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Comment History
sirviper235
sirviper235 - - 30 comments @ Embodiment of Bloodlines

That's okay. So, what did you mean by that? That it won't be realized soon and you have a lot of work to do? Is that what you meant?

Good karma+1 vote
sirviper235
sirviper235 - - 30 comments @ Embodiment of Bloodlines

Umm...Huh? Im not sure what you just said.

Good karma+1 vote
sirviper235
sirviper235 - - 30 comments @ Embodiment of Bloodlines

So, is this mod nearly done or far from it? Going by the videos and pictures some disciplines are well implemented, so im not sure weather its close to being finished or far from it.

Good karma+1 vote
sirviper235
sirviper235 - - 30 comments @ Embodiment of Bloodlines

So any idea how long it might take for the mod to be ready?

Good karma+1 vote
sirviper235
sirviper235 - - 30 comments @ Embodiment of Bloodlines

Also the discipline look really well done. I cant wait to give them a try. Nice going using both toreador and malkavian clan models. It might seem lazy to the uniformed, but makes sense as Daughters can pass as them in lore and often choose to, so as to not be exposed and put in danger form the camarilla. And just to ask, will the disciplines have actual sound or will they be silent and effect only others?

Good karma+1 vote
sirviper235
sirviper235 - - 30 comments @ Embodiment of Bloodlines

Well...That sounds cool actually, so we will be helping a lesser known kindred sect hmm? Well this sounds fun. So are the daughters the only clan your working to implement or do you have more in store or some changes to old ones?

Good karma+1 vote
sirviper235
sirviper235 - - 30 comments @ Embodiment of Bloodlines

Great. I cant wait to see how you have adapted this clans unique discipline. So may i ask what you have in store for this mod? Other than introducing the clan and the discipline of course.

Good karma+1 vote
sirviper235
sirviper235 - - 30 comments @ Embodiment of Bloodlines

Very interesting. Going by the disciple names your turning the malkavian clan into the Daughters of Cacophony and Making the Melpominee discipline its main. They are not very well known in the fan base and I tip my hat to you guys for trying to bring my favorite clan into the game and introducing a lesser known one as well. You could also try using the toreador as they are rumored to be descended from them possibly.

Good karma+1 vote
sirviper235
sirviper235 - - 30 comments @ Jedi Academy:Brutality

Alright i have the screen shots of the models, the game folder and the base folder. I can simply tell you the in game set up. So how do i send the screenshots to you?

Good karma+1 vote
sirviper235
sirviper235 - - 30 comments @ Jedi Academy:Brutality

And how would i send you these screenshots?

Good karma+1 vote
sirviper235
sirviper235 - - 30 comments @ Jedi Academy:Brutality

Sure, but how do i take screenshots in game? I never figured that out. I have the screen shots of the base and game folder. How would i send you the in game set up and the low poly models?

Good karma+1 vote
sirviper235
sirviper235 - - 30 comments @ Jedi Academy:Brutality

In addition it says that it cannot locate the shader models. Im not sure why. But it says that i cannot locate the shader models. Do either of these things i sent help?

Good karma+1 vote
sirviper235
sirviper235 - - 30 comments @ Jedi Academy:Brutality

Okay ive found it. I just checked the console command are and it said "WARNING : RE_RegesterSkin (Modles/players/player/model_default.Skin') Failed to load!
Skipping this.

Good karma+1 vote
sirviper235
sirviper235 - - 30 comments @ Jedi Academy:Brutality

Should i change or alter it in someway?

Good karma+1 vote
sirviper235
sirviper235 - - 30 comments @ Jedi Academy:Brutality

Ill send the setting for Qeffects.

[Generic]
RenderFrame=0
ZTrickFix=1
Anisotropy=1
Multisample=1
MultisampleHint=0
Bloom=0
BloomSteps=64
BloomDarken=3
BloomScale=1.5
SSAO=1
SSAOScale=1.0
SSAOMinZ=0.0005
SSAOMaxZ=0.75
Hue=5
Saturation=-12
Lightness=-7
Emboss=1
EmbossScale=0.333
DOF=1
DOFMinZ=0.05
DOFSpeed=0.80
DOFScale=5.25 Moti

[jasp.exe]
RenderFrame=0
ZTrickFix=1
Anisotropy=6
Multisample=1
MultisampleHint=0
Bloom=1
BloomSteps=32
BloomDarken=1
BloomScale=0.3
SSAO=1
SSAOScale=1.0
SSAOMinZ=0.0005
SSAOMaxZ=0.95
Hue=0
Saturation=2
Lightness=0
Emboss=0
EmbossScale=0.333
DOF=1
DOFMinZ=0.05
DOFSpeed=1.50
DOFScale=0.8 Moti

Good karma+1 vote
sirviper235
sirviper235 - - 30 comments @ Jedi Academy:Brutality

I've done so I've changed it form high to low and everything in-between but the character models still look very low polygon and like the textures are barley there. Like the character models are very low polygon and texture.

