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smrtphoneusr
smrtphoneusr Oct 31 2012, 7:20am replied:

Both links work fine here, are those sites blocked in your country?
Anyway, here's yet another mirror:
Mediafire.com

+1 vote     mod: S.M.R.T.E.R. Pripyat
smrtphoneusr
smrtphoneusr Oct 16 2012, 3:16pm replied:

1. don't understand?
2. running CoP/Csky with mods on 2GB RAM is always prone to running out of memory. Your video card should be fine though, unless it's a mobile card.
3. The mod works fine on both wide and none widescreen resolutions.
4. That screenshot is very old, there will be no duplicates in weapons, everything's unique.

+1 vote     mod: S.M.R.T.E.R. Pripyat
smrtphoneusr
smrtphoneusr Oct 16 2012, 3:07pm replied:

the changes listed on this page is what's been added since 0.41, the old version's changelog can be found on it's download page here: Stalker.filefront.com

+1 vote     mod: S.M.R.T.E.R. Pripyat
smrtphoneusr
smrtphoneusr Oct 16 2012, 3:03pm replied:

you mean collecting mutant parts? Yes.

+2 votes     mod: S.M.R.T.E.R. Pripyat
smrtphoneusr
smrtphoneusr Oct 16 2012, 3:02pm replied:

not true, 0.41 had ~30 new weapons, and 30 new outfits/helmets.

+1 vote     mod: S.M.R.T.E.R. Pripyat
smrtphoneusr
smrtphoneusr Oct 10 2012, 1:37pm says:

Just to keep you guys informed: Mod development hasn't stopped, just slowed down a bit since my PC is constantly running hot preventing me from doing much testing, let alone running the game on high resolutions to take some nice screenshots.

+4 votes     mod: S.M.R.T.E.R. Pripyat
smrtphoneusr
smrtphoneusr Sep 29 2012, 9:12am replied:

by 'suddenly' you mean during the 3 years of work I put into it?^^ And my CS mod wasn't exactly subtle either.

+5 votes     mod: S.M.R.T.E.R. Pripyat
smrtphoneusr
smrtphoneusr Sep 29 2012, 9:09am replied:

what you can buy from traders depends on how far you are in the storyline. Custom weapons cannot be bought from traders, they need to be found.

+4 votes     mod: S.M.R.T.E.R. Pripyat
smrtphoneusr
smrtphoneusr Sep 23 2012, 4:09pm replied:

you're right, it's not in the mod gallery, but in my profile, mixed it up ;) The image in my profile is even bigger though:
Media.moddb.com

+2 votes     mod: S.M.R.T.E.R. Pripyat
smrtphoneusr
smrtphoneusr Sep 23 2012, 4:06pm replied:

I already had that stash replaced when I shot the video, in 0.41 that's the location of the bandit exo, hence the title ;)

+1 vote     mod: S.M.R.T.E.R. Pripyat
smrtphoneusr
smrtphoneusr Sep 23 2012, 9:44am replied:

my pc: Amd x2 6000+, Ati hd4800, 4GB Ram, Win7 64bit
(note that a setup like this will not provide playable framerates at highest settings.)

+1 vote     mod: S.M.R.T.E.R. Pripyat
smrtphoneusr
smrtphoneusr Sep 23 2012, 9:40am replied:

just click 'view original' next to the image title

+1 vote     mod: S.M.R.T.E.R. Pripyat
smrtphoneusr
smrtphoneusr Sep 13 2012, 2:12pm replied:

Dachte du hättest nach der 0.45 gefragt... in 0.41 is das nicht eingebaut. ;)

+1 vote     mod: S.M.R.T.E.R. Pripyat
smrtphoneusr
smrtphoneusr Sep 11 2012, 6:49pm replied:

Lies einfach mal bei bekannten Problemen im Forum nach:
Moddb.com

+1 vote     mod: S.M.R.T.E.R. Pripyat
smrtphoneusr
smrtphoneusr Sep 9 2012, 5:57pm replied:

No, it's a regular Seva, there are no Nano Suits in my mod, those should remain in Crysis.

+1 vote     media: Metro Station w.i.p. v2
smrtphoneusr
smrtphoneusr Sep 9 2012, 8:20am replied:

Das ist das Militär Exo, das Freedom Exo sieht anders aus ;)
Bin mir nicht mehr sicher wo's liegt, schau mal auf der Plattform im Kino oder unter den Büschen an Häuserecken.

