They called me a sir long time ago, but then I gave up on my god and liege.

Comment History  (0 - 30 of 32)
Sir_Daniel
Sir_Daniel - - 32 comments @ 1064 Post Christum

Best of luck with mod.

Good karma+4 votes
Sir_Daniel
Sir_Daniel - - 32 comments @ World of Vasnar

It's supposed to be like this! This is vanilla quest, and you supposed to solve it by following the spy tracks (if you received quest, then you have tracking skill).

Good karma+1 vote
Sir_Daniel
Sir_Daniel - - 32 comments @ World of Vasnar

Sus...

Good karma+1 vote
Sir_Daniel
Sir_Daniel - - 32 comments @ World of Vasnar

Epic 💪🏻

Good karma+5 votes
Sir_Daniel
Sir_Daniel - - 32 comments @ Catdb

Meow

Good karma+1 vote
Sir_Daniel
Sir_Daniel - - 32 comments @ Warsword Conquest

Also, cap for magic skills is 15.

Good karma+1 vote
Sir_Daniel
Sir_Daniel - - 32 comments @ Warsword Conquest

Necromancers be seeing you solely obliteraring whole squads of the most elite, armored, healthy, pain ignoring and dodging troops known to the Old World with your AoE tzeentchian spells of raw unstoppable power and say: "Mf can't even conjure some basic minions lel."

Good karma+1 vote
Sir_Daniel
Sir_Daniel - - 32 comments @ Warsword Conquest

Technically, cheat will not work when creating character, so one must rename character later via character screen. But yeah, reclassing from Gigachad into a Loser in order to achieve experience boost is a real deal.

Good karma+2 votes
Sir_Daniel
Sir_Daniel - - 32 comments @ Warsword Conquest

Still, 29 999 XP sounded to me exactly like Shift + L, that's why I though about that cheat immediately. I remember being in character screen, naming my character with name that starts with L and 29 999 XP just kicked in out of nowhere. :D

Good karma+1 vote
Sir_Daniel
Sir_Daniel - - 32 comments @ Warsword Conquest

I am morbidly late, but you probably just hit Shift + L. It's just a usual cheat code of Warband.
Steamcommunity.com

Good karma+1 vote
Sir_Daniel
Sir_Daniel - - 32 comments @ World of Vasnar

В грядущем обновлении появятся преимущественно новые квесты, то есть ожидается много нового текста.

Good karma+1 vote
Sir_Daniel
Sir_Daniel - - 32 comments @ Gekokujo - Sengoku Era

What a nice shiny big DONATE button you have here my friend, among other smaller buttons. If only there was something at all to donate for lol.

Good karma+7 votes
Sir_Daniel
Sir_Daniel - - 32 comments @ Struggle for the Iliac Bay

Wow, having following undead armies would be pretty neat. I can imagine talking to necromancer troop or undead knight in your party and asking him to take some of your forces with him.

Good karma+2 votes
Sir_Daniel
Sir_Daniel - - 32 comments @ Struggle for the Iliac Bay

And will there be a lichdom in Vasnar?

Also, here's some idea about liches. In Legacy of the Dragon mod, there is interesting system where every undead summoning attempt via camp menu, big or small, can be done only with 100% health and leaves you with 0%, aka wounded, so you can't just outright fill your party with undead horde. And then, when you max out your necromancy skill and have 500 renown and 666,666 denars, you'll be able to convert yourself into a lich in necromantic rites menu, and being a lich makes you no longer suffer from health penalty when doing necromancy rites, so there is an actual sense in making yourself immortal and suffer from relationship loss with pretty much all of the world.

Good karma+2 votes
Sir_Daniel
Sir_Daniel - - 32 comments @ Struggle for the Iliac Bay

So, about lich phylactery again. It gives you +3 to ironflesh and +3 to magic power, but it's kind of useless since I'm sure that every mage character max out their magic power skill in first place, and lichdom is pretty much late game experience. It would be better if instead magic power it grants you +3 to leadership to compliment your undead horde and in fashion of black worm cultist robe, which gives you +1 to leadership.