Good karma+1 vote
sirviper235
sirviper235 - - 30 comments @ Jedi Academy:Brutality

Yes the models look low polygon and like the textures are unfinished. Even the ones for the normal character models from the vanilla academy look this way.

Good karma+1 vote
sirviper235
sirviper235 - - 30 comments @ Jedi Academy:Brutality

Hmm...No its still there. Its like the characters are all...Blurry almost like they are grayed out. All of their detail and textures are gone. Just low polygon character models. That's the only way I can describe it.

Good karma+1 vote
sirviper235
sirviper235 - - 30 comments @ Jedi Academy:Brutality

Im not entirely sure its a bug. I may have installed it wrong. What i did was put the 2 .PAK files in with the rest in Jedi academy's folder first then i combined the mod base folder with the normal games and put everything where the JASP exe is. Im not sure if i did something wrong as the text guide was all messed up.

Like this. 1) àñïàêóéòå â êàêóþ-íèáóäü ïàïêó
2) ‡àïóñêàòü ëó÷øå ñ ßðëûêà BRUTALITY (åñëè âäðóã íå ðàáîòàåò ßðëûê, òî êëèêàéòå íà jasp )

ðè æåëàíèè ìîæíî èñïîëüçîâàòü äîï.ôàéëû ìóçûêè (ZZZZZZ_Brutality_music) è äîï òåêñòóðû (cut_tex)
‘êîïèðóéòå â ïàïêó Base

Good karma+1 vote
sirviper235
sirviper235 - - 30 comments @ Jedi Academy:Brutality

Okay. But seriously. Can i get a hand here? Really want to play but i cant with all the characters looking messed up. Im not sure how to fix this or properly install the mod....

Good karma+1 vote
sirviper235
sirviper235 - - 30 comments @ Jedi Academy:Brutality

Also im not sure if i installed wrong but all the models for characters look really messed up and half finished with their textures looking half done. Its all really messed up, can i please get told what i need to do to install this properly?

Good karma+1 vote
sirviper235
sirviper235 - - 30 comments @ Jedi Academy:Brutality

Hey how do i install this? When I downloaded the text guide looked like this.

1) àñïàêóéòå â êàêóþ-íèáóäü ïàïêó
2) ‡àïóñêàòü ëó÷øå ñ ßðëûêà BRUTALITY (åñëè âäðóã íå ðàáîòàåò ßðëûê, òî êëèêàéòå íà jasp )

ðè æåëàíèè ìîæíî èñïîëüçîâàòü äîï.ôàéëû ìóçûêè (ZZZZZZ_Brutality_music) è äîï òåêñòóðû (cut_tex)
‘êîïèðóéòå â ïàïêó Base

I have no idea why, but can i get a clear guide on how to install this?

Good karma+1 vote
sirviper235
sirviper235 - - 30 comments @ Jedi Academy:Brutality

So...Still realizing today? Really eager to download and give it a try.

Good karma+2 votes
sirviper235
sirviper235 - - 30 comments @ Jedi Academy:Brutality

So in what state will these mod be realized? Just asking because it says early access and not beta. So im just curious as to what state the mod will be in and if any features will not be implanted yet.

Good karma+2 votes
sirviper235
sirviper235 - - 30 comments @ Jedi Academy:Brutality

Both sound really interesting to play around with. Also so, using force lighting 4 can drain the PC characters health over time like force rage does?

Good karma+1 vote
sirviper235
sirviper235 - - 30 comments @ Jedi Academy:Brutality

Hey if force jump 3 is able to reach almost anywhere in game...What can force jump 4 do? Or force lighting 4? How powerful would that be?

Good karma+1 vote
sirviper235
sirviper235 - - 30 comments @ Jedi Academy:Brutality

So...Is this single player or multiplayer? Or both?

Good karma+1 vote
sirviper235
sirviper235 - - 30 comments @ Jedi Academy:Brutality

I cant wait for this mod. Any idea how much longer till its ready for download? Also, Will Lightsabers be more deadly and more dangerous with the mod? As in if a character gets even a half decent hit on the arm they lose it or stuff along those lines? It always bothered me that without mods, people could survive lightsaber strikes, even disarmed.

Good karma+1 vote
sirviper235
sirviper235 - - 30 comments @ Bloodlines: Antitribu

Okay,im ready to give up here. Im in the Hollywood Warrens 3. But the door near the end, right before The maiden is locked. Im talking about the one over the pit where you either perform a leap of faith or pick the door before it. I cant pick it at all. I have no idea what to do, and i have gotten to warrens 3 every possible way, killed everything i can, but this freaking door is locked. I cant get through it and I have no idea what to do.

Good karma+1 vote
sirviper235
sirviper235 - - 30 comments @ Bloodlines: Antitribu

Hey, my Tzimisce's Vissicute isn't working anymore. None of its disciplines activate. Anyone know why?

Good karma+1 vote