Skelefactor is an independent videogame studio based in Athens, Georgia (USA).

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We launched the Kickstarter for Bugspeed Collider yesterday morning. Have you checked it out yet? We're pretty happy with how the page turned out.

Of primary interest during this campaign is the free Kickstarter-centric demo we've put out at the same time. We're confident in the sheer amount of unrestrained joy to be had with blasting beetles of both CPU and local-player motivation. Currently in the demo you'll find 6 levels of Arena mode (single-player challenges of increasing difficulty) as well as 5 levels of multiplayer (suitable for 2-4 local combatants). After we work out a few kinks to get controls to work on Mac, we'll be pushing out a sample of the single-player Adventure mode as well. Adventure mode takes on much more of a platformed + brawler feel as you explore the vast reaches of impossible trees.

Our campaign will run until Friday, October 3rd. As I've mentioned previously, we're using this time to not only raise funds to further development of the game, but also to generally gauge interest. Obviously we're plenty interested in the prospect of tiny little beetles engaged in massive, explosive combat, but what about you?

We have a number of cool backer rewards for those interested in supporting this project. I could go over them all here and be super-redundant, or you could just go check them out over here!

As always, feel free to let us know what you think on twitter by shouting directly at @Skelefactor.

Good luck and Bugspeed.

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Skelefactor is a small game development team based in Athens, Georgia (USA). Our aim is to create games with new and fascinating mechanics that invoke...

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Latest tweets from @skelefactor

Even after working on #Bugspeed for a couple years, it's still fun to smash your opponents directly through walls. #indiedev #gamedev

Aug 26 2016


Aug 25 2016

RT @SomeIndieGames: Do you have a store page you want translated into German for free? RT this & I'll pick a winner later today. #gamedev #indiegames

Aug 24 2016

Hey, what's your favorite kind of giant space worm? Asking for a friend.

Aug 24 2016

Our #Bugspeed open beta has entered its final full month, so we put it on sale to get more feedback. 67% off!

Aug 7 2016

#Bugspeed #beta is now available on @IndieGameStand! Still looking for more input! #gamedev #indiedev #indiegame

Jul 27 2016

The #Bugspeed beta is coming together with some art updates. Try it! #ScreenShotSaturday

Jul 16 2016

RT @dogsdoingthings: Dogs just enlisting in the skeleton war.

Jul 12 2016

#Bugspeed update, featuring an entirely new level-select system plus other small fixes. #gamedev #indiedev

Jul 3 2016