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Comment History
SirSmite
SirSmite - - 26 comments @ [1.5.2] NPC Die in Emissions (For Real) (UPDATE 9)

That did it! Thanks for the quick fix!

Good karma+1 vote
SirSmite
SirSmite - - 26 comments @ [1.5.2] NPC Die in Emissions (For Real) (UPDATE 9)

I'm getting crashes the moment when the first bolt from a psi-storm lands. I installed this new update on an ongoing playthrough that had the previous version of this mod. I wondered if the horror overhaul mod had anything to do with it since it touches the psi-storm files, but even after uninstalling it, the game still crashes the same. Only having this issue now after updating. Crashes both with and without surge scheme:

Expression : <no expression>
Function : CScriptEngine::lua_error
File : ..\xrServerEntities\script_engine.cpp
Line : 191
Description : fatal error
Arguments : LUA error: .../bin/..\gamedata\scripts\zz_surge_manager_npc_die.script:76: attempt to call method 'pos_in_cover' (a nil value)

stack trace:

Good karma+1 vote
SirSmite
SirSmite - - 26 comments @ [DLTX REQUIRED] DLTX MiniMod Repository (UPDATE 52)

I'm stuck on a task for Hidden Threat.

I've talked with the surviving stalker for information and the task updated telling me that I should check the sawmill for clues. I spent an hour circling around the exterior and interior of the building, but I have no idea what I'm supposed to be looking for. I was holding F the entire time to make the names of objects pop up, but the place has been empty.

Good karma+1 vote
SirSmite
SirSmite - - 26 comments @ [DLTX REQUIRED] DLTX MiniMod Repository (UPDATE 52)

I could have sworn that I already had DLTX with the combined patch exe files you get from that one github page. I guess another mod that I installed in the weeks afterwards overwrote them. I redownloaded the combined exe files again and the mod works now. Apologies for the confusion.

Good karma+1 vote
SirSmite
SirSmite - - 26 comments @ Guard spawner 0.3

Loving the mod so far. I always found it weird that many places that should have guards are usually left unguarded.

Is it possible for us to add more smart terrains to the list? I was thinking of adding guards to certain locations, like the checkpoint north of Cordon.

Good karma+1 vote
SirSmite
SirSmite - - 26 comments @ [DLTX REQUIRED] DLTX MiniMod Repository (UPDATE 52)

You copy the contents from AH_dialogs.xml and dialogs_hidden_threat.xml into dialogs.xml. If you don't already have dialogs.xml inside the gamedata\configs\gameplay folder, you'll have to extract it from Anomaly's configs.db0 file. You can do that by going inside the Tools folder and use db_unpacker.bat

Back to pasting stuff, let's take a look at AH_dialogs.xml. You'll find the line that says <game_dialogs> near the top and </game_dialogs> at the very bottom of the page. Copy everything in-between those and paste them inside dialogs.xml, just below the <game_dialogs> line in that file. Do the same exact process with dialogs_hidden_threat.xml.

EDIT: Just an update on the military storyline for this mod, none of the tasks pop up in my PDA and now I'm stuck due to relevant dialogue not popping up. Not sure if it's with the mod itself or as the result of my temporary fix. I was told to go to the Cordon checkpoint to give documents to Major Zhurov, but when arriving and talking with the Major, I don't see any options to continue the task. The Colonel also mentioned finding a survivor in the loner farm, who isn't there.

EDIT 2: Yeah, I think the questline is broken. It won't update past that point so there's no way of completing it. Might have something to do with my "fix", but I'm not sure. Since the game doesn't seem to want to recognize the existence of AH_dialogs.xml and dialogs_hidden_threat.xml, I figured moving their contents into a file the game does read would fix it, which it does.

Good karma0 votes
SirSmite
SirSmite - - 26 comments @ [DLTX REQUIRED] DLTX MiniMod Repository (UPDATE 52)

Was also having crashes trying to talk with them. I was able to somewhat fix it by copying the contents of both AH_dialogs.xml and dialogs_hidden_threat.xml (everything inside <game_dialogs></game_dialogs>) and pasted them into dialogs.xml.

However, I noticed that going through the dialogue lines to start the questline with Colonel Kuznetsov doesn't really lead into anything. Not sure if it means that the quest didn't start or if I just have to do the task myself and hopefully have it update later. Will test it more.

EDIT: Ok, the questline still continues. It just doesn't appear as a task in your PDA.

Good karma0 votes
SirSmite
SirSmite - - 26 comments @ [OBSOLETE] Red Alert 20XX - v1.0 (Manual Version)

It works for me. I have several folders with different mods, and 20XX runs fine in its own folder. I'm using the Origin version of YR, if that makes any difference.

Good karma+1 vote
SirSmite
SirSmite - - 26 comments @ A World of Ice and Fire v4.3

Seems like finishing the quest early into the game works. Imported my character to a new game and cheated my way through the quest line. Couple of weeks later ingame and she spawned in as a proper NPC.

Also, I'm playing on static wars.

Good karma+1 vote
SirSmite
SirSmite - - 26 comments @ A World of Ice and Fire v4.3

I might have to try that. I can possibly import my character on a new save and cheat my way up to that point.

