Skelefactor is a small game development team based in Athens, Georgia (USA). Our aim is to create games with new and fascinating mechanics that invoke...
Skelefactor is an independent videogame studio based in Athens, Georgia (USA).
We launched the Kickstarter for Bugspeed Collider yesterday morning. Have you checked it out yet? We're pretty happy with how the page turned out.
Of primary interest during this campaign is the free Kickstarter-centric demo we've put out at the same time. We're confident in the sheer amount of unrestrained joy to be had with blasting beetles of both CPU and local-player motivation. Currently in the demo you'll find 6 levels of Arena mode (single-player challenges of increasing difficulty) as well as 5 levels of multiplayer (suitable for 2-4 local combatants). After we work out a few kinks to get controls to work on Mac, we'll be pushing out a sample of the single-player Adventure mode as well. Adventure mode takes on much more of a platformed + brawler feel as you explore the vast reaches of impossible trees.
Our campaign will run until Friday, October 3rd. As I've mentioned previously, we're using this time to not only raise funds to further development of the game, but also to generally gauge interest. Obviously we're plenty interested in the prospect of tiny little beetles engaged in massive, explosive combat, but what about you?
As always, feel free to let us know what you think on twitter by shouting directly at @Skelefactor.
Good luck and Bugspeed.
Latest tweets from @skelefactor
Dec 16 2014, 4:40pm
Dec 2 2014, 6:10pm
Nov 28 2014, 11:25pm
Yo @TeamCherryGames, Hollow Knight has our skulls chattering. You have our support on Kickstarter and beyond. Can't wait to see this thing.
Nov 26 2014, 11:12pm
Nov 1 2014, 3:03pm
Today's Halloween involves coding AdvancedMove for my fledgling SkeleCreeps.
Oct 31 2014, 3:06pm
Oct 30 2014, 8:02pm