Skelefactor is an independent videogame studio based in Athens, Georgia (USA).

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Blog RSS Feed Report abuse Latest Blog: Free Demo + Kickstarter Launch: Bugspeed Collider

0 comments by Skelefactor on Sep 4th, 2014

We launched the Kickstarter for Bugspeed Collider yesterday morning. Have you checked it out yet? We're pretty happy with how the page turned out.

Of primary interest during this campaign is the free Kickstarter-centric demo we've put out at the same time. We're confident in the sheer amount of unrestrained joy to be had with blasting beetles of both CPU and local-player motivation. Currently in the demo you'll find 6 levels of Arena mode (single-player challenges of increasing difficulty) as well as 5 levels of multiplayer (suitable for 2-4 local combatants). After we work out a few kinks to get controls to work on Mac, we'll be pushing out a sample of the single-player Adventure mode as well. Adventure mode takes on much more of a platformed + brawler feel as you explore the vast reaches of impossible trees.

Our campaign will run until Friday, October 3rd. As I've mentioned previously, we're using this time to not only raise funds to further development of the game, but also to generally gauge interest. Obviously we're plenty interested in the prospect of tiny little beetles engaged in massive, explosive combat, but what about you?

We have a number of cool backer rewards for those interested in supporting this project. I could go over them all here and be super-redundant, or you could just go check them out over here!

As always, feel free to let us know what you think on twitter by shouting directly at @Skelefactor.

Good luck and Bugspeed.
-Tony

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Skelefactor is a small game development team based in Athens, Georgia (USA). Our aim is to create games with new and fascinating mechanics that invoke...

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Latest tweets from @skelefactor

RT @GamingMattersUS: Went to @fourathens Reindeer Games event tonight and got to see @Skelefactor's Bugspeed Collider, which is a fun littl…

Dec 16 2014, 4:40pm

T.co

Dec 2 2014, 6:10pm

RT @mcnostrilcom: Today, I feel like a rad skull. T.co

Dec 1 2014, 6:35pm

RT @nosplendorr: Here's an essay I just wrote about how untrustworthy Apple's software has become. T.co

Nov 28 2014, 11:25pm

Yo @TeamCherryGames, Hollow Knight has our skulls chattering. You have our support on Kickstarter and beyond. Can't wait to see this thing.

Nov 26 2014, 11:12pm

Shoutout to @actionbutton for their super-champ new T.co site, built by our own shining skele-star @nosplendorr!

Nov 1 2014, 3:03pm

RT @ZacBeers: @davidoreilly T.co

Nov 1 2014, 2:15pm

Today's Halloween involves coding AdvancedMove for my fledgling SkeleCreeps.

Oct 31 2014, 3:06pm

T.co

Oct 30 2014, 8:02pm

Belated, yes, but thanks to everyone who supported our #BugspeedCollider #Kickstarter. Stay tuned for our new battleplan!

Oct 21 2014, 11:05am

timothycourtney
timothycourtney friends since Aug 22, 2014