And about battle with necromancer in Path of the Lich quest. It kinda too easy for final quest in necromancer questline. I mean, in order to beat that saint *** of Esmnold Risielle as solo necromancer, I'm max out trainer skill and spend around 20'000 denars on both upkeeping and promoting damned knights from just skeletons and skeleton warriors. I attacked him with around 70 damned knights and 20 skeleton knights and lost exactly half of that numbers in pretty much epic battle with crusaders. And then this rogue necromancer. I already have an advanced necromancy and he have just about 197 troops and not even undead shock cavalry to prevent my skeleton archers to outshoot his minions. So maybe make his undead horde bigger, like 300 troops, or give him skeleton knights and damned knights to make him a harder foe.

Good karma+2 votes
Sir_Daniel
Sir_Daniel - - 32 comments @ Struggle for the Iliac Bay

Yeah, damned knights are marked as cavalry alright.

Good karma+2 votes
Sir_Daniel
Sir_Daniel - - 32 comments @ Struggle for the Iliac Bay

Skeleton knight unit is market as infantry by default, not an cavalry, which maded some chaos in battlefield until I realised that and changed troop class. Also, skeletal calf, the skeleton legs which Mannimarco gives you as part of lich's set, have a requirement of 9 strenght, although even lich phylactery or skeletal hands has no requirements. As such, I can't wield skeletal calf in particular, because I'm weak mage who spend all their points in intelligence and charisma after all.

Good karma+2 votes
Sir_Daniel
Sir_Daniel - - 32 comments @ Demon Summoning menu (wip)

"In the name of the Three, stop right there criminal SCUM!"

Good karma+3 votes
Sir_Daniel
Sir_Daniel - - 32 comments @ Struggle for the Iliac Bay

I mean, Lord K'avar as prisoner appears to be common unit, thus he can be converted into vampire like all common units. For example, captured Esmnold Risielle in necromancer questline is hero unit, so there is no option to convert him.

Also, there seems to be a problem with "Charge the enemy" option in pre-battle screen. Choosing this option actually make all your unit follow you, not charging, like in "Lead your troops" tactical option. So every battle I forced to manually command my low-intelligent but obedient skeleton knights to stop loitering around and start charging already.

Good karma+2 votes
Sir_Daniel
Sir_Daniel - - 32 comments @ Struggle for the Iliac Bay

I was doing Lord K'avar questline, Serpent Trail in particular. After sieging Lord K'avars stronghold, I get him as prisoner in my party, and he was no hero/companion unit with health, but common unit. And so I though if I can talk to him and turn him into vampire thrall because I was a vampire at the moment, and why yes, I actually can. Lord K'avar in prisoners gone and I get vampire thrall unit in my party. Although Queen Akorithi still tells me that I captured Lord K'avar and rewards me, and of course vampire thrall in party still with me. Sorry queen, I have better punishment for traitors to crown on my mind...

Good karma+2 votes
Sir_Daniel
Sir_Daniel - - 32 comments @ World of Vasnar

And also, in some mod with magic I've seen summoned undead troops in party having minimal 1 denar wage, but in Struggle currently undeads troops having an normal wage like men unit. I think that 1 denar wage for undead troops will make more sense, or will it make things too easy?

Good karma+2 votes
Sir_Daniel
Sir_Daniel - - 32 comments @ World of Vasnar

I don't know if it's open source or not, but in mod Rus 13th Century: Way of the Warrior I've seen some interesting thing. There you don't get looting screen after the battle automatically like everywhere, but after each battle, big or small, there is interactable battleground generated on map. If you interact with it, you can choose between two options: loot (proceeds to normal looting screen, and number of items you get is governed by actual number of slayed units) or bury the dead (lose party morale, but get 1 honor point). Each choice will lead to waiting several hours on map, and if lefted alone without interacting, then battleground will dissappear after some time (the bigger was battle, the longer battleground will stay). Also not only players battle, but every NPC battle lefts battleground on map, but you unlikely found it until it was a big lords battle, which left battleground on map for days long. So, i though that this system is interesting to make necromancer playstyle more diverse. Like, you can get your undead troops only from interacting with this kind of battleground on map and get the number of units depend on how much men was slain there, but also in each town and village there will be an option to desecrate nearby graveyard (only shows if you have an grimoire, of course). Both option will lead to waiting several hours on maps, so it is safer to found or create some battleground in wilderness than desecrate graveyards, because patrols and lords will eventually find you. So there will be no option to have an undead horde just from thin air, like in Struggle right now, but some actual killing or desecrating needed to be done first.