+1 vote     mod: S.M.R.T.E.R. Pripyat
smrtphoneusr
smrtphoneusr Sep 5 2012, 4:25pm replied:

From the looks of it it just uses different particles so that wouldn't be a problem.

+1 vote     mod: S.M.R.T.E.R. Pripyat
smrtphoneusr
smrtphoneusr Sep 2 2012, 10:25am replied:

Hehe, talking bout opinions... Hitgod just complained that the enemies were too tough, now you're saying the exact opposite :D
Let's just say 0.45 will be a lot more balanced.
There won't be mutant spawn waves after blowouts, but Stalkers who didn't manage to take cover in time will be turned into zombiefied Stalkers.

+2 votes     mod: S.M.R.T.E.R. Pripyat
smrtphoneusr
smrtphoneusr Sep 2 2012, 8:53am replied:

the m_pseudogiant.ltx is an unused leftover, you need to edit the vanilla m_giant.ltx

+1 vote     mod: S.M.R.T.E.R. Pripyat
smrtphoneusr
smrtphoneusr Sep 2 2012, 8:37am replied:

So you did mean the Pseudogiant. Well I didn't change anything regarding his bullet eating behavior, that's just how it is in the unmodded game as well. They are freakishly tough in Call of Pripyat, but that's a vanilla feature.
As for the cats, you can open gamedata/configs/creatures/m_cat.ltx and look for the [cat_test_damage] section and edit the bip01_head line to read:
bip01_head = 3.0, -1, 1
so they'll be very vulnerable to headshots. You can edit the pseudogiant in the same manor btw (you'll have to extract the m_giant.ltx from the vanilla game first though, as it's not even part of my mod).

+2 votes     mod: S.M.R.T.E.R. Pripyat
smrtphoneusr
smrtphoneusr Sep 2 2012, 6:09am replied:

First of all find yourself a real weapon. Vanilla weapons haven't been touched in this version so they are as weak as they always were. Secondly not sure which mutant you mean by that description but not even a pseudogiant would survive 7 direct hits with a grenade, if it did you simply missed...

+1 vote     mod: S.M.R.T.E.R. Pripyat
smrtphoneusr
smrtphoneusr Aug 29 2012, 2:47pm replied:

Tribute to Neil Armstrong ;)

+4 votes     media: just some random screen...
smrtphoneusr
smrtphoneusr Aug 28 2012, 4:03pm replied:

um Waffen wie HK417, AWM, SR-25 usw. aufrüsten zu können. Musste Kardan bringen.

+1 vote     mod: S.M.R.T.E.R. Pripyat
smrtphoneusr
smrtphoneusr Aug 28 2012, 12:29pm replied:

yes

+2 votes     media: just some random screen...
smrtphoneusr
smrtphoneusr Aug 28 2012, 12:28pm replied:

load times depend on how much stuff is placed on a map, size of the map and how many textures need to be loaded, it's also heavily affected by what lighting render mode is used. In your case it sounds more like a driver issue though.
The load times in smrter are all within reason, most of the new levels even load faster than the vanilla ones, but then again they're not finished yet.

+3 votes     media: just some random screen...
smrtphoneusr
smrtphoneusr Aug 27 2012, 3:41pm replied:

there will be plenty of different scopes (i.e. 8 different types of ACOG sights) to chose from.

+2 votes     media: just some random screen...
smrtphoneusr
smrtphoneusr Aug 27 2012, 2:06pm replied:

There was an AKSU with Cobra sight in .41 as well but this is indeed Snag's special AKS-47u from the container, it was first introduced as part of the weapons addon.

+4 votes     media: just some random screen...
smrtphoneusr
smrtphoneusr Aug 27 2012, 2:03pm replied:

Thanks for the offer, translations will have to wait until all quests are finished and properly tested though.

+1 vote     mod: S.M.R.T.E.R. Pripyat
smrtphoneusr
smrtphoneusr Aug 27 2012, 2:02pm replied:

when everything's done.

+5 votes     mod: S.M.R.T.E.R. Pripyat
smrtphoneusr
smrtphoneusr Aug 27 2012, 2:01pm replied:

Ähnlich wie in Csky, erstmal ein paar missionen für die jeweilige Fraktion erledigen, danach wird man dann gefragt ob man beitreten möchte.

+1 vote     mod: S.M.R.T.E.R. Pripyat
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