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Comment History
skacky
skacky - - 17 comments @ Thief: The Black Parade

Not a chance, sorry. You can't simply port this to The Dark Mod; everything would have to be redone from scratch.

Good karma+3 votes
skacky
skacky - - 17 comments @ Thief: The Black Parade 1.0

Thanks. We have no plans for graphics mods support due to a variety of mostly technical reasons.

Good karma+4 votes
skacky
skacky - - 17 comments @ Thief: The Black Parade

Nope, The Black Parade disables other mods by default to avoid problems ranging from the very small to the very serious. Right now there is no way to disable spiders, but it's something we can look into in the future.

Good karma+2 votes
skacky
skacky - - 17 comments @ Thief: The Black Parade 1.0

Yes, TFix 1.26 or above is required to run The Black Parade.

Good karma+3 votes
skacky
skacky - - 17 comments @ Thief: The Black Parade

Glad it's working now. Have fun!

Good karma+3 votes
skacky
skacky - - 17 comments @ Thief: The Black Parade

You don't need to place it in your Thief directory, any folder on your computer will work. All you need to do is to point to this folder with FMSel or Angelloader and the loader will scan it for Fan Missions. At this point it should detect The Black Parade. All you need to do is to install it from there and it should work.

Good karma+2 votes
skacky
skacky - - 17 comments @ Thief: The Black Parade

Hello, please read this guide. It explains everything you need to know. Specifically, this part: Nickdablin.wordpress.com

You don't need to unzip the archive, doing so will lead to problems.

Good karma+2 votes
skacky
skacky - - 17 comments @ Thief: The Black Parade is out!

They generally behave the same as in the original game, the biggest difference here is that they can notice you if you touch them which was not the case in Thief 1 and 2. They also notice a few more things, such as extinguished lights or moss on the floor, and servants will actively re-light torches and clean moss if they see them.

Good karma+6 votes
skacky
skacky - - 17 comments @ Silent Hill: Alchemilla

Okay, question concerning the bodies puzzle. I got the right combination and "heard something", but I can't find anything out of the ordinary in the maze.

Good karma+1 vote
skacky
skacky - - 17 comments @ Autumn Aurora 2

Ehh, I'm kind of disappointed you guys removed the Wish Granter's calls in the Sarcophagus. It was a major part of the atmosphere, imho. It's still killer, don't get me wrong, but not as good.

Good karma+1 vote
skacky
skacky - - 17 comments @ Autumn Aurora 2

I just completed X18. You sneaky bastards you. ;)

Good karma+1 vote
skacky
skacky - - 17 comments @ Autumn Aurora 2

Great mod guys. It looks fantastic, and it actually makes stealth viable this time around. I was wondering how I was going to get past the bandits at the Garbage guarding the access to the Agroprom institute, and I ended up waiting for the fog to rise and just sneaked past these guys without them seeing me. That usually never happens in Stalker. Really great job.

Good karma+1 vote
skacky
skacky - - 17 comments @ Autumn Aurora 2

Okay, there is a solution thanks to someone else on 4chan. Delete the SweetFX folder from the data folder and install AA2. Ignore when prompted about SweetFX. SweetFX's dlls are not compatible with Steam's version of Stalker. If you've done that, you should play the mod without issues.

Good karma+2 votes
skacky
skacky - - 17 comments @ Autumn Aurora 2

I'm patching my DVD version to 1.0006, hopefully it'll work.

Good karma+1 vote
skacky
skacky - - 17 comments @ Autumn Aurora 2

Sorry to bother y'all but I'm getting a XR_3DA.exe has stopped working as soon as I launch the game. My game is patched to 1.0006 and I even reinstalled it, to no avail. There's of course no error log.

EDIT: Duh, might be related to david's error since my copy of STALKER is on Steam.

Good karma+1 vote
skacky
skacky - - 17 comments @ Time to start the wandering, stalker...

Now I have to hurry to finish RMA before putting my hands on this. :p

Good karma+3 votes
skacky
skacky - - 17 comments @ Autumn Aurora 2

Just a quick question: are there going to be blowouts in the mod, or is it something you want to keep under wraps?

Good karma+2 votes