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SittingBear
SittingBear - - 1 comments @ Remaking The Stanley Parable

I must say that I am a bit on the lazy side before jumping into this. As for how long my experience has been, I can't really count the hours. I started when I was 13 and first got into Halo: Custom Edition with 3D Modeling (Autodesk 3ds Max). Since you could directly imported a model (sealed mesh of course) as a level, I fell in love with this and experimented for the longest time. I'd say 2 years on and off with the modeling. However, I haven't really gotten into making my own textures for any of my models. I've also hosted and created maps for a Garrysmod server under a gamemode which isn't so interesting (GJail). I changed the gamemode around a lot and pretty much made my own version. I always wanted to make my own beautiful map, I got really far most of the time then just got tired or bored and gave up (Note the "lazy side" comment above). After that I started playing around with the Unreal Development Kit (2011), but never got too into it as I grew tired of attempting to learn UnrealScript. Although, I did make a couple nice test levels.

I might have left a few things out, but I think the above information should suffice as a means of understanding my experience. Also note that the Halo: Custom Edition 'phase' was roughly 6 years ago.

Good karma+1 vote