Skelefactor is an independent videogame studio based in Athens, Georgia (USA).

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We launched the Kickstarter for Bugspeed Collider yesterday morning. Have you checked it out yet? We're pretty happy with how the page turned out.

Of primary interest during this campaign is the free Kickstarter-centric demo we've put out at the same time. We're confident in the sheer amount of unrestrained joy to be had with blasting beetles of both CPU and local-player motivation. Currently in the demo you'll find 6 levels of Arena mode (single-player challenges of increasing difficulty) as well as 5 levels of multiplayer (suitable for 2-4 local combatants). After we work out a few kinks to get controls to work on Mac, we'll be pushing out a sample of the single-player Adventure mode as well. Adventure mode takes on much more of a platformed + brawler feel as you explore the vast reaches of impossible trees.

Our campaign will run until Friday, October 3rd. As I've mentioned previously, we're using this time to not only raise funds to further development of the game, but also to generally gauge interest. Obviously we're plenty interested in the prospect of tiny little beetles engaged in massive, explosive combat, but what about you?

We have a number of cool backer rewards for those interested in supporting this project. I could go over them all here and be super-redundant, or you could just go check them out over here!

As always, feel free to let us know what you think on twitter by shouting directly at @Skelefactor.

Good luck and Bugspeed.

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Skelefactor is a small game development team based in Athens, Georgia (USA). Our aim is to create games with new and fascinating mechanics that invoke...

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Latest tweets from @skelefactor

Pushed a new #Bugspeed build that makes it clear where the various explosions in Endurance Mode will be. #gamedev

Jun 14 2016

Another #Bugspeed update. This one should clear up some of those clipping issues. #gamedev #indiedev

Jun 10 2016

RT @itchio: Beetle-based brutality. Barbaric bug-bashing. by @skelefactor #gamedev #indiedev

Jun 8 2016

Small Bugspeed update going live tonight. Smoothed some Arena scene transitions & a few other dusty spots. #gamedev

Jun 8 2016

Better yet, take a moment to meditate on our new title gif this #screenshotsaturday.

Jun 4 2016

#Bugspeed returns to #screenshotsaturday! We're in Open Beta now, you know. Come on in:

Jun 4 2016

RT @nosplendorr: Whoa, this game BUGSPEED COLLIDER is WILD FUN (I've been playing it for a long time)

Jun 3 2016

Our Bugspeed Collider open beta now supports Linux! Come on in, you penguins.

Jun 3 2016

You can play #Bugspeed now. Right now! Bugspeed Collider's open beta is a go on @itchio!

Jun 1 2016