1. don't understand?
2. running CoP/Csky with mods on 2GB RAM is always prone to running out of memory. Your video card should be fine though, unless it's a mobile card.
3. The mod works fine on both wide and none widescreen resolutions.
4. That screenshot is very old, there will be no duplicates in weapons, everything's unique.
the changes listed on this page is what's been added since 0.41, the old version's changelog can be found on it's download page here: Stalker.filefront.com
Just to keep you guys informed: Mod development hasn't stopped, just slowed down a bit since my PC is constantly running hot preventing me from doing much testing, let alone running the game on high resolutions to take some nice screenshots.
Das ist das Militär Exo, das Freedom Exo sieht anders aus ;)
Bin mir nicht mehr sicher wo's liegt, schau mal auf der Plattform im Kino oder unter den Büschen an Häuserecken.
Hehe, talking bout opinions... Hitgod just complained that the enemies were too tough, now you're saying the exact opposite :D
Let's just say 0.45 will be a lot more balanced.
There won't be mutant spawn waves after blowouts, but Stalkers who didn't manage to take cover in time will be turned into zombiefied Stalkers.
So you did mean the Pseudogiant. Well I didn't change anything regarding his bullet eating behavior, that's just how it is in the unmodded game as well. They are freakishly tough in Call of Pripyat, but that's a vanilla feature.
As for the cats, you can open gamedata/configs/creatures/m_cat.ltx and look for the [cat_test_damage] section and edit the bip01_head line to read:
bip01_head = 3.0, -1, 1
so they'll be very vulnerable to headshots. You can edit the pseudogiant in the same manor btw (you'll have to extract the m_giant.ltx from the vanilla game first though, as it's not even part of my mod).
First of all find yourself a real weapon. Vanilla weapons haven't been touched in this version so they are as weak as they always were. Secondly not sure which mutant you mean by that description but not even a pseudogiant would survive 7 direct hits with a grenade, if it did you simply missed...
load times depend on how much stuff is placed on a map, size of the map and how many textures need to be loaded, it's also heavily affected by what lighting render mode is used. In your case it sounds more like a driver issue though.
The load times in smrter are all within reason, most of the new levels even load faster than the vanilla ones, but then again they're not finished yet.
There was an AKSU with Cobra sight in .41 as well but this is indeed Snag's special AKS-47u from the container, it was first introduced as part of the weapons addon.
Both links work fine here, are those sites blocked in your country?
Anyway, here's yet another mirror:
Mediafire.com
1. don't understand?
2. running CoP/Csky with mods on 2GB RAM is always prone to running out of memory. Your video card should be fine though, unless it's a mobile card.
3. The mod works fine on both wide and none widescreen resolutions.
4. That screenshot is very old, there will be no duplicates in weapons, everything's unique.
the changes listed on this page is what's been added since 0.41, the old version's changelog can be found on it's download page here: Stalker.filefront.com
you mean collecting mutant parts? Yes.
not true, 0.41 had ~30 new weapons, and 30 new outfits/helmets.
Just to keep you guys informed: Mod development hasn't stopped, just slowed down a bit since my PC is constantly running hot preventing me from doing much testing, let alone running the game on high resolutions to take some nice screenshots.
by 'suddenly' you mean during the 3 years of work I put into it?^^ And my CS mod wasn't exactly subtle either.
what you can buy from traders depends on how far you are in the storyline. Custom weapons cannot be bought from traders, they need to be found.
you're right, it's not in the mod gallery, but in my profile, mixed it up ;) The image in my profile is even bigger though:
Media.moddb.com
I already had that stash replaced when I shot the video, in 0.41 that's the location of the bandit exo, hence the title ;)
my pc: Amd x2 6000+, Ati hd4800, 4GB Ram, Win7 64bit
(note that a setup like this will not provide playable framerates at highest settings.)
just click 'view original' next to the image title
Dachte du hättest nach der 0.45 gefragt... in 0.41 is das nicht eingebaut. ;)
Lies einfach mal bei bekannten Problemen im Forum nach:
Moddb.com
No, it's a regular Seva, there are no Nano Suits in my mod, those should remain in Crysis.
Das ist das Militär Exo, das Freedom Exo sieht anders aus ;)
Bin mir nicht mehr sicher wo's liegt, schau mal auf der Plattform im Kino oder unter den Büschen an Häuserecken.
From the looks of it it just uses different particles so that wouldn't be a problem.
Hehe, talking bout opinions... Hitgod just complained that the enemies were too tough, now you're saying the exact opposite :D
Let's just say 0.45 will be a lot more balanced.
There won't be mutant spawn waves after blowouts, but Stalkers who didn't manage to take cover in time will be turned into zombiefied Stalkers.
the m_pseudogiant.ltx is an unused leftover, you need to edit the vanilla m_giant.ltx
So you did mean the Pseudogiant. Well I didn't change anything regarding his bullet eating behavior, that's just how it is in the unmodded game as well. They are freakishly tough in Call of Pripyat, but that's a vanilla feature.
As for the cats, you can open gamedata/configs/creatures/m_cat.ltx and look for the [cat_test_damage] section and edit the bip01_head line to read:
bip01_head = 3.0, -1, 1
so they'll be very vulnerable to headshots. You can edit the pseudogiant in the same manor btw (you'll have to extract the m_giant.ltx from the vanilla game first though, as it's not even part of my mod).
First of all find yourself a real weapon. Vanilla weapons haven't been touched in this version so they are as weak as they always were. Secondly not sure which mutant you mean by that description but not even a pseudogiant would survive 7 direct hits with a grenade, if it did you simply missed...
Tribute to Neil Armstrong ;)
um Waffen wie HK417, AWM, SR-25 usw. aufrüsten zu können. Musste Kardan bringen.
yes
load times depend on how much stuff is placed on a map, size of the map and how many textures need to be loaded, it's also heavily affected by what lighting render mode is used. In your case it sounds more like a driver issue though.
The load times in smrter are all within reason, most of the new levels even load faster than the vanilla ones, but then again they're not finished yet.
there will be plenty of different scopes (i.e. 8 different types of ACOG sights) to chose from.
There was an AKSU with Cobra sight in .41 as well but this is indeed Snag's special AKS-47u from the container, it was first introduced as part of the weapons addon.
Thanks for the offer, translations will have to wait until all quests are finished and properly tested though.
when everything's done.
Ähnlich wie in Csky, erstmal ein paar missionen für die jeweilige Fraktion erledigen, danach wird man dann gefragt ob man beitreten möchte.