Skelefactor is an independent videogame studio based in Athens, Georgia (USA).

Image RSS Feed Latest Screens
Blog RSS Feed Report abuse Latest Blog: Bugspeed Demo

0 comments by Skelefactor on Aug 22nd, 2014

We've decided to push back the launch of Bugspeed Collider's Kickstarter campaign launch so that the launch will contain a basic demo of the game. We've spent some time weighing the pros and cons of having a freely available demo, but in the end we decided to give it a shot.

Bugspeed's gameplay is easy to get a feel for and get into. In our closed testing we've happily witnessed players of all experience levels pick up our game and launch into the fray with minimal difficulty. We suspect that having potential backers experience this firsthand will be a useful factor in gaining support. It will also lend us some credibility as we do currently have an actual game to show for our efforts.

Projected Kickstarter launch is now September 1st, so get ready for some bugsized explosiondeath.



Developer Invitation only

Skelefactor is a small game development team based in Athens, Georgia (USA). Our aim is to create games with new and fascinating mechanics that invoke...

Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Offline Since
Aug 24, 2014
United States United States
Member Watch
Track this member
Activity Points
30,195 of 468,647
0 members
Time Online
1 second
Site Visits
Profile Visitors
588 (1 today)
Private Message
Send Now
Members Only

Latest tweets from @skelefactor

I've been spending all my time making beetles fight, but tonight I made them dance instead. I am uplifted. #indiedev

Aug 26 2014, 11:01pm

RT @torahhorse: deep underwater four eels kissed a rock and i was born

Aug 26 2014, 5:27pm

We'd like to usher in a new era of fear in regards to fruit.

Aug 24 2014, 2:10pm

Blue v An Actual Stack Of Enemies #ScreenShotSaturday

Aug 23 2014, 10:02pm

Internet problems today! Let's see if we can find a screenshot though...

Aug 23 2014, 9:39pm

(Which is not to say that bombs are food)

Aug 22 2014, 2:28pm

In Bugspeed Collider, food IS bombs. #indiedev

Aug 22 2014, 2:19pm

Aug 20 2014, 10:31pm

like peanut butter and jelly, like thunderstorms and sirens,

Aug 18 2014, 8:56pm

We've decided to delay the onset of our #kickstarter by a couple weeks so that we can launch with a hot new demo for all you fine champions.

Aug 17 2014, 11:50am

timothycourtney friends since Aug 22, 2014