I've been going around as a writer, but started getting drawn into Concept Art and 3D modeling. I'm currently finishing my studies as a 3D artist and will then be let loose on the world. Beware!

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Hi! Unlike Captain Oates I have returned from the cold outside world, turning back on this ModFilm's development. 

 

Sometimes you only have a split second for decisions to be made. Turns out, with our machinima, we have plenty of time. Development is slow and I keep having to remind me, how important it is to keep going. However, things fall into place when necessary and we are making progress on all fields. Here is a resumee:

 Mech Override - Status update

- WIP male character model

- WIP female character model

- WIP Level 1/Scene 3 (it's the first map we are building, but the third scene from the script)

- finished Realtime Rotoscope Shader

- bought Motion Capture Equipment

 

The models are good to have and are essential for a test run with the shader. They are rigged to the scaled Unreal skeletons and use Unreal's own animations at this time. 

The Motion Capture Studio we collaborate with has recently upgraded it's gear and is now running on brand new equipment, which eagerly awaits testing. Thus it's a perfect situation to create some animation sequences.

I am most grateful that the shader is completed. We keep it quietly until it's public release, but once that happens, you will surely see a first media release by One Team.

 We are really happy about giving you the opportunity to see this project come about. We hope for the future that a new brand of filmmakers go out and do just the same like we do: present their own stories, their own intellectual content, to an audience all over the world.

This is a team endeavor, much bigger than what one person could do alone. We still need a hand with mapping, as we have too much work ahead to lay it down on just a few people. Our models are really turning out great and I am much in debt to our 1st modeller Citizen J, who created the male and female mesh. 

 Of course my thanks go out to everyone supporting us and to my team, who are wise in their patience and savage in their actions ;).

All the best!

SinKing 

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