usually used pestilence), but yes it's exactly as Quadhelix said. We don't use tiberium nodes, we need to manually place our objects on the map and there is no way to do that via game code. Maybe if it was for Starcraft 2, or a much more flexible engine...but not C&C3.
Are you playing on MEC2 maps? The mod (and AI) really doesn't work on other maps than ours.
The issue isn't on our end, it's for people who have the Steam version (which messes up directory placement needed for mods sometimes) and Origin (which hates mods entirely).
I get pm'd enough it's worth having this up..and thanks! :)