Good karma+1 vote
SirSmite
SirSmite - - 26 comments @ A World of Ice and Fire v4.3

Don't have my own kingdom. Dragonstone still belonged to Stannis. Was mostly an enlisted soldier under King Robb. Left his service once I received the first letter regarding his upcoming wedding. Went solo and started finishing Vary's quest from that point.

Good karma+1 vote
SirSmite
SirSmite - - 26 comments @ A World of Ice and Fire v4.3

Downloaded from here.

Good karma+1 vote
SirSmite
SirSmite - - 26 comments @ A World of Ice and Fire v4.3

Just started playing 4.3 with no previous versions installed. I'm also experiencing this exact glitch. Can't interact with her properly and can't join House Targaryen. She doesn't appear on the list of lords when asking for their location and she's just out at sea patrolling. Quests I've done so far: finished the North/Nights Watch questline, delivered a letter to Stannis, received a Valyrian sword thanks to Jon, and then finished Vary's questline. Not sure what else I should be reporting, nothing else seems out of the ordinary.

Good karma+1 vote
SirSmite
SirSmite - - 26 comments @ Fallout 76 Will Have Mod Support After Launch

I get the feeling that Todd Howard is referring to CC mods rather than, say, Nexus mods. Since when did mod makers wait for Bethesda to support them in order for mods to start showing up?

Good karma+6 votes
SirSmite
SirSmite - - 26 comments @ Testing an new usage of (shield bash) system

Dang, this actually makes me want an Old Republic mod.

Good karma+1 vote
SirSmite
SirSmite - - 26 comments @ TRX: Sounds Revamp (6.1)

Thanks for the fix, Tronex!

Good karma+1 vote
SirSmite
SirSmite - - 26 comments @ TRX: Sounds Revamp (6.1)

I'm experiencing a crash only when I try to enter Lab X19 to turn off the brain scorcher. It seems to be related with the files inside "configs/environment" since once I move that folder somewhere else, then I can load the game just fine. This mod's files are the only ones inside that folder and I don't have any of the optional ambience mods that came with 1.2 activated.

The error message I get whenever I load a game inside Lab X19 is:
FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 520
[error]Description : fatal error
[error]Arguments : Can't open section 'ugrnd_bkg_1'. Please attach [*.ini_log] file to your bug report

Not a big deal since I can simply move the environments folder somewhere else while I'm in Lab X19 and simply put it back once I'm done. Just thought I could bring it up to see if it's an isolated incident.

Good karma+2 votes
SirSmite
SirSmite - - 26 comments @ Female Ecologists 1.0.3 [Last Day 1.3]

That ending lol

Good karma+3 votes
SirSmite
SirSmite - - 26 comments @ S.T.A.L.K.E.R.: Last Day

I've patched mine to 1.1, but going into _g.script fixed it for me. Thanks guys!

Good karma+1 vote
SirSmite
SirSmite - - 26 comments @ S.T.A.L.K.E.R.: Last Day

Not sure if it was already answered, but was the debug menu disabled somehow? Can't seem to access it despite having the -dbg command line. xrs_debug_tools also shows debug to be set to "true", but pressing S while in the pause menu won't work.

Good karma+1 vote
SirSmite
SirSmite - - 26 comments @ DoctorX Dynamic Faction Relations 1.8 [1.4.22]

I had it on for a while and thought it was very nice to have some dynamic faction warfare around the Zone, but I'm afraid I had to get rid of it. Practically in every mission I had that involved killing or wiping out an area belonging to an enemy faction, just when I killed a handful of the enemy, my faction and that enemy faction would immediately call a ceasefire. This made my missions impossible to complete without having to shoot through all the now neutral NPCs which consequently made me lose reputation. Now, as Duty, we are neutral with every faction besides Monolith... and it's been that way for a good chunk of the game now.

Good karma+1 vote
SirSmite
SirSmite - - 26 comments @ WIP Heroes.

As an old Warhammer Online player, I really want to thank you guys for giving these assets some new life. A lot of the additions you guys made really fits the quality of the original models.

Keep up the awesome work!

Good karma+2 votes
SirSmite
SirSmite - - 26 comments @ WIP Heroes.

Well, kinda tricky since some of these models (mostly the elves) are a mishmash of custom pieces and official models from the long-dead Warhammer Online MMO.

They'll have to make models 100% from scratch to get paid. Sign me up for that though.

Good karma+1 vote
SirSmite
SirSmite - - 26 comments @ (Obsolete) First Public Build Updated

Won't work for me. I made sure that there are no other mods loaded and that Medieval Kingdoms is that only .pack file in my data folder, but it still crashes on load screen.

Good karma+3 votes
SirSmite
SirSmite - - 26 comments @ yummy

Well, I don't know how they would be "better" since both use models from the long dead Warhammer Online game.

If anything, I'm glad that someone is giving these well-done models some new life. Can't wait to see these bad boys out on the field. Especially that steam tank P:

Good karma+1 vote
SirSmite
SirSmite - - 26 comments @ BLOODLINE(DEAD PAGE)

So, I was just wondering, in the previews (wallpapers and video)it shows the Eldar Banshee and Farseer using DoW2 models, but in the mod they're using their regular models. Is that a separate download or something to be added later?

In any case, I'm absolutely loving the mod so far! it really brought me back to playing Soulstorm :)

Good karma+2 votes