Good karma+2 votes
Sir_Daniel
Sir_Daniel - - 32 comments @ Struggle for the Iliac Bay

About this one particular bug again. So, when I was doing Fighters Guild bounty hunt in current run, there is looter generated in village for me (so, not even a mercenary category, but an outlaw). After completing quest, I encounter party of looters roaming on the map. And instead of normal bandit encounter dialogue, bounty hunting dialogue triggered. After that, it proceeds to normal pre-battle screen and normal battle. After a while (with closing game and all) I encountered some other looters party and dialogue was normal this time, but still. Seems like nor mercenary nor outlaw nor any currently using unit should be placed as bounty.

Later I was fighting some faithful of divines on map, and there was some peasants in party with them. In battle I was scared by peasant, which make stand as if get ready to shooting some spells on me. Out of curiousity, I attacked some travelling villagers and, gladly, they was throwing some mundane stones, just making that spell shooting animation instead of normal throwing one. I also checked Vasnar then, just in case, but peasants there doing normal throwing animation.

Also I'm assembled Thrafey Evokers army as you told me (maked another save, used that infinite money bug). Just filled my 89 party slots with them, because why not. And daaaamn, what kind of monster are they (yes, yes, vampires, I know. But still)? First, I attacked nearby lord who have around 60-70 troops with him. He doesn't seem to have a cavalry, so Evokers just obliterate the enemy with Lesser Gargoyls spam. After battle I refilled my Evokers number back to 89, although I lost like 2-3 of them in total. Next I teleported to Daggerfall town to challenge King Gothryd. His army was assembled well at the moment: there has been 242 fine king's men. I have maxed out tactics skill, so at the battlefield there was like 50-60 Evokers and 60-70 king's men, but there was like 20-30 elite heavy cavalry units, so normally Evokers wouldn't stand a chance, I think. Cavalry charged at Evokers and they all picked up maces, don't even bothering with summoning Gargoyles. And, well, Evokers just crushed everyone with melee weapons. I don't attack anyone, just observe from my skeleton steed, but my battle log was fully filled up with "N was killed/knocked unconsious by Thrafey Evoker". Then there was second battle phase, there was like 100-110 units remaining, but no cavalry among them, so Evokers spam Gargoyles at poor mortals. After battle there was like 20-30 Evokers wounded and 4-5 killed in total, but that's just my maxed out surgery skill. Anyway, when I tried figuring out why Thrafey Evokers so strong, I realised that Evoker's maces might have crushing through block feature, because that can be only reason why they are just sliced through some finest knights.
Second phase of battle with King Gothryd:
Ibb.co
Ibb.co

Good karma+2 votes
Sir_Daniel
Sir_Daniel - - 32 comments @ World of Vasnar

I've come up with some suggestions that may or may not be useful.
So, the necromancers power is in quantity, and there is a way to nerf necromancy. For example, player alone may be able to solely raise and keep up like 50 mindless undeads or so, and necromantic rites will just fail to have effect if player already have 50 or more undeads in a party currently (the thing is, there is need in some marker on undead troops, so necromantic summoning don't count non-undead troops). If you want bigger army of undead, you must buy, train and socialize with fellow necromancers, because necromancer troops in party will help to overcome the summoning penalty. For example, each necromancer troop will extend your summoning ability by 10 undead troops. It reminds me of TLD: The Last Days of the Third Age. There is orc troops, which have special ability: each orc unit in party expand your party size limit by three points (and you can have party of triple size of your current party size limit if you fill it with orcs only), but it's only works for fellow orcs, so if you recruit anyone except orcs, then your party size limit shrinks back to normal even with orcs in it.

Also, for summoning of demons, there can be an item-based system. To summon demon, you need to perform some offering in form of specific items of specific number. For example, low-level demons may be not most intelligent, so in order to summon them, you need just a number of beef, dried meat or fish to satisfy their hunger. And for proud elite demon lord, you need to offer some velvet, which is most rare and costly item in Warband market. So in order to get better army you will end up buying velvets or even opening your expensive dyeworks in towns, which is kinda explains why rich nobles end up doing occultist demon worshiping stuff.

Good karma+2 votes
Sir_Daniel
Sir_Daniel - - 32 comments @ Struggle for the Iliac Bay

It's your mod after all. And hey, what can be worser than spamming your inventory with spells of summoning possessed armor and basically be able to solely crush every lord in existence, even if they unified against you. It's kinda how it is now.

Good karma+2 votes
Sir_Daniel
Sir_Daniel - - 32 comments @ Struggle for the Iliac Bay

Oh, it's okay, I'm actually waiting for Vasnar update, especially that thing with summoning demons and undead; enjoyed that system in Struggle.

Good karma+2 votes
Sir_Daniel
Sir_Daniel - - 32 comments @ Struggle for the Iliac Bay

Some of native books won't work. Readable books such as Essays on Logic and Rhetorica ad Herrenium gives you skill point alright, but passive bonus books (The Book of Healing, The Great Book of Surgery and Manual of Arms) don't actually give you neither +1 to wound treatment, +1 to surgery or +1 to trainer.

Also there seems to be a problem with Thieves Guild. In dialog with Ringleader, I can select some artifacts to sell, but I don't actually sell them: I get the money, but artifacts doesn't get removed from my inventory, so there is basically infinite money. Also there is some red strings appears when selling.
Religiuos item:

SCRIPT ERROR ON OPCODE 1531: Invalid Troop ID: 2083; LINE NO: 0:
At dialog consequence: dlga_thieves_guild_sell_list:thieves_guild_sell.
At dialog consequence: dlga_thieves_guild_sell_list:thieves_guild_sell.

Icon:

SCRIPT ERROR ON OPCODE 1531: Invalid Troop ID: 2084; LINE NO: 0:
At dialog consequence: dlga_thieves_guild_sell_list:thieves_guild_sell.1.
At dialog consequence: dlga_thieves_guild_sell_list:thieves_guild_sell.1.

Small Statue:

SCRIPT ERROR ON OPCODE 1531: Invalid Troop ID: 2085; LINE NO: 0:
At dialog consequence: dlga_thieves_guild_sell_list:thieves_guild_sell.2.
At dialog consequence: dlga_thieves_guild_sell_list:thieves_guild_sell.2.

Good karma+2 votes
Sir_Daniel
Sir_Daniel - - 32 comments @ Struggle for the Iliac Bay

Damn, mercs kinda sus

Good karma+1 vote
Sir_Daniel
Sir_Daniel - - 32 comments @ Struggle for the Iliac Bay

Also, don't really know how to tell this but, well... In Fighters Guild scene, there is Steward, two Adventurers, Novice Adventurer and two Camp Defenders. Their names are green (like an ally), except for the names of Camp Defenders, which is white (neutral unit). So, one day I was doing Fighters Guild bounty hunting, and village generate the Camp Defender. When I completed bounty, I tried to talk with Camp Defender standing in Fighter Guild. And it is triggered dialog with hunted Camp Defender, even the name was the same. After the dialog, there was a bloodbath: Adventurers and Steward casually fighted Camp Defenders and killed them (Camp Defenders fully turned to enemies after the dialog, so I can attack them too). Reentering Fighters Guild just returned everything back, but battle was still triggerable. I tried starting new game and talking to Camp Defenders in Fighters Guild, and they reacted normal ("Mind your manners within walls...), so it seems like hunting the Camp Defender in village trigger this. I know it's minor, but man, that sure was comical. :D

Good karma+2 votes
Sir_Daniel
Sir_Daniel - - 32 comments @ Struggle for the Iliac Bay

So, there is Great Fireball spell in Mages Guild, which costs 2000. Archmagister won't let you have it until you actually have 2000 denars, so it's okay. But when you buy Great Fireball, you are losing only 1000 denars instead of 2000. Other spells doesn't seem to have this problem.

Good karma+2